mirror of
https://github.com/pocoproject/poco.git
synced 2025-10-25 10:09:36 +02:00
style and interface fixes for thread affinity
This commit is contained in:
@@ -25,6 +25,7 @@
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#include "Poco/Mutex.h"
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#include "Poco/Environment.h"
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#if defined(POCO_OS_FAMILY_WINDOWS)
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#if defined(_WIN32_WCE)
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#include "Poco/Thread_WINCE.h"
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@@ -46,13 +47,13 @@ class ThreadLocalStorage;
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class Foundation_API Thread: private ThreadImpl
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/// This class implements a platform-independent
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/// wrapper to an operating system thread.
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///
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/// Every Thread object gets a unique (within
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/// its process) numeric thread ID.
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/// Furthermore, a thread can be assigned a name.
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/// The name of a thread can be changed at any time.
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/// This class implements a platform-independent
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/// wrapper to an operating system thread.
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///
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/// Every Thread object gets a unique (within
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/// its process) numeric thread ID.
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/// Furthermore, a thread can be assigned a name.
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/// The name of a thread can be changed at any time.
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{
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public:
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typedef ThreadImpl::TIDImpl TID;
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@@ -60,7 +61,7 @@ public:
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using ThreadImpl::Callable;
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enum Priority
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/// Thread priorities.
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/// Thread priorities.
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{
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PRIO_LOWEST = PRIO_LOWEST_IMPL, /// The lowest thread priority.
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PRIO_LOW = PRIO_LOW_IMPL, /// A lower than normal thread priority.
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@@ -75,167 +76,170 @@ public:
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};
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Thread();
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/// Creates a thread. Call start() to start it.
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/// Creates a thread. Call start() to start it.
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Thread(const std::string& name);
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/// Creates a named thread. Call start() to start it.
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/// Creates a named thread. Call start() to start it.
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~Thread();
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/// Destroys the thread.
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/// Destroys the thread.
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int id() const;
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/// Returns the unique thread ID of the thread.
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/// Returns the unique thread ID of the thread.
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TID tid() const;
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/// Returns the native thread ID of the thread.
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/// Returns the native thread ID of the thread.
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std::string name() const;
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/// Returns the name of the thread.
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/// Returns the name of the thread.
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std::string getName() const;
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/// Returns the name of the thread.
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/// Returns the name of the thread.
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void setName(const std::string& name);
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/// Sets the name of the thread.
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/// Sets the name of the thread.
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void setPriority(Priority prio);
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/// Sets the thread's priority.
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///
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/// Some platform only allow changing a thread's priority
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/// if the process has certain privileges.
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/// Sets the thread's priority.
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///
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/// Some platform only allow changing a thread's priority
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/// if the process has certain privileges.
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Priority getPriority() const;
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/// Returns the thread's priority.
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/// Returns the thread's priority.
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void setOSPriority(int prio, int policy = POLICY_DEFAULT);
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/// Sets the thread's priority, using an operating system specific
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/// priority value. Use getMinOSPriority() and getMaxOSPriority() to
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/// obtain mininum and maximum priority values. Additionally,
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/// a scheduling policy can be specified. The policy is currently
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/// only used on POSIX platforms where the values SCHED_OTHER (default),
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/// SCHED_FIFO and SCHED_RR are supported.
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/// Sets the thread's priority, using an operating system specific
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/// priority value. Use getMinOSPriority() and getMaxOSPriority() to
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/// obtain mininum and maximum priority values. Additionally,
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/// a scheduling policy can be specified. The policy is currently
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/// only used on POSIX platforms where the values SCHED_OTHER (default),
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/// SCHED_FIFO and SCHED_RR are supported.
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int getOSPriority() const;
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/// Returns the thread's priority, expressed as an operating system
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/// specific priority value.
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///
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/// May return 0 if the priority has not been explicitly set.
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/// Returns the thread's priority, expressed as an operating system
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/// specific priority value.
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///
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/// May return 0 if the priority has not been explicitly set.
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static int getMinOSPriority(int policy = POLICY_DEFAULT);
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/// Returns the minimum operating system-specific priority value,
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/// which can be passed to setOSPriority() for the given policy.
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/// Returns the minimum operating system-specific priority value,
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/// which can be passed to setOSPriority() for the given policy.
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static int getMaxOSPriority(int policy = POLICY_DEFAULT);
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/// Returns the maximum operating system-specific priority value,
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/// which can be passed to setOSPriority() for the given policy.
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/// Returns the maximum operating system-specific priority value,
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/// which can be passed to setOSPriority() for the given policy.
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void setStackSize(int size);
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/// Sets the thread's stack size in bytes.
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/// Setting the stack size to 0 will use the default stack size.
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/// Typically, the real stack size is rounded up to the nearest
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/// page size multiple.
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/// Sets the thread's stack size in bytes.
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/// Setting the stack size to 0 will use the default stack size.
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/// Typically, the real stack size is rounded up to the nearest
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/// page size multiple.
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void setAffinity(unsigned int cpu);
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/// Limit specified thread to run only on the processors "cpu"
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/// cpu - processor (core) number
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/// Method would Throw SystemException if affinity did not setted
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void setAffinity(int cpu);
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/// Binds the thread to run only on the CPU core with the
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/// given index.
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///
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/// Does nothing if the system does not support CPU affinity for
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/// threads.
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unsigned getAffinity() const;
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/// Returns using cpu (core) number
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int getAffinity() const;
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/// Returns the index of the CPU core this thread has been bound to,
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/// or -1 if the thread has not been bound to a CPU.
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int getStackSize() const;
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/// Returns the thread's stack size in bytes.
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/// If the default stack size is used, 0 is returned.
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/// Returns the thread's stack size in bytes.
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/// If the default stack size is used, 0 is returned.
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void start(Runnable& target);
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/// Starts the thread with the given target.
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///
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/// Note that the given Runnable object must remain
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/// valid during the entire lifetime of the thread, as
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/// only a reference to it is stored internally.
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/// Starts the thread with the given target.
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///
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/// Note that the given Runnable object must remain
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/// valid during the entire lifetime of the thread, as
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/// only a reference to it is stored internally.
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void start(Callable target, void* pData = 0);
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/// Starts the thread with the given target and parameter.
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/// Starts the thread with the given target and parameter.
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template <class Functor>
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void startFunc(Functor fn)
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/// Starts the thread with the given functor object or lambda.
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/// Starts the thread with the given functor object or lambda.
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{
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startImpl(new FunctorRunnable<Functor>(fn));
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}
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void join();
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/// Waits until the thread completes execution.
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/// If multiple threads try to join the same
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/// thread, the result is undefined.
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/// Waits until the thread completes execution.
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/// If multiple threads try to join the same
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/// thread, the result is undefined.
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void join(long milliseconds);
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/// Waits for at most the given interval for the thread
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/// to complete. Throws a TimeoutException if the thread
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/// does not complete within the specified time interval.
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/// Waits for at most the given interval for the thread
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/// to complete. Throws a TimeoutException if the thread
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/// does not complete within the specified time interval.
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bool tryJoin(long milliseconds);
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/// Waits for at most the given interval for the thread
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/// to complete. Returns true if the thread has finished,
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/// false otherwise.
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/// Waits for at most the given interval for the thread
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/// to complete. Returns true if the thread has finished,
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/// false otherwise.
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bool isRunning() const;
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/// Returns true if the thread is running.
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/// Returns true if the thread is running.
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static bool trySleep(long milliseconds);
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/// Starts an interruptible sleep. When trySleep() is called,
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/// the thread will remain suspended until:
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/// - the timeout expires or
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/// - wakeUp() is called
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///
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/// Function returns true if sleep attempt was completed, false
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/// if sleep was interrupted by a wakeUp() call.
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/// A frequent scenario where trySleep()/wakeUp() pair of functions
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/// is useful is with threads spending most of the time idle,
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/// with periodic activity between the idle times; trying to sleep
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/// (as opposed to sleeping) allows immediate ending of idle thread
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/// from the outside.
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///
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/// The trySleep() and wakeUp() calls should be used with
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/// understanding that the suspended state is not a true sleep,
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/// but rather a state of waiting for an event, with timeout
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/// expiration. This makes order of calls significant; calling
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/// wakeUp() before calling trySleep() will prevent the next
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/// trySleep() call to actually suspend the thread (which, in
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/// some scenarios, may be desirable behavior).
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/// Starts an interruptible sleep. When trySleep() is called,
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/// the thread will remain suspended until:
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/// - the timeout expires or
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/// - wakeUp() is called
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///
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/// Function returns true if sleep attempt was completed, false
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/// if sleep was interrupted by a wakeUp() call.
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/// A frequent scenario where trySleep()/wakeUp() pair of functions
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/// is useful is with threads spending most of the time idle,
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/// with periodic activity between the idle times; trying to sleep
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/// (as opposed to sleeping) allows immediate ending of idle thread
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/// from the outside.
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///
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/// The trySleep() and wakeUp() calls should be used with
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/// understanding that the suspended state is not a true sleep,
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/// but rather a state of waiting for an event, with timeout
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/// expiration. This makes order of calls significant; calling
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/// wakeUp() before calling trySleep() will prevent the next
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/// trySleep() call to actually suspend the thread (which, in
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/// some scenarios, may be desirable behavior).
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void wakeUp();
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/// Wakes up the thread which is in the state of interruptible
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/// sleep. For threads that are not suspended, calling this
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/// function has the effect of preventing the subsequent
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/// trySleep() call to put thread in a suspended state.
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/// Wakes up the thread which is in the state of interruptible
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/// sleep. For threads that are not suspended, calling this
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/// function has the effect of preventing the subsequent
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/// trySleep() call to put thread in a suspended state.
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static void sleep(long milliseconds);
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/// Suspends the current thread for the specified
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/// amount of time.
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/// Suspends the current thread for the specified
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/// amount of time.
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static void yield();
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/// Yields cpu to other threads.
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/// Yields cpu to other threads.
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static Thread* current();
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/// Returns the Thread object for the currently active thread.
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/// If the current thread is the main thread, 0 is returned.
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/// Returns the Thread object for the currently active thread.
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/// If the current thread is the main thread, 0 is returned.
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static TID currentTid();
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/// Returns the native thread ID for the current thread.
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/// Returns the native thread ID for the current thread.
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protected:
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ThreadLocalStorage& tls();
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/// Returns a reference to the thread's local storage.
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/// Returns a reference to the thread's local storage.
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void clearTLS();
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/// Clears the thread's local storage.
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/// Clears the thread's local storage.
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std::string makeName();
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/// Creates a unique name for a thread.
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/// Creates a unique name for a thread.
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static int uniqueId();
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/// Creates and returns a unique id for a thread.
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/// Creates and returns a unique id for a thread.
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template <class Functor>
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class FunctorRunnable: public Runnable
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@@ -358,16 +362,19 @@ inline void Thread::setStackSize(int size)
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setStackSizeImpl(size);
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}
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inline void Thread::setAffinity(unsigned int cpu)
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inline void Thread::setAffinity(int cpu)
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{
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setAffinityImpl(cpu);
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}
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inline unsigned Thread::getAffinity() const
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inline int Thread::getAffinity() const
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{
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return getAffinityImpl();
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}
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inline int Thread::getStackSize() const
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{
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return getStackSizeImpl();
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