poco/Foundation/include/Poco/FPEnvironment.h

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//
// FPEnvironment.h
//
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// $Id: //poco/1.2/Foundation/include/Poco/FPEnvironment.h#1 $
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//
// Library: Foundation
// Package: Core
// Module: FPEnvironment
//
// Definitions of class FPEnvironment.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Foundation_FPEnvironment_INCLUDED
#define Foundation_FPEnvironment_INCLUDED
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#include "Poco/Foundation.h"
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#if defined(POCO_NO_FPENVIRONMENT)
#include "Poco/FPEnvironment_DUMMY.h"
#elif defined(__osf__) || defined(__VMS)
#include "Poco/FPEnvironment_DEC.h"
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#elif defined(sun) || defined(__sun)
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#include "Poco/FPEnvironment_SUN.h"
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#elif defined(POCO_OS_FAMILY_UNIX)
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#include "Poco/FPEnvironment_C99.h"
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#elif defined(POCO_OS_FAMILY_WINDOWS)
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#include "Poco/FPEnvironment_WIN32.h"
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#else
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#include "Poco/FPEnvironment_DUMMY.h"
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#endif
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namespace Poco {
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class Foundation_API FPEnvironment: private FPEnvironmentImpl
/// Instances of this class can be used to save
/// and later restore the current floating
/// point environment (consisting of rounding
/// mode and floating-point flags).
/// The class also provides various static
/// methods to query certain properties
/// of a floating-point number.
{
public:
enum RoundingMode
{
FP_ROUND_DOWNWARD = FP_ROUND_DOWNWARD_IMPL,
FP_ROUND_UPWARD = FP_ROUND_UPWARD_IMPL,
FP_ROUND_TONEAREST = FP_ROUND_TONEAREST_IMPL,
FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMPL
};
enum Flag
{
FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMPL,
FP_INEXACT = FP_INEXACT_IMPL,
FP_OVERFLOW = FP_OVERFLOW_IMPL,
FP_UNDERFLOW = FP_UNDERFLOW_IMPL,
FP_INVALID = FP_INVALID_IMPL
};
FPEnvironment();
/// Standard constructor.
/// Remembers the current environment.
FPEnvironment(RoundingMode mode);
/// Remembers the current environment and
/// sets the given rounding mode.
FPEnvironment(const FPEnvironment& env);
/// Copy constructor.
~FPEnvironment();
/// Restores the previous environment (unless
/// keepCurrent() has been called previously)
FPEnvironment& operator = (const FPEnvironment& env);
/// Assignment operator
void keepCurrent();
/// Keep the current environment even after
/// destroying the FPEnvironment object.
static void clearFlags();
/// Resets all flags.
static bool isFlag(Flag flag);
/// Returns true iff the given flag is set.
static void setRoundingMode(RoundingMode mode);
/// Sets the rounding mode.
static RoundingMode getRoundingMode();
/// Returns the current rounding mode.
static bool isInfinite(float value);
static bool isInfinite(double value);
static bool isInfinite(long double value);
/// Returns true iff the given number is infinite.
static bool isNaN(float value);
static bool isNaN(double value);
static bool isNaN(long double value);
/// Returns true iff the given number is NaN.
static float copySign(float target, float source);
static double copySign(double target, double source);
static long double copySign(long double target, long double source);
/// Copies the sign from source to target.
};
//
// For convenience, we provide a shorter name for
// the FPEnvironment class.
//
typedef FPEnvironment FPE;
//
// inline's
//
inline bool FPEnvironment::isFlag(Flag flag)
{
return isFlagImpl(FlagImpl(flag));
}
inline void FPEnvironment::setRoundingMode(RoundingMode mode)
{
setRoundingModeImpl(RoundingModeImpl(mode));
}
inline FPEnvironment::RoundingMode FPEnvironment::getRoundingMode()
{
return RoundingMode(getRoundingModeImpl());
}
inline bool FPEnvironment::isInfinite(float value)
{
return isInfiniteImpl(value);
}
inline bool FPEnvironment::isInfinite(double value)
{
return isInfiniteImpl(value);
}
inline bool FPEnvironment::isInfinite(long double value)
{
return isInfiniteImpl(value);
}
inline bool FPEnvironment::isNaN(float value)
{
return isNaNImpl(value);
}
inline bool FPEnvironment::isNaN(double value)
{
return isNaNImpl(value);
}
inline bool FPEnvironment::isNaN(long double value)
{
return isNaNImpl(value);
}
inline float FPEnvironment::copySign(float target, float source)
{
return copySignImpl(target, source);
}
inline double FPEnvironment::copySign(double target, double source)
{
return copySignImpl(target, source);
}
inline long double FPEnvironment::copySign(long double target, long double source)
{
return copySignImpl(target, source);
}
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} // namespace Poco
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#endif // Foundation_FPEnvironment_INCLUDED