indent will not alter them when reformatting comments
(cherry picked from commit 1d97c8435171a7af575f73c526d79e1ef0ee5960)
Conflicts:
crypto/bn/bn_lcl.h
crypto/bn/bn_prime.c
crypto/engine/eng_all.c
crypto/rc4/rc4_utl.c
crypto/sha/sha.h
ssl/kssl.c
ssl/t1_lib.c
Conflicts:
crypto/rc4/rc4_enc.c
crypto/x509v3/v3_scts.c
crypto/x509v3/v3nametest.c
ssl/d1_both.c
ssl/s3_srvr.c
ssl/ssl.h
ssl/ssl_locl.h
ssl/ssltest.c
ssl/t1_lib.c
Reviewed-by: Tim Hudson <tjh@openssl.org>
Various build fixes, mostly uncovered by clang's unused-const-variable
and unused-function errors.
Reviewed-by: Kurt Roeckx <kurt@openssl.org>
(cherry picked from commit 0e1c318ece3c82e96ae95a34a1badf58198d6b28)
Always add a dynamically loaded ENGINE to list. Otherwise it can cause
problems when multiply loaded, especially if it adds new public key methods.
For all current engines we only want a single implementation anyway.
(cherry picked from commit e933f91f50108a43c0198cdc63ecdfdbc77b4d0d)
using OBJ xref utilities instead of string comparison with OID name.
This removes the arbitrary restriction on using SHA1 only with some ECC
ciphersuites.
this means that some implementations will be used automatically, e.g. aesni,
we do this for cryptodev anyway.
Setup cpuid in ENGINE_load_builtin_engines() too as some ENGINEs use it.
The functions ENGINE_ctrl(), OPENSSL_isservice(), EVP_PKEY_sign(),
CMS_get1_RecipientRequest() and RAND_bytes() can return <=0 on error fix
so the return code is checked correctly.
Submitted by: David McCullough <david_mccullough@securecomputing.com>
Approved by: steve@openssl.org
Fix up RSA API compliance for rsa_nocrt_mod_exp method.
Submitted by: David McCullough <david_mccullough@securecomputing.com>
Approved by: steve@openssl.org
If -DHAVE_CRYPTODEV is set enable cryptodev support
deprecate the original (numeric-only) scheme, and replace with the
CRYPTO_THREADID object. This hides the platform-specifics and should reduce
the possibility for programming errors (where failing to explicitly check
both thread ID forms could create subtle, platform-specific bugs).
Thanks to Bodo, for invaluable review and feedback.