Keep track of relative pixel offsets and utilize pshufb to efficiently
extract relevant pixels for horizontal scaling ratios <= 8. Because
pshufb does not cross 128-bit lanes, the overhead of address
calculations and loads is relatively greater as compared with an
SSSE3 implementation.
Fall back to a generic approach for ratios > 8.
The implementation assumes that data beyond the end of each line,
before the next line begins, can be dirtied; which AFAICT is safe with
the current usage of these routines.
Speedup is ~10.42x/~5.23x (32-bit/64-bit) for horizontal ratios <= 2,
~9.49x/~4.64x for ratios within (2, 4], ~6.43x/~3.18x for ratios
within (4, 8], and ~5.42x/~2.50x for ratios > 8 when not memory-bound
on Haswell as compared with the current SSE2 implementation.