Don't ever set 'seeded' if RAND_status() returned 0

(although maybe this static variable should be abolished totally,
it was introduced before RAND_status existed).
This commit is contained in:
Bodo Möller 2000-10-23 07:37:03 +00:00
parent 9dd0463852
commit 4fb40db932

View File

@ -142,15 +142,18 @@ int app_RAND_load_file(const char *file, BIO *bio_e, int dont_warn)
}
if (file == NULL || !RAND_load_file(file, -1))
{
if (RAND_status() == 0 && !dont_warn)
if (RAND_status() == 0)
{
BIO_printf(bio_e,"unable to load 'random state'\n");
BIO_printf(bio_e,"This means that the random number generator has not been seeded\n");
BIO_printf(bio_e,"with much random data.\n");
if (consider_randfile) /* explanation does not apply when a file is explicitly named */
if (!dont_warn)
{
BIO_printf(bio_e,"Consider setting the RANDFILE environment variable to point at a file that\n");
BIO_printf(bio_e,"'random' data can be kept in (the file will be overwritten).\n");
BIO_printf(bio_e,"unable to load 'random state'\n");
BIO_printf(bio_e,"This means that the random number generator has not been seeded\n");
BIO_printf(bio_e,"with much random data.\n");
if (consider_randfile) /* explanation does not apply when a file is explicitly named */
{
BIO_printf(bio_e,"Consider setting the RANDFILE environment variable to point at a file that\n");
BIO_printf(bio_e,"'random' data can be kept in (the file will be overwritten).\n");
}
}
return 0;
}