openh264/codec/console/dec
Martin Storsjö 29ccdebad9 Correct the plane naming within the D3D code
Within I420 (as the decoder outputs), the first chroma plane is
U and the second is V, and similarly, in NV12, the chroma components
are written in the order U, V.

This doesn't have any practical effect, it only makes the
variable naming while it previously was misleading.
2014-02-11 12:26:36 +01:00
..
inc Remove unused files about macos bundle loading from the console tools 2014-01-21 14:59:41 +02:00
src Correct the plane naming within the D3D code 2014-02-11 12:26:36 +01:00
targets.mk Remove redundant /./ parts from pathnames in makefiles 2014-02-08 18:46:52 +02:00