1539 lines
38 KiB
Plaintext
1539 lines
38 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="WelsEncCore" - Package Owner=<4>
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|
|
InputPath=..\..\..\encoder\core\asm\coeff.asm
|
|
InputName=coeff
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\coeff_level_to_dct.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\coeff_level_to_dct.asm
|
|
InputName=coeff_level_to_dct
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\coeff_level_to_dct.asm
|
|
InputName=coeff_level_to_dct
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\colorspace_rgb.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\colorspace_rgb.asm
|
|
InputName=colorspace_rgb
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\colorspace_rgb.asm
|
|
InputName=colorspace_rgb
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\colorspace_rgb_sse2.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\colorspace_rgb_sse2.asm
|
|
InputName=colorspace_rgb_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\colorspace_rgb_sse2.asm
|
|
InputName=colorspace_rgb_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\colorspace_yuv.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\colorspace_yuv.asm
|
|
InputName=colorspace_yuv
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\colorspace_yuv.asm
|
|
InputName=colorspace_yuv
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\cpu_mmx.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\cpu_mmx.asm
|
|
InputName=cpu_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\cpu_mmx.asm
|
|
InputName=cpu_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\dct_mmx.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\dct_mmx.asm
|
|
InputName=dct_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\dct_mmx.asm
|
|
InputName=dct_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\dct_sse2.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\dct_sse2.asm
|
|
InputName=dct_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\dct_sse2.asm
|
|
InputName=dct_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\deblock.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\deblock.asm
|
|
InputName=deblock
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\deblock.asm
|
|
InputName=deblock
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\dequant_sse2.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\dequant_sse2.asm
|
|
InputName=dequant_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\dequant_sse2.asm
|
|
InputName=dequant_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\downsampling.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\downsampling.asm
|
|
InputName=downsampling
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\downsampling.asm
|
|
InputName=downsampling
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\expand_picture.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\expand_picture.asm
|
|
InputName=expand_picture
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\expand_picture.asm
|
|
InputName=expand_picture
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\idct_mmx.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\idct_mmx.asm
|
|
InputName=idct_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\idct_mmx.asm
|
|
InputName=idct_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\intra_pred.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\intra_pred.asm
|
|
InputName=intra_pred
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\intra_pred.asm
|
|
InputName=intra_pred
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\intra_pred_util.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\intra_pred_util.asm
|
|
InputName=intra_pred_util
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\intra_pred_util.asm
|
|
InputName=intra_pred_util
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\mb_copy.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\mb_copy.asm
|
|
InputName=mb_copy
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\mb_copy.asm
|
|
InputName=mb_copy
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
|
|
InputName=mc_chroma_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
|
|
InputName=mc_chroma_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\mc_copy_mmx.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\mc_copy_mmx.asm
|
|
InputName=mc_copy_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\mc_copy_mmx.asm
|
|
InputName=mc_copy_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\mc_hc_mmx.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\mc_hc_mmx.asm
|
|
InputName=mc_hc_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\mc_hc_mmx.asm
|
|
InputName=mc_hc_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\mc_mmx.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\mc_mmx.asm
|
|
InputName=mc_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\mc_mmx.asm
|
|
InputName=mc_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\mc_sse2.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\mc_sse2.asm
|
|
InputName=mc_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\mc_sse2.asm
|
|
InputName=mc_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\mc_sse2_1.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\mc_sse2_1.asm
|
|
InputName=mc_sse2_1
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\mc_sse2_1.asm
|
|
InputName=mc_sse2_1
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\memzero.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\memzero.asm
|
|
InputName=memzero
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\memzero.asm
|
|
InputName=memzero
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\pixel_mmx.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\pixel_mmx.asm
|
|
InputName=pixel_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\pixel_mmx.asm
|
|
InputName=pixel_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\pixel_sse2.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\pixel_sse2.asm
|
|
InputName=pixel_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\pixel_sse2.asm
|
|
InputName=pixel_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\predenoise.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\predenoise.asm
|
|
InputName=predenoise
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\predenoise.asm
|
|
InputName=predenoise
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\quant_mmx.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\quant_mmx.asm
|
|
InputName=quant_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\quant_mmx.asm
|
|
InputName=quant_mmx
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\quant_sse2.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\quant_sse2.asm
|
|
InputName=quant_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\quant_sse2.asm
|
|
InputName=quant_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\score.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\score.asm
|
|
InputName=score
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\score.asm
|
|
InputName=score
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\sse2inc.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\sse2inc.asm
|
|
InputName=sse2inc
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\sse2inc.asm
|
|
InputName=sse2inc
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
|
|
InputName=sub_scal_coeff2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
|
|
InputName=sub_scal_coeff2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\encoder\core\asm\vaa_sse2.asm
|
|
|
|
!IF "$(CFG)" == "WelsEncCore - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Release
|
|
InputPath=..\..\..\encoder\core\asm\vaa_sse2.asm
|
|
InputName=vaa_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\..\..\..\obj\encoder\core\Debug
|
|
InputPath=..\..\..\encoder\core\asm\vaa_sse2.asm
|
|
InputName=vaa_sse2
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|