poco/Foundation/include/Poco/Condition.h

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2012-04-29 20:52:25 +02:00
//
// Condition.h
//
// $Id: //poco/1.4/Foundation/include/Poco/Condition.h#1 $
//
// Library: Foundation
// Package: Threading
// Module: Condition
//
// Definition of the Condition class template.
//
// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Foundation_Condition_INCLUDED
#define Foundation_Condition_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/Mutex.h"
#include "Poco/ScopedUnlock.h"
#include "Poco/Event.h"
#include "Poco/Exception.h"
#include <deque>
namespace Poco {
class Foundation_API Condition
/// A Condition is a synchronization object used to block a thread
/// until a particular condition is met.
/// A Condition object is always used in conjunction with
/// a Mutex (or FastMutex) object.
///
/// Condition objects are similar to POSIX condition variables, which the
/// difference that Condition is not subject to spurious wakeups.
///
/// Threads waiting on a Condition are resumed in FIFO order.
{
public:
Condition();
/// Creates the Condition.
~Condition();
/// Destroys the Condition.
template <class Mtx>
void wait(Mtx& mutex)
/// Unlocks the mutex (which must be locked upon calling
/// wait()) and waits until the Condition is signalled.
///
/// The given mutex will be locked again upon
/// leaving the function, even in case of an exception.
{
ScopedUnlock<Mtx> unlock(mutex, false);
Event event;
{
FastMutex::ScopedLock lock(_mutex);
mutex.unlock();
enqueue(event);
}
event.wait();
}
template <class Mtx>
void wait(Mtx& mutex, long milliseconds)
/// Unlocks the mutex (which must be locked upon calling
/// wait()) and waits for the given time until the Condition is signalled.
///
/// The given mutex will be locked again upon successfully leaving the
/// function, even in case of an exception.
///
/// Throws a TimeoutException if the Condition is not signalled
/// within the given time interval.
{
if (!tryWait(mutex, milliseconds))
throw TimeoutException();
}
template <class Mtx>
bool tryWait(Mtx& mutex, long milliseconds)
/// Unlocks the mutex (which must be locked upon calling
/// tryWait()) and waits for the given time until the Condition is signalled.
///
/// The given mutex will be locked again upon leaving the
/// function, even in case of an exception.
///
/// Returns true if the Condition has been signalled
/// within the given time interval, otherwise false.
{
ScopedUnlock<Mtx> unlock(mutex, false);
Event event;
{
FastMutex::ScopedLock lock(_mutex);
mutex.unlock();
enqueue(event);
}
if (!event.tryWait(milliseconds))
{
FastMutex::ScopedLock lock(_mutex);
dequeue(event);
return false;
}
return true;
}
void signal();
/// Signals the Condition and allows one waiting thread
/// to continue execution.
void broadcast();
/// Signals the Condition and allows all waiting
/// threads to continue their execution.
protected:
void enqueue(Event& event);
void dequeue();
void dequeue(Event& event);
private:
Condition(const Condition&);
Condition& operator = (const Condition&);
typedef std::deque<Event*> WaitQueue;
FastMutex _mutex;
WaitQueue _waitQueue;
};
} // namespace Poco
#endif // Foundation_Condition_INCLUDED