210 lines
8.7 KiB
XML
210 lines
8.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5424CF29-908E-417E-93F3-F1CD81E5372C}</ProjectGuid>
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<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CodecApp</RootNamespace>
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<AssemblyName>CodecApp</AssemblyName>
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<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
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<SilverlightVersion>
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</SilverlightVersion>
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<SilverlightApplication>true</SilverlightApplication>
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<SupportedCultures>
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</SupportedCultures>
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<XapOutputs>true</XapOutputs>
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<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
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<XapFilename>CodecApp_$(Configuration)_$(Platform).xap</XapFilename>
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<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
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<SilverlightAppEntry>CodecApp.App</SilverlightAppEntry>
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<ValidateXaml>true</ValidateXaml>
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<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
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<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
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<TargetFrameworkProfile />
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<DefaultLanguage>en-US</DefaultLanguage>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Bin\Debug</OutputPath>
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<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
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<NoStdLib>true</NoStdLib>
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<NoConfig>true</NoConfig>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Bin\Release</OutputPath>
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<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
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<NoStdLib>true</NoStdLib>
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<NoConfig>true</NoConfig>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Bin\x86\Debug</OutputPath>
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<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
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<NoStdLib>true</NoStdLib>
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<NoConfig>true</NoConfig>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Bin\x86\Release</OutputPath>
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<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
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<NoStdLib>true</NoStdLib>
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<NoConfig>true</NoConfig>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Bin\ARM\Debug</OutputPath>
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<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
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<NoStdLib>true</NoStdLib>
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<NoConfig>true</NoConfig>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Bin\ARM\Release</OutputPath>
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<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
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<NoStdLib>true</NoStdLib>
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<NoConfig>true</NoConfig>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget />
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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</Compile>
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<Compile Include="LocalizedStrings.cs" />
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<Compile Include="MainPage.xaml.cs">
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<DependentUpon>MainPage.xaml</DependentUpon>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Resources\AppResources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>AppResources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</ApplicationDefinition>
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<Page Include="MainPage.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Assets\BadgeLogo.png" />
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<Content Include="Assets\Logo.png" />
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<Content Include="Assets\SplashScreen.png" />
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<Content Include="Assets\SquareTile150x150.png" />
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<Content Include="Assets\SquareTile71x71.png" />
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<Content Include="Assets\StoreLogo.png" />
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<Content Include="Assets\WideLogo.png" />
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<Content Include="BAMQ1_JVC_C.264">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="BA1_FT_C.264">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="BA_MW_D.264">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<None Include="CiscoVT2people_160x96_6fps.yuv">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="layer2.cfg">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<AppxManifest Include="Package.appxmanifest">
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<SubType>Designer</SubType>
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</AppxManifest>
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<None Include="Properties\AppManifest.xml" />
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<None Include="Properties\WMAppManifest.xml">
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<SubType>Designer</SubType>
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</None>
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<Content Include="openh264.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="welsenc.cfg">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Assets\AlignmentGrid.png" />
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<Content Include="Assets\ApplicationIcon.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Assets\Tiles\FlipCycleTileLarge.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Assets\Tiles\FlipCycleTileMedium.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Assets\Tiles\FlipCycleTileSmall.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Assets\Tiles\IconicTileMediumLarge.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Assets\Tiles\IconicTileSmall.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\AppResources.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>AppResources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\CodecRTComponent.vcxproj">
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<Project>{fe5bf241-f4ea-4b94-b36a-23511e5908ec}</Project>
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<Name>CodecRTComponent</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<ProjectExtensions />
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<PropertyGroup>
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<PreBuildEvent>copy /y ..\..\..\..\..\..\..\..\bin\$(Platform)\$(Configuration)\openh264.dll ..\..\..\
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copy /y ..\..\..\..\..\..\..\..\res\*.yuv ..\..\..\
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copy /y ..\..\..\..\..\..\..\..\res\B*.264 ..\..\..\
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</PreBuildEvent>
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</PropertyGroup>
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</Project> |