style and interface fixes for thread affinity

This commit is contained in:
Guenter Obiltschnig
2015-03-18 16:40:22 +01:00
parent 8b96fd4a33
commit 2b1301b3e3
12 changed files with 217 additions and 174 deletions

View File

@@ -25,6 +25,7 @@
#include "Poco/Mutex.h"
#include "Poco/Environment.h"
#if defined(POCO_OS_FAMILY_WINDOWS)
#if defined(_WIN32_WCE)
#include "Poco/Thread_WINCE.h"
@@ -46,13 +47,13 @@ class ThreadLocalStorage;
class Foundation_API Thread: private ThreadImpl
/// This class implements a platform-independent
/// wrapper to an operating system thread.
///
/// Every Thread object gets a unique (within
/// its process) numeric thread ID.
/// Furthermore, a thread can be assigned a name.
/// The name of a thread can be changed at any time.
/// This class implements a platform-independent
/// wrapper to an operating system thread.
///
/// Every Thread object gets a unique (within
/// its process) numeric thread ID.
/// Furthermore, a thread can be assigned a name.
/// The name of a thread can be changed at any time.
{
public:
typedef ThreadImpl::TIDImpl TID;
@@ -60,7 +61,7 @@ public:
using ThreadImpl::Callable;
enum Priority
/// Thread priorities.
/// Thread priorities.
{
PRIO_LOWEST = PRIO_LOWEST_IMPL, /// The lowest thread priority.
PRIO_LOW = PRIO_LOW_IMPL, /// A lower than normal thread priority.
@@ -75,167 +76,170 @@ public:
};
Thread();
/// Creates a thread. Call start() to start it.
/// Creates a thread. Call start() to start it.
Thread(const std::string& name);
/// Creates a named thread. Call start() to start it.
/// Creates a named thread. Call start() to start it.
~Thread();
/// Destroys the thread.
/// Destroys the thread.
int id() const;
/// Returns the unique thread ID of the thread.
/// Returns the unique thread ID of the thread.
TID tid() const;
/// Returns the native thread ID of the thread.
/// Returns the native thread ID of the thread.
std::string name() const;
/// Returns the name of the thread.
/// Returns the name of the thread.
std::string getName() const;
/// Returns the name of the thread.
/// Returns the name of the thread.
void setName(const std::string& name);
/// Sets the name of the thread.
/// Sets the name of the thread.
void setPriority(Priority prio);
/// Sets the thread's priority.
///
/// Some platform only allow changing a thread's priority
/// if the process has certain privileges.
/// Sets the thread's priority.
///
/// Some platform only allow changing a thread's priority
/// if the process has certain privileges.
Priority getPriority() const;
/// Returns the thread's priority.
/// Returns the thread's priority.
void setOSPriority(int prio, int policy = POLICY_DEFAULT);
/// Sets the thread's priority, using an operating system specific
/// priority value. Use getMinOSPriority() and getMaxOSPriority() to
/// obtain mininum and maximum priority values. Additionally,
/// a scheduling policy can be specified. The policy is currently
/// only used on POSIX platforms where the values SCHED_OTHER (default),
/// SCHED_FIFO and SCHED_RR are supported.
/// Sets the thread's priority, using an operating system specific
/// priority value. Use getMinOSPriority() and getMaxOSPriority() to
/// obtain mininum and maximum priority values. Additionally,
/// a scheduling policy can be specified. The policy is currently
/// only used on POSIX platforms where the values SCHED_OTHER (default),
/// SCHED_FIFO and SCHED_RR are supported.
int getOSPriority() const;
/// Returns the thread's priority, expressed as an operating system
/// specific priority value.
///
/// May return 0 if the priority has not been explicitly set.
/// Returns the thread's priority, expressed as an operating system
/// specific priority value.
///
/// May return 0 if the priority has not been explicitly set.
static int getMinOSPriority(int policy = POLICY_DEFAULT);
/// Returns the minimum operating system-specific priority value,
/// which can be passed to setOSPriority() for the given policy.
/// Returns the minimum operating system-specific priority value,
/// which can be passed to setOSPriority() for the given policy.
static int getMaxOSPriority(int policy = POLICY_DEFAULT);
/// Returns the maximum operating system-specific priority value,
/// which can be passed to setOSPriority() for the given policy.
/// Returns the maximum operating system-specific priority value,
/// which can be passed to setOSPriority() for the given policy.
void setStackSize(int size);
/// Sets the thread's stack size in bytes.
/// Setting the stack size to 0 will use the default stack size.
/// Typically, the real stack size is rounded up to the nearest
/// page size multiple.
/// Sets the thread's stack size in bytes.
/// Setting the stack size to 0 will use the default stack size.
/// Typically, the real stack size is rounded up to the nearest
/// page size multiple.
void setAffinity(unsigned int cpu);
/// Limit specified thread to run only on the processors "cpu"
/// cpu - processor (core) number
/// Method would Throw SystemException if affinity did not setted
void setAffinity(int cpu);
/// Binds the thread to run only on the CPU core with the
/// given index.
///
/// Does nothing if the system does not support CPU affinity for
/// threads.
unsigned getAffinity() const;
/// Returns using cpu (core) number
int getAffinity() const;
/// Returns the index of the CPU core this thread has been bound to,
/// or -1 if the thread has not been bound to a CPU.
int getStackSize() const;
/// Returns the thread's stack size in bytes.
/// If the default stack size is used, 0 is returned.
/// Returns the thread's stack size in bytes.
/// If the default stack size is used, 0 is returned.
void start(Runnable& target);
/// Starts the thread with the given target.
///
/// Note that the given Runnable object must remain
/// valid during the entire lifetime of the thread, as
/// only a reference to it is stored internally.
/// Starts the thread with the given target.
///
/// Note that the given Runnable object must remain
/// valid during the entire lifetime of the thread, as
/// only a reference to it is stored internally.
void start(Callable target, void* pData = 0);
/// Starts the thread with the given target and parameter.
/// Starts the thread with the given target and parameter.
template <class Functor>
void startFunc(Functor fn)
/// Starts the thread with the given functor object or lambda.
/// Starts the thread with the given functor object or lambda.
{
startImpl(new FunctorRunnable<Functor>(fn));
}
void join();
/// Waits until the thread completes execution.
/// If multiple threads try to join the same
/// thread, the result is undefined.
/// Waits until the thread completes execution.
/// If multiple threads try to join the same
/// thread, the result is undefined.
void join(long milliseconds);
/// Waits for at most the given interval for the thread
/// to complete. Throws a TimeoutException if the thread
/// does not complete within the specified time interval.
/// Waits for at most the given interval for the thread
/// to complete. Throws a TimeoutException if the thread
/// does not complete within the specified time interval.
bool tryJoin(long milliseconds);
/// Waits for at most the given interval for the thread
/// to complete. Returns true if the thread has finished,
/// false otherwise.
/// Waits for at most the given interval for the thread
/// to complete. Returns true if the thread has finished,
/// false otherwise.
bool isRunning() const;
/// Returns true if the thread is running.
/// Returns true if the thread is running.
static bool trySleep(long milliseconds);
/// Starts an interruptible sleep. When trySleep() is called,
/// the thread will remain suspended until:
/// - the timeout expires or
/// - wakeUp() is called
///
/// Function returns true if sleep attempt was completed, false
/// if sleep was interrupted by a wakeUp() call.
/// A frequent scenario where trySleep()/wakeUp() pair of functions
/// is useful is with threads spending most of the time idle,
/// with periodic activity between the idle times; trying to sleep
/// (as opposed to sleeping) allows immediate ending of idle thread
/// from the outside.
///
/// The trySleep() and wakeUp() calls should be used with
/// understanding that the suspended state is not a true sleep,
/// but rather a state of waiting for an event, with timeout
/// expiration. This makes order of calls significant; calling
/// wakeUp() before calling trySleep() will prevent the next
/// trySleep() call to actually suspend the thread (which, in
/// some scenarios, may be desirable behavior).
/// Starts an interruptible sleep. When trySleep() is called,
/// the thread will remain suspended until:
/// - the timeout expires or
/// - wakeUp() is called
///
/// Function returns true if sleep attempt was completed, false
/// if sleep was interrupted by a wakeUp() call.
/// A frequent scenario where trySleep()/wakeUp() pair of functions
/// is useful is with threads spending most of the time idle,
/// with periodic activity between the idle times; trying to sleep
/// (as opposed to sleeping) allows immediate ending of idle thread
/// from the outside.
///
/// The trySleep() and wakeUp() calls should be used with
/// understanding that the suspended state is not a true sleep,
/// but rather a state of waiting for an event, with timeout
/// expiration. This makes order of calls significant; calling
/// wakeUp() before calling trySleep() will prevent the next
/// trySleep() call to actually suspend the thread (which, in
/// some scenarios, may be desirable behavior).
void wakeUp();
/// Wakes up the thread which is in the state of interruptible
/// sleep. For threads that are not suspended, calling this
/// function has the effect of preventing the subsequent
/// trySleep() call to put thread in a suspended state.
/// Wakes up the thread which is in the state of interruptible
/// sleep. For threads that are not suspended, calling this
/// function has the effect of preventing the subsequent
/// trySleep() call to put thread in a suspended state.
static void sleep(long milliseconds);
/// Suspends the current thread for the specified
/// amount of time.
/// Suspends the current thread for the specified
/// amount of time.
static void yield();
/// Yields cpu to other threads.
/// Yields cpu to other threads.
static Thread* current();
/// Returns the Thread object for the currently active thread.
/// If the current thread is the main thread, 0 is returned.
/// Returns the Thread object for the currently active thread.
/// If the current thread is the main thread, 0 is returned.
static TID currentTid();
/// Returns the native thread ID for the current thread.
/// Returns the native thread ID for the current thread.
protected:
ThreadLocalStorage& tls();
/// Returns a reference to the thread's local storage.
/// Returns a reference to the thread's local storage.
void clearTLS();
/// Clears the thread's local storage.
/// Clears the thread's local storage.
std::string makeName();
/// Creates a unique name for a thread.
/// Creates a unique name for a thread.
static int uniqueId();
/// Creates and returns a unique id for a thread.
/// Creates and returns a unique id for a thread.
template <class Functor>
class FunctorRunnable: public Runnable
@@ -358,16 +362,19 @@ inline void Thread::setStackSize(int size)
setStackSizeImpl(size);
}
inline void Thread::setAffinity(unsigned int cpu)
inline void Thread::setAffinity(int cpu)
{
setAffinityImpl(cpu);
}
inline unsigned Thread::getAffinity() const
inline int Thread::getAffinity() const
{
return getAffinityImpl();
}
inline int Thread::getStackSize() const
{
return getStackSizeImpl();