update PRNG documentation/comments
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@@ -186,7 +186,7 @@ static void ssleay_rand_add(const void *buf, int num, int add)
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/*
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* (Based on the rand(3) manpage)
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*
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* The input is chopped up into units of 16 bytes (or less for
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* The input is chopped up into units of 20 bytes (or less for
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* the last block). Each of these blocks is run through the hash
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* function as follows: The data passed to the hash function
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* is the current 'md', the same number of bytes from the 'state'
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@@ -324,13 +324,15 @@ static int ssleay_rand_bytes(unsigned char *buf, int num)
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/*
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* (Based on the rand(3) manpage:)
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*
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* For each group of 8 bytes (or less), we do the following:
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* For each group of 10 bytes (or less), we do the following:
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*
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* Input into the hash function the top 8 bytes from 'md', the bytes
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* that are to be overwritten by the random bytes, and bytes from the
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* Input into the hash function the top 10 bytes from the
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* local 'md' (which is initialized from the global 'md'
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* before any bytes are generated), the bytes that are
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* to be overwritten by the random bytes, and bytes from the
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* 'state' (incrementing looping index). From this digest output
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* (which is kept in 'md'), the top (upto) 8 bytes are
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* returned to the caller and the bottom (upto) 8 bytes are xored
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* (which is kept in 'md'), the top (up to) 10 bytes are
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* returned to the caller and the bottom (up to) 10 bytes are xored
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* into the 'state'.
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* Finally, after we have finished 'num' random bytes for the
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* caller, 'count' (which is incremented) and the local and global 'md'
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