The existing ENGINEs (including the default 'openssl' software engine) were
static, declared inside the source file for each engine implementation. The
reason this was not going boom was that all the ENGINEs had reference
counts that never hit zero (once linked into the internal list, each would
always have at least 1 lasting structural reference).
To fix this so it will stay standing when an "unload" function is added to
match ENGINE_load_builtin_engines(), the "constructor" functions for each
ENGINE implementation have been changed to dynamically allocate and
construct their own ENGINEs using API functions. The other benefit of this
is that no ENGINE implementation has to include the internal "engine_int.h"
header file any more.
and make all files the depend on it include it without prefixing it
with openssl/.
This means that all Makefiles will have $(TOP) as one of the include
directories.
sure they are available in opensslconf.h, by giving them names starting
with "OPENSSL_" to avoid conflicts with other packages and by making
sure e_os2.h will cover all platform-specific cases together with
opensslconf.h.
I've checked fairly well that nothing breaks with this (apart from
external software that will adapt if they have used something like
NO_KRB5), but I can't guarantee it completely, so a review of this
change would be a good thing.
BCM5805 and BCM5820 units. So far I've merely taken a skim over the code
and changed a few things from their original contributed source
(de-shadowing variables, removing variables from the header, and
re-constifying some functions to remove warnings). If this gives
compilation problems on any system, please let me know. We will hopefully
know for sure whether this actually functions on a system with the relevant
hardware in a day or two. :-)
load the "external" built-in engines (those that require DSO). This
makes linking with libdl or other dso libraries non-mandatory.
Change 'openssl engine' accordingly.
Change the engine header files so some declarations (that differed at
that!) aren't duplicated, and make sure engine_int.h includes
engine.h. That way, there should be no way of missing the needed
info.