merge some changes from develop branch; modernize and clean-up code; remove support for compiling without POCO_WIN32_UTF8

This commit is contained in:
Günter Obiltschnig
2020-01-09 10:08:09 +01:00
parent 7c177b6f89
commit 1bf40a0cd2
389 changed files with 3029 additions and 4111 deletions

View File

@@ -33,8 +33,7 @@ class Foundation_API WindowsConsoleChannel: public Channel
/// Only the message's text is written, followed
/// by a newline.
///
/// If POCO has been compiled with POCO_WIN32_UTF8,
/// log messages are assumed to be UTF-8 encoded, and
/// Log messages are assumed to be UTF-8 encoded, and
/// are converted to UTF-16 prior to writing them to the
/// console. This is the main difference to the ConsoleChannel
/// class, which cannot handle UTF-8 encoded messages on Windows.
@@ -46,6 +45,8 @@ class Foundation_API WindowsConsoleChannel: public Channel
/// Only available on Windows platforms.
{
public:
using Ptr = AutoPtr<WindowsConsoleChannel>;
WindowsConsoleChannel();
/// Creates the WindowsConsoleChannel.
@@ -67,8 +68,7 @@ class Foundation_API WindowsColorConsoleChannel: public Channel
/// Only the message's text is written, followed
/// by a newline.
///
/// If POCO has been compiled with POCO_WIN32_UTF8,
/// log messages are assumed to be UTF-8 encoded, and
/// Log messages are assumed to be UTF-8 encoded, and
/// are converted to UTF-16 prior to writing them to the
/// console. This is the main difference to the ConsoleChannel
/// class, which cannot handle UTF-8 encoded messages on Windows.
@@ -116,6 +116,8 @@ class Foundation_API WindowsColorConsoleChannel: public Channel
/// Only available on Windows platforms.
{
public:
using Ptr = AutoPtr<WindowsColorConsoleChannel>;
WindowsColorConsoleChannel();
/// Creates the WindowsConsoleChannel.