
New binaries have lately only been added to this page, while the RELEASES file haven't got any updates (or been updated later by others).
188 lines
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HTML
188 lines
10 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>OpenH264</title>
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<link rel="stylesheet" type="text/css" href="css/styles.css" media="screen" />
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</head>
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<body>
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<div class="header">
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<div class="logo"></div>
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</div>
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<div class="container">
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<table width="950" border="0" cellspacing="0" cellpadding="0" class="table3">
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<tr>
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<td width="914"></td>
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<td width="36"> </td>
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</tr>
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</table>
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<div class="clear"></div>
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<table width="950" border="0" cellspacing="0" cellpadding="10" class="table2">
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<tr>
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<td width="168" align="left" valign="top"><div class="appt">
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<ul>
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<li><a href="index.html">Home</a></li>
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<li><a href="faq.html">FAQ</a></li>
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<li> <a href="https://github.com/cisco/openh264" target="_blank">Source Code</a></li>
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<li> <a href="https://github.com/cisco/openh264/issues"
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target="_blank">Issue Tracker </a></li>
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</ul>
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<div style="margin-top:20px; margin-left: -10px; width: 100; text-align:center">Follow us on <br />
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<a href="https://twitter.com/OpenH264" target="_blank"><img src="images/twitter.png" width="40" height="40" alt="Twitter" /></a></div>
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</div></td>
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<td width="740" rowspan="4" valign="top" align="left"><H4>FAQ</H4>
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<div class="text">
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<p> <strong>Q. Why is Cisco making both source and binary versions
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available?</strong><br />
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A: The source code is available so that an implementation of H.264
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is available for the community to use across any project, and to
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leverage the community to make the codec better for all. We have
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selected licensing terms that allow for this code to be used in
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commercial products as well as open source projects. In order for
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Cisco to be responsible for the MPEG LA licensing royalties for the
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module, Cisco must provide the packaging and distribution of this code
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in a binary module format (think of it like a plug-in, but not using
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the same APIs as existing plugins), in addition to several other
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constraints. This gives the community the best of all worlds - a team
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can choose to use the source code, in which case the team is
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responsible for paying all applicable license fees, or the team can
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use the binary module distributed by Cisco, in which case Cisco will
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cover the MPEG LA licensing fees. </p>
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<p> <strong>Q. Where can I learn more about this source and binary
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license?</strong><br /> A: There is a short video at <a
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href="http://vimeo.com/cullenfluffyjennings/openh264-ipr"
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target="_blank"
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>http://vimeo.com/cullenfluffyjennings/openh264-ipr</a>.</p>
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<p> <strong>Q: Is Cisco guaranteeing that it will pay other licensing
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fees for H.264, should additional patent holders assert claims in the
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future?<br /> </strong>A: Cisco is providing no such guarantee. We are only
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covering the royalties that would apply to the binary module under
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MPEG LA's AVC/H.264 patent pool.</p>
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<p> <strong>Q: If I use the source code in my product, and then
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distribute that product on my own, will Cisco cover the MPEG LA
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licensing fees which I'd otherwise have to pay? </strong><br /> A:
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No. Cisco is only covering the licensing fees for its own binary
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module, and products or projects that utilize it must download it at
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the time the product or project is installed on the user's computer or
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device. Cisco will not be liable for any licensing fees incurred by
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other parties. </p>
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<p> <strong>Q.</strong> <strong>I'm a competitor of Cisco making a
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commercial product. Can I still take advantage of the H.264 module in
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my project? </strong><br /> A: Yes. If everyone has at least one video
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codec in common, our products will be able to communicate. That
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increases the number of other people everyone's products can talk
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to. The network effect helps everyone. </p>
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<p> <strong>Q. How will the open source project be governed?</strong><br />
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A: We will form a board consisting of leaders from the open source
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community as well as Unified Communication vendors. </p>
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<p> <strong>Q. What source code license is used?</strong><br />
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A: Two-Clause <a href="LICENSE.txt">BSD license</a>. </p>
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<p> <strong>Q. Where will the source code repository be hosted?</strong><br />
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A: It is at <a href="https://github.com/cisco/openh264"
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target="_blank">https://github.com/cisco/openh264</a>. </p>
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<p> <strong>Q. Which profiles of H.264 will be supported?</strong><br />
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A: The initial code has the baseline profile. We look forward to
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working with the open source community to add high profile and
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others. </p>
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<p> <strong>Q. What platforms will your binaries support?</strong><br />
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A: Our initial plan is to support Linux (x86 and ARM), Windows (XP
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forward), OSX, and Android. The governance board can decide to add
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additional platforms. As long as there are ports of the source code
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and automatic build scripts contributed as part of the open source,
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we do not see difficulties in adding additional platforms.
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</p>
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<p> <strong>Q. iOS is noticeably absent from the list of
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platforms. Why is that?</strong><br /> A: Unfortunately, iOS does
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not allow for applications to fetch and install modules from the
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Internet once that application has been installed on the device.
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Recently, in iOS 8, Apple has provided an update to their
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<a href="https://developer.apple.com/library/ios/releasenotes/General/WhatsNewIniOS/Articles/iOS8.html" target="_blank">Video Toolbox Framework</a>
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that gives developers direct access to H.264/AVC hardware encoding and decoding.
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</p>
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<p> <strong>Q. How can developers downloading OpenH264 binaries to their applications
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be reassured the package only contains the matching revision of the OpenH264 code?</strong><br />
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A: The best approach will be for the OpenH264 community to ultimately co-develop an automated
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process to make the binaries from the project's source code on a public, infrastructure service.
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The automation tools could be <a href="https://github.com/cisco/openh264/issues/893">developed and stored in github and a log of each build published</a>
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for the benefit of everyone to ensure the builds only contain OpenH264 code. <br /> <br />
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In the meantime, Mozilla has built the binaries used by Firefox and Cisco has built binaries for
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general application use. Cisco's development practices are focused on delivering trustworthy
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products and systems and strictly prohibit any intentional behaviors or features that allow
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unauthorized access, exposure of sensitive device information, or bypass of security measures.
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</p>
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<p> <strong> Q. What email list can developers use to discuss work on
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this project?</strong><br /> A: We are using the email
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list at openh264-dev@googlegroups.com - Subscribe at <a
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href="https://groups.google.com/d/forum/openh264-dev"
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>https://groups.google.com/d/forum/openh264-dev</a>. </p>
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<a name="binary"></a>
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<p> <strong>Q. What license will be used for the binary?</strong><br />
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A: Cisco provides the binary under the terms of a two-clause BSD license. Additionally, the binary
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is licensed under Cisco’s AVC/H.264 Patent Portfolio License from MPEG LA, at no cost to you,
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provided the requirements and conditions listed in the AVC/H.264 Patent Portfolio sections are met.
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Please see the full binary license text
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at <a href="BINARY_LICENSE.txt">http://www.openh264.org/BINARY_LICENSE.txt</a>. </p>
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<p> <strong>Q. My application doesn't have an end-user license agreement, so where must I
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reproduce all of the binary license text? </strong><br />
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A: In the same location where any other licensing information is to be presented to the user.
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Some examples include in a "description," "about" or "licenses" section or file.</p>
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<p> <strong>Q. How many back revisions of the binary will kept available for download? </strong><br />
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A: Initially, all back revisions of the binary will be available for download. Any exceptions or
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changes to that plan in the future will be vetted with the community and governance board. </p>
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<p> <strong>Q. How do I have my application link to the binary module
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for downloading to users?</strong><br /> A: Please reference the
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RELEASES file in the main directory of the openh264 github
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repository at <a
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href="https://github.com/cisco/openh264/blob/master/RELEASES">
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https://github.com/cisco/openh264/blob/master/RELEASES</a> or the
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release list in the github repository at <a
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href="https://github.com/cisco/openh264/releases">
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https://github.com/cisco/openh264/releases</a>.</p>
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</div></td>
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</tr>
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<tr>
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<td></td>
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</tr>
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</table>
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<table width="950" border="0" cellspacing="0" cellpadding="0" align="center" bgcolor="#093C53">
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<tr>
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<td class="center"><div class="footer">
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<li><a href="index.html">Home</a></li>
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|
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<li><a href="faq.html">FAQ</a></li>
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|
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<li> <a href="https://github.com/cisco/openh264" target="_blank">Source Code</a></li> |
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<li> <a href="https://github.com/cisco/openh264/issues"
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target="_blank">Issue Tracker </a></li>
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</div></td>
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</tr>
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</table>
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</div>
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</body>
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</html>
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