openh264/codec/console/dec/inc/d3d9_utils.h

149 lines
4.5 KiB
C++

/*!
* \copy
* Copyright (c) 2010-2013, Cisco Systems
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* \file d3d9_utils.h
*
* \brief interface of d3d9 render module
*
* \date Created 12/14/2010
*
* \description : 1. Rendering in Vista and upper : D3D9Ex method, support host memory / shared surface input
* 2. Rendering in XP : D3D9 method w/o device lost handling, support host memory input
* 3. File Dump : support host memory / shared surface input
*
*************************************************************************************
*/
#ifndef WELS_D3D9_UTILS_H__
#define WELS_D3D9_UTILS_H__
#include <stdio.h>
#include "codec_def.h"
#if defined(_MSC_VER) && (_MSC_VER>=1500) // vs2008 and upper
#ifdef WINAPI_FAMILY
#include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#define ENABLE_DISPLAY_MODULE // enable/disable the render feature
#endif
#else /* defined(WINAPI_FAMILY) */
#define ENABLE_DISPLAY_MODULE // enable/disable the render feature
#endif
#endif
#ifdef ENABLE_DISPLAY_MODULE
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include <d3d9.h>
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class CD3D9Utils {
public:
CD3D9Utils();
~CD3D9Utils();
public:
HRESULT Init (BOOL bWindowed);
HRESULT Uninit (void);
HRESULT Process (void* pDst[3], SBufferInfo* Info, FILE* pFile = NULL);
private:
HRESULT InitResource (void* pSharedHandle, SBufferInfo* pInfo);
HRESULT Render (void* pDst[3], SBufferInfo* pInfo);
HRESULT Dump (void* pDst[3], SBufferInfo* pInfo, FILE* pFile);
private:
HMODULE m_hDll;
HWND m_hWnd;
unsigned char* m_pDumpYUV;
BOOL m_bInitDone;
int m_nWidth;
int m_nHeight;
LPDIRECT3D9 m_lpD3D9;
LPDIRECT3DDEVICE9 m_lpD3D9Device;
D3DPRESENT_PARAMETERS m_d3dpp;
LPDIRECT3DSURFACE9 m_lpD3D9RawSurfaceShare;
};
class CD3D9ExUtils {
public:
CD3D9ExUtils();
~CD3D9ExUtils();
public:
HRESULT Init (BOOL bWindowed);
HRESULT Uninit (void);
HRESULT Process (void* dst[3], SBufferInfo* Info, FILE* fp = NULL);
private:
HRESULT InitResource (void* pSharedHandle, SBufferInfo* Info);
HRESULT Render (void* pDst[3], SBufferInfo* Info);
HRESULT Dump (void* pDst[3], SBufferInfo* Info, FILE* fp);
private:
HMODULE m_hDll;
HWND m_hWnd;
unsigned char* m_pDumpYUV;
BOOL m_bInitDone;
int m_nWidth;
int m_nHeight;
LPDIRECT3D9EX m_lpD3D9;
LPDIRECT3DDEVICE9EX m_lpD3D9Device;
D3DPRESENT_PARAMETERS m_d3dpp;
LPDIRECT3DSURFACE9 m_lpD3D9RawSurfaceShare;
};
#endif
enum {
OS_UNSUPPORTED = 0,
OS_XP,
OS_VISTA_UPPER
};
class CUtils {
public:
CUtils();
~CUtils();
int Process (void* dst[3], SBufferInfo* Info, FILE* fp);
private:
int CheckOS (void);
private:
int iOSType;
void* hHandle;
};
#endif//WELS_D3D9_UTILS_H__