Some more tweaks to ENGINE code.
Previous changes permanently removed the commented-out old code for where it was possible to create and use an ENGINE statically, and this code gets rid of the ENGINE_FLAGS_MALLOCED flag that supported the distinction with dynamically allocated ENGINEs. It also moves the area for ENGINE_FLAGS_*** values from engine_int.h to engine.h - because it should be possible to declare ENGINEs just from declarations in exported headers.
This commit is contained in:
@@ -83,6 +83,9 @@ extern "C" {
|
||||
#define ENGINE_METHOD_ALL (unsigned int)0xFFFF
|
||||
#define ENGINE_METHOD_NONE (unsigned int)0x0000
|
||||
|
||||
/* ENGINE flags that can be set by ENGINE_set_flags(). */
|
||||
/* #define ENGINE_FLAGS_MALLOCED 0x0001 */ /* Not used */
|
||||
|
||||
/* These flags are used to tell the ctrl function what should be done.
|
||||
* All command numbers are shared between all engines, even if some don't
|
||||
* make sense to some engines. In such a case, they do nothing but return
|
||||
|
||||
Reference in New Issue
Block a user