poco/Foundation/include/Poco/Process_WIN32U.h

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//
// Process_WIN32U.h
//
// $Id: //poco/1.4/Foundation/include/Poco/Process_WIN32U.h#3 $
//
// Library: Foundation
// Package: Processes
// Module: Process
//
// Definition of the ProcessImpl class for WIN32.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Foundation_Process_WIN32U_INCLUDED
#define Foundation_Process_WIN32U_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/RefCountedObject.h"
#include <vector>
#include <map>
#include "Poco/UnWindows.h"
namespace Poco {
class Pipe;
class Foundation_API ProcessHandleImpl: public RefCountedObject
{
public:
ProcessHandleImpl(HANDLE _hProcess, UInt32 pid);
~ProcessHandleImpl();
UInt32 id() const;
HANDLE process() const;
int wait() const;
void closeHandle();
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private:
HANDLE _hProcess;
UInt32 _pid;
ProcessHandleImpl(const ProcessHandleImpl&);
ProcessHandleImpl& operator = (const ProcessHandleImpl&);
};
class Foundation_API ProcessImpl
{
public:
typedef UInt32 PIDImpl;
typedef std::vector<std::string> ArgsImpl;
typedef std::map<std::string, std::string> EnvImpl;
static PIDImpl idImpl();
static void timesImpl(long& userTime, long& kernelTime);
static ProcessHandleImpl* launchImpl(
const std::string& command,
const ArgsImpl& args,
const std::string& initialDirectory,
Pipe* inPipe,
Pipe* outPipe,
Pipe* errPipe,
const EnvImpl& env);
static void killImpl(ProcessHandleImpl& handle);
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static void killImpl(PIDImpl pid);
static void requestTerminationImpl(PIDImpl pid);
static std::string terminationEventName(PIDImpl pid);
};
} // namespace Poco
#endif // Foundation_Process_WIN32U_INCLUDED