Don't ever set 'seeded' if RAND_status() returned 0
(although maybe this static variable should be abolished totally, it was introduced before RAND_status existed).
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@ -142,15 +142,18 @@ int app_RAND_load_file(const char *file, BIO *bio_e, int dont_warn)
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}
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}
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if (file == NULL || !RAND_load_file(file, -1))
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if (file == NULL || !RAND_load_file(file, -1))
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{
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{
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if (RAND_status() == 0 && !dont_warn)
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if (RAND_status() == 0)
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{
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{
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BIO_printf(bio_e,"unable to load 'random state'\n");
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if (!dont_warn)
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BIO_printf(bio_e,"This means that the random number generator has not been seeded\n");
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BIO_printf(bio_e,"with much random data.\n");
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if (consider_randfile) /* explanation does not apply when a file is explicitly named */
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{
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{
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BIO_printf(bio_e,"Consider setting the RANDFILE environment variable to point at a file that\n");
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BIO_printf(bio_e,"unable to load 'random state'\n");
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BIO_printf(bio_e,"'random' data can be kept in (the file will be overwritten).\n");
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BIO_printf(bio_e,"This means that the random number generator has not been seeded\n");
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BIO_printf(bio_e,"with much random data.\n");
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if (consider_randfile) /* explanation does not apply when a file is explicitly named */
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{
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BIO_printf(bio_e,"Consider setting the RANDFILE environment variable to point at a file that\n");
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BIO_printf(bio_e,"'random' data can be kept in (the file will be overwritten).\n");
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}
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}
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}
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return 0;
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return 0;
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}
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}
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