openh264/codec/build/win32/enc/WelsEncCore.dsp
2013-12-09 04:51:09 -08:00

1539 lines
38 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="WelsEncCore" - Package Owner=<4>
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nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\expand_picture.asm
InputName=expand_picture
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\idct_mmx.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\idct_mmx.asm
InputName=idct_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\idct_mmx.asm
InputName=idct_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\intra_pred.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\intra_pred.asm
InputName=intra_pred
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\intra_pred.asm
InputName=intra_pred
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\intra_pred_util.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\intra_pred_util.asm
InputName=intra_pred_util
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\intra_pred_util.asm
InputName=intra_pred_util
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\mb_copy.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mb_copy.asm
InputName=mb_copy
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mb_copy.asm
InputName=mb_copy
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
InputName=mc_chroma_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
InputName=mc_chroma_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\mc_copy_mmx.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_copy_mmx.asm
InputName=mc_copy_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_copy_mmx.asm
InputName=mc_copy_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\mc_hc_mmx.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_hc_mmx.asm
InputName=mc_hc_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_hc_mmx.asm
InputName=mc_hc_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\mc_mmx.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_mmx.asm
InputName=mc_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_mmx.asm
InputName=mc_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\mc_sse2.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_sse2.asm
InputName=mc_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_sse2.asm
InputName=mc_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\mc_sse2_1.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_sse2_1.asm
InputName=mc_sse2_1
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_sse2_1.asm
InputName=mc_sse2_1
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\memzero.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\memzero.asm
InputName=memzero
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\memzero.asm
InputName=memzero
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\pixel_mmx.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\pixel_mmx.asm
InputName=pixel_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\pixel_mmx.asm
InputName=pixel_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\pixel_sse2.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\pixel_sse2.asm
InputName=pixel_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\pixel_sse2.asm
InputName=pixel_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\predenoise.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\predenoise.asm
InputName=predenoise
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\predenoise.asm
InputName=predenoise
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\quant_mmx.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\quant_mmx.asm
InputName=quant_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\quant_mmx.asm
InputName=quant_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\quant_sse2.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\quant_sse2.asm
InputName=quant_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\quant_sse2.asm
InputName=quant_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\score.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\score.asm
InputName=score
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\score.asm
InputName=score
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\sse2inc.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\sse2inc.asm
InputName=sse2inc
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\sse2inc.asm
InputName=sse2inc
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
InputName=sub_scal_coeff2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
InputName=sub_scal_coeff2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\..\encoder\core\asm\vaa_sse2.asm
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\vaa_sse2.asm
InputName=vaa_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\vaa_sse2.asm
InputName=vaa_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project