When the "dynamic" ENGINE loads another ENGINE from a shared-library, it
essentially overwrites itself with the new ENGINE, with the exception of reference counts, ex_data structures, and other 'admin' elements. However if the new ENGINE doesn't populate certain elements, there's the risk of the "dynamic" ENGINE's elements showing through - the "cmd_defns" were just one of the possibilities. This implements a more comprehensive cleanup.
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@@ -81,6 +81,29 @@ ENGINE *ENGINE_new(void)
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return ret;
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}
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/* Placed here (close proximity to ENGINE_new) so that modifications to the
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* elements of the ENGINE structure are more likely to be caught and changed
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* here. */
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void engine_set_all_null(ENGINE *e)
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{
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e->id = NULL;
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e->name = NULL;
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e->rsa_meth = NULL;
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e->dsa_meth = NULL;
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e->dh_meth = NULL;
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e->rand_meth = NULL;
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e->ciphers = NULL;
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e->digests = NULL;
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e->destroy = NULL;
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e->init = NULL;
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e->finish = NULL;
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e->ctrl = NULL;
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e->load_privkey = NULL;
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e->load_pubkey = NULL;
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e->cmd_defns = NULL;
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e->flags = 0;
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}
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int engine_free_util(ENGINE *e, int locked)
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{
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int i;
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