Some more tweaks to ENGINE code.

* Constify the get/set functions, and add some that functions were missing.

* Add a new 'ENGINE_cpy()' function that will produce a new ENGINE based
  copied from an original (except for the references, ie. the new copy will
  be like an ENGINE returned from 'ENGINE_new()' - a structural reference).

* Removed the "null parameter" checking in the get/set functions - it is
  legitimate to set NULL values as a way of *changing* an ENGINE (ie.
  removing a handler that previously existed). Also, passing a NULL pointer
  for an ENGINE is obviously wrong for these functions, so don't bother
  checking for it. The result is a number of error codes and strings could
  be removed.
This commit is contained in:
Geoff Thorpe
2001-04-18 02:01:36 +00:00
parent ea3a429efe
commit d54bf14559
4 changed files with 112 additions and 231 deletions

View File

@@ -117,13 +117,6 @@ typedef int (*BN_MOD_EXP_CRT)(BIGNUM *r, const BIGNUM *a, const BIGNUM *p,
const BIGNUM *q, const BIGNUM *dmp1, const BIGNUM *dmq1,
const BIGNUM *iqmp, BN_CTX *ctx);
/* Generic function pointer */
typedef int (*ENGINE_GEN_FUNC_PTR)();
/* Generic function pointer taking no arguments */
typedef int (*ENGINE_GEN_INT_FUNC_PTR)(void);
/* Specific control function pointer */
typedef int (*ENGINE_CTRL_FUNC_PTR)(int cmd, long i, void *p, void (*f)());
/* The list of "engine" types is a static array of (const ENGINE*)
* pointers (not dynamic because static is fine for now and we otherwise
* have to hook an appropriate load/unload function in to initialise and
@@ -131,6 +124,15 @@ typedef int (*ENGINE_CTRL_FUNC_PTR)(int cmd, long i, void *p, void (*f)());
struct engine_st;
typedef struct engine_st ENGINE;
/* Generic function pointer */
typedef int (*ENGINE_GEN_FUNC_PTR)();
/* Generic function pointer taking no arguments */
typedef int (*ENGINE_GEN_INT_FUNC_PTR)(void);
/* Specific control function pointer */
typedef int (*ENGINE_CTRL_FUNC_PTR)(int cmd, long i, void *p, void (*f)());
/* Generic load_key function pointer */
typedef EVP_PKEY * (*ENGINE_LOAD_KEY_PTR)(const char *key_id, const char *passphrase);
/* STRUCTURE functions ... all of these functions deal with pointers to
* ENGINE structures where the pointers have a "structural reference".
* This means that their reference is to allow access to the structure
@@ -162,66 +164,48 @@ void ENGINE_load_nuron(void);
void ENGINE_load_ubsec(void);
void ENGINE_load_builtin_engines(void);
/* These functions are useful for manufacturing new ENGINE
* structures. They don't address reference counting at all -
* one uses them to populate an ENGINE structure with personalised
* implementations of things prior to using it directly or adding
* it to the builtin ENGINE list in OpenSSL. These are also here
* so that the ENGINE structure doesn't have to be exposed and
* break binary compatibility!
*
* NB: I'm changing ENGINE_new to force the ENGINE structure to
* be allocated from within OpenSSL. See the comment for
* ENGINE_get_struct_size().
*/
#if 0
ENGINE *ENGINE_new(ENGINE *e);
#else
/* These functions are useful for manufacturing new ENGINE structures. They
* don't address reference counting at all - one uses them to populate an ENGINE
* structure with personalised implementations of things prior to using it
* directly or adding it to the builtin ENGINE list in OpenSSL. These are also
* here so that the ENGINE structure doesn't have to be exposed and break binary
* compatibility! */
ENGINE *ENGINE_new(void);
#endif
int ENGINE_free(ENGINE *e);
int ENGINE_set_id(ENGINE *e, const char *id);
int ENGINE_set_name(ENGINE *e, const char *name);
int ENGINE_set_RSA(ENGINE *e, const RSA_METHOD *rsa_meth);
int ENGINE_set_DSA(ENGINE *e, const DSA_METHOD *dsa_meth);
int ENGINE_set_DH(ENGINE *e, const DH_METHOD *dh_meth);
int ENGINE_set_RAND(ENGINE *e, RAND_METHOD *rand_meth);
int ENGINE_set_RAND(ENGINE *e, const RAND_METHOD *rand_meth);
int ENGINE_set_BN_mod_exp(ENGINE *e, BN_MOD_EXP bn_mod_exp);
int ENGINE_set_BN_mod_exp_crt(ENGINE *e, BN_MOD_EXP_CRT bn_mod_exp_crt);
int ENGINE_set_init_function(ENGINE *e, ENGINE_GEN_INT_FUNC_PTR init_f);
int ENGINE_set_finish_function(ENGINE *e, ENGINE_GEN_INT_FUNC_PTR finish_f);
int ENGINE_set_ctrl_function(ENGINE *e, ENGINE_CTRL_FUNC_PTR ctrl_f);
int ENGINE_set_load_privkey_function(ENGINE *e, ENGINE_LOAD_KEY_PTR loadpriv_f);
int ENGINE_set_load_pubkey_function(ENGINE *e, ENGINE_LOAD_KEY_PTR loadpub_f);
int ENGINE_set_flags(ENGINE *e, int flags);
int ENGINE_cpy(ENGINE *dest, const ENGINE *src);
/* These return values from within the ENGINE structure. These can
* be useful with functional references as well as structural
* references - it depends which you obtained. Using the result
* for functional purposes if you only obtained a structural
* reference may be problematic! */
const char *ENGINE_get_id(ENGINE *e);
const char *ENGINE_get_name(ENGINE *e);
const RSA_METHOD *ENGINE_get_RSA(ENGINE *e);
const DSA_METHOD *ENGINE_get_DSA(ENGINE *e);
const DH_METHOD *ENGINE_get_DH(ENGINE *e);
RAND_METHOD *ENGINE_get_RAND(ENGINE *e);
BN_MOD_EXP ENGINE_get_BN_mod_exp(ENGINE *e);
BN_MOD_EXP_CRT ENGINE_get_BN_mod_exp_crt(ENGINE *e);
ENGINE_GEN_INT_FUNC_PTR ENGINE_get_init_function(ENGINE *e);
ENGINE_GEN_INT_FUNC_PTR ENGINE_get_finish_function(ENGINE *e);
ENGINE_CTRL_FUNC_PTR ENGINE_get_ctrl_function(ENGINE *e);
/* ENGINE_new is normally passed a NULL in the first parameter because
* the calling code doesn't have access to the definition of the ENGINE
* structure (for good reason). However, if the caller wishes to use
* its own memory allocation or use a static array, the following call
* should be used to check the amount of memory the ENGINE structure
* will occupy. This will make the code more future-proof.
*
* NB: I'm "#if 0"-ing this out because it's better to force the use of
* internally allocated memory. See similar change in ENGINE_new().
*/
#if 0
int ENGINE_get_struct_size(void);
#endif
/* These return values from within the ENGINE structure. These can be useful
* with functional references as well as structural references - it depends
* which you obtained. Using the result for functional purposes if you only
* obtained a structural reference may be problematic! */
const char *ENGINE_get_id(const ENGINE *e);
const char *ENGINE_get_name(const ENGINE *e);
const RSA_METHOD *ENGINE_get_RSA(const ENGINE *e);
const DSA_METHOD *ENGINE_get_DSA(const ENGINE *e);
const DH_METHOD *ENGINE_get_DH(const ENGINE *e);
const RAND_METHOD *ENGINE_get_RAND(const ENGINE *e);
BN_MOD_EXP ENGINE_get_BN_mod_exp(const ENGINE *e);
BN_MOD_EXP_CRT ENGINE_get_BN_mod_exp_crt(const ENGINE *e);
ENGINE_GEN_INT_FUNC_PTR ENGINE_get_init_function(const ENGINE *e);
ENGINE_GEN_INT_FUNC_PTR ENGINE_get_finish_function(const ENGINE *e);
ENGINE_CTRL_FUNC_PTR ENGINE_get_ctrl_function(const ENGINE *e);
ENGINE_LOAD_KEY_PTR ENGINE_get_load_privkey_function(const ENGINE *e);
ENGINE_LOAD_KEY_PTR ENGINE_get_load_pubkey_function(const ENGINE *e);
int ENGINE_get_flags(const ENGINE *e);
/* FUNCTIONAL functions. These functions deal with ENGINE structures
* that have (or will) be initialised for use. Broadly speaking, the
@@ -323,19 +307,8 @@ void ERR_load_ENGINE_strings(void);
#define ENGINE_F_ENGINE_CTRL 142
#define ENGINE_F_ENGINE_FINISH 107
#define ENGINE_F_ENGINE_FREE 108
#define ENGINE_F_ENGINE_GET_BN_MOD_EXP 109
#define ENGINE_F_ENGINE_GET_BN_MOD_EXP_CRT 110
#define ENGINE_F_ENGINE_GET_CTRL_FUNCTION 144
#define ENGINE_F_ENGINE_GET_DH 111
#define ENGINE_F_ENGINE_GET_DSA 112
#define ENGINE_F_ENGINE_GET_FINISH_FUNCTION 145
#define ENGINE_F_ENGINE_GET_ID 113
#define ENGINE_F_ENGINE_GET_INIT_FUNCTION 146
#define ENGINE_F_ENGINE_GET_NAME 114
#define ENGINE_F_ENGINE_GET_NEXT 115
#define ENGINE_F_ENGINE_GET_PREV 116
#define ENGINE_F_ENGINE_GET_RAND 117
#define ENGINE_F_ENGINE_GET_RSA 118
#define ENGINE_F_ENGINE_INIT 119
#define ENGINE_F_ENGINE_LIST_ADD 120
#define ENGINE_F_ENGINE_LIST_REMOVE 121
@@ -343,18 +316,9 @@ void ERR_load_ENGINE_strings(void);
#define ENGINE_F_ENGINE_LOAD_PUBLIC_KEY 151
#define ENGINE_F_ENGINE_NEW 122
#define ENGINE_F_ENGINE_REMOVE 123
#define ENGINE_F_ENGINE_SET_BN_MOD_EXP 124
#define ENGINE_F_ENGINE_SET_BN_MOD_EXP_CRT 125
#define ENGINE_F_ENGINE_SET_CTRL_FUNCTION 147
#define ENGINE_F_ENGINE_SET_DEFAULT_TYPE 126
#define ENGINE_F_ENGINE_SET_DH 127
#define ENGINE_F_ENGINE_SET_DSA 128
#define ENGINE_F_ENGINE_SET_FINISH_FUNCTION 148
#define ENGINE_F_ENGINE_SET_ID 129
#define ENGINE_F_ENGINE_SET_INIT_FUNCTION 149
#define ENGINE_F_ENGINE_SET_NAME 130
#define ENGINE_F_ENGINE_SET_RAND 131
#define ENGINE_F_ENGINE_SET_RSA 132
#define ENGINE_F_ENGINE_UNLOAD_KEY 152
#define ENGINE_F_HWCRHK_CTRL 143
#define ENGINE_F_HWCRHK_FINISH 135