The SSL structure contained a "type" variable that was set to either
SSL_ST_ACCEPT or SSL_ST_CONNECT depending on whether we are the server or
the client. This duplicates the capability of the "server" variable and was
actually rarely used.
Reviewed-by: Tim Hudson <tjh@openssl.org>
Reviewed-by: Richard Levitte <levitte@openssl.org>
ssl.h and ssl3.h have a number of defines for the various states in the old
state machine code. Since this is public API it is not desirable to just
remove them. Instead redefine them to the closest equivalent state in the
new state machine code. If an application calls SSL_state then the return
value can still be compared against these old values if necessary. However
not all values have an equivalent state in the new code, so these are just
redefined to a dummy value.
Reviewed-by: Tim Hudson <tjh@openssl.org>
Reviewed-by: Richard Levitte <levitte@openssl.org>
Clean up and remove lots of code that is now no longer needed due to the
move to the new state machine.
Reviewed-by: Tim Hudson <tjh@openssl.org>
Reviewed-by: Richard Levitte <levitte@openssl.org>
Implement all of the necessary changes to make DTLS on the server work
with the new state machine code.
Reviewed-by: Tim Hudson <tjh@openssl.org>
Reviewed-by: Richard Levitte <levitte@openssl.org>
Implement all of the necessary changes for moving TLS server side
processing into the new state machine code.
Reviewed-by: Tim Hudson <tjh@openssl.org>
Reviewed-by: Richard Levitte <levitte@openssl.org>
Move all DTLS client side processing into the new state machine code. A
subsequent commit will clean up the old dead code.
Reviewed-by: Tim Hudson <tjh@openssl.org>
Reviewed-by: Richard Levitte <levitte@openssl.org>
Create a dtls_get_message function similar to the old dtls1_get_message but
in the format required for the new state machine code. The old function will
eventually be deleted in later commits.
Reviewed-by: Tim Hudson <tjh@openssl.org>
Reviewed-by: Richard Levitte <levitte@openssl.org>
This swaps the implementation of the client TLS state machine to use the
new state machine code instead.
Reviewed-by: Tim Hudson <tjh@openssl.org>
Reviewed-by: Richard Levitte <levitte@openssl.org>
This is the first drop of the new state machine code.
The rewrite has the following objectives:
- Remove duplication of state code between client and server
- Remove duplication of state code between TLS and DTLS
- Simplify transitions and bring the logic together in a single location
so that it is easier to validate
- Remove duplication of code between each of the message handling functions
- Receive a message first and then work out whether that is a valid
transition - not the other way around (the other way causes lots of issues
where we are expecting one type of message next but actually get something
else)
- Separate message flow state from handshake state (in order to better
understand each)
- message flow state = when to flush buffers; handling restarts in the
event of NBIO events; handling the common flow of steps for reading a
message and the common flow of steps for writing a message etc
- handshake state = what handshake message are we working on now
- Control complexity: only the state machine can change state: keep all
the state changes local to a file
This builds on previous state machine related work:
- Surface CCS processing in the state machine
- Version negotiation rewrite
Reviewed-by: Tim Hudson <tjh@openssl.org>
Reviewed-by: Richard Levitte <levitte@openssl.org>