Provide the possibility to clean up internal ENGINE structures. This
takes care of what would otherwise be seen as a memory leak.
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@ -349,6 +349,9 @@ int ENGINE_set_cmd_defns(ENGINE *e, const ENGINE_CMD_DEFN *defns);
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/* Copies across all ENGINE methods and pointers. NB: This does *not* change
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* reference counts however. */
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int ENGINE_cpy(ENGINE *dest, const ENGINE *src);
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/* Cleans the internal engine structure. This should only be used when the
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* application is about to exit. */
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void ENGINE_cleanup(void);
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/* These return values from within the ENGINE structure. These can be useful
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* with functional references as well as structural references - it depends
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@ -376,6 +376,20 @@ int ENGINE_free(ENGINE *e)
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return 1;
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}
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void ENGINE_cleanup(void)
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{
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ENGINE *iterator = engine_list_head;
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while(iterator != NULL)
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{
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ENGINE_remove(iterator);
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ENGINE_free(iterator);
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iterator = engine_list_head;
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}
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engine_list_flag = 0;
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return;
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}
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int ENGINE_set_id(ENGINE *e, const char *id)
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{
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if(id == NULL)
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