This adds 2 things to the ENGINE code.

* "ex_data" - a CRYPTO_EX_DATA structure in the ENGINE structure itself
   that allows an ENGINE to store its own information there rather than in
   global variables. It follows the declarations and implementations used
   in RSA code, for better or worse. However there's a problem when storing
   state with ENGINEs because, unlike related structure types in OpenSSL,
   there is no ENGINE-vs-ENGINE_METHOD separation. Because of what ENGINE
   is, it has method pointers as its structure elements ...  which leads
   to;

 * ENGINE_FLAGS_BY_ID_COPY - if an ENGINE should not be used just as a
   reference to an "implementation" (eg. to get to a hardware device), but
   should also be able to maintain state, then this flag can be set by the
   ENGINE implementation. The result is that any call to ENGINE_by_id()
   will not result in the existing ENGINE being returned (with its
   structural reference count incremented) but instead a new copy of the
   ENGINE will be returned that can maintain its own state independantly of
   any other copies returned in the past or future. Eg. key-generation
   might involve a series of ENGINE-specific control commands to set
   algorithms, sizes, module-keys, ids, ACLs, etc. A final command could
   generate the key. An ENGINE doing this would *have* to declare
   ENGINE_FLAGS_BY_ID_COPY so that the state of that process can be
   maintained "per-handle" and unaffected by other code having a reference
   to the same ENGINE structure.
This commit is contained in:
Geoff Thorpe
2001-04-26 19:35:44 +00:00
parent 21023745e2
commit 0ce5f3e4f5
3 changed files with 65 additions and 3 deletions

View File

@@ -61,6 +61,14 @@
#include "engine_int.h"
#include <openssl/engine.h>
/* Weird "ex_data" handling. Some have suggested there's some problems with the
* CRYPTO_EX_DATA code (or model), but for now I'm implementing it exactly as
* it's done in crypto/rsa/. That way the usage and documentation of that can be
* used to assist here, and any changes or fixes made there should similarly map
* over here quite straightforwardly. */
static int engine_ex_data_num = 0;
static STACK_OF(CRYPTO_EX_DATA_FUNCS) *engine_ex_data_stack = NULL;
/* The linked-list of pointers to engine types. engine_list_head
* incorporates an implicit structural reference but engine_list_tail
* does not - the latter is a computational niceity and only points
@@ -308,7 +316,7 @@ int ENGINE_remove(ENGINE *e)
ENGINE *ENGINE_by_id(const char *id)
{
ENGINE *iterator = NULL;
ENGINE *iterator = NULL, *cp = NULL;
if(id == NULL)
{
ENGINEerr(ENGINE_F_ENGINE_BY_ID,
@@ -325,8 +333,24 @@ ENGINE *ENGINE_by_id(const char *id)
while(iterator && (strcmp(id, iterator->id) != 0))
iterator = iterator->next;
if(iterator)
/* We need to return a structural reference */
iterator->struct_ref++;
{
/* We need to return a structural reference. If this is
* a "dynamic" ENGINE type, make a duplicate - otherwise
* increment the existing ENGINE's reference count. */
if(iterator->flags & ENGINE_FLAGS_BY_ID_COPY)
{
cp = ENGINE_new();
if(!cp)
iterator = NULL;
else
{
ENGINE_cpy(cp, iterator);
iterator = cp;
}
}
else
iterator->struct_ref++;
}
}
CRYPTO_r_unlock(CRYPTO_LOCK_ENGINE);
if(iterator == NULL)
@@ -347,6 +371,7 @@ ENGINE *ENGINE_new(void)
}
memset(ret, 0, sizeof(ENGINE));
ret->struct_ref = 1;
CRYPTO_new_ex_data(engine_ex_data_stack, ret, &ret->ex_data);
return ret;
}
@@ -372,10 +397,30 @@ int ENGINE_free(ENGINE *e)
abort();
}
#endif
CRYPTO_free_ex_data(engine_ex_data_stack, e, &e->ex_data);
OPENSSL_free(e);
return 1;
}
int ENGINE_get_ex_new_index(long argl, void *argp, CRYPTO_EX_new *new_func,
CRYPTO_EX_dup *dup_func, CRYPTO_EX_free *free_func)
{
engine_ex_data_num++;
return(CRYPTO_get_ex_new_index(engine_ex_data_num - 1,
&engine_ex_data_stack, argl, argp,
new_func, dup_func, free_func));
}
int ENGINE_set_ex_data(ENGINE *e, int idx, void *arg)
{
return(CRYPTO_set_ex_data(&e->ex_data, idx, arg));
}
void *ENGINE_get_ex_data(const ENGINE *e, int idx)
{
return(CRYPTO_get_ex_data(&e->ex_data, idx));
}
void ENGINE_cleanup(void)
{
ENGINE *iterator = engine_list_head;