PROCESSING_SRCDIR=codec/processing PROCESSING_CPP_SRCS=\ $(PROCESSING_SRCDIR)/src/adaptivequantization/AdaptiveQuantization.cpp\ $(PROCESSING_SRCDIR)/src/backgrounddetection/BackgroundDetection.cpp\ $(PROCESSING_SRCDIR)/src/common/memory.cpp\ $(PROCESSING_SRCDIR)/src/common/thread.cpp\ $(PROCESSING_SRCDIR)/src/common/WelsFrameWork.cpp\ $(PROCESSING_SRCDIR)/src/common/WelsFrameWorkEx.cpp\ $(PROCESSING_SRCDIR)/src/complexityanalysis/ComplexityAnalysis.cpp\ $(PROCESSING_SRCDIR)/src/denoise/denoise.cpp\ $(PROCESSING_SRCDIR)/src/denoise/denoise_filter.cpp\ $(PROCESSING_SRCDIR)/src/downsample/downsample.cpp\ $(PROCESSING_SRCDIR)/src/downsample/downsamplefuncs.cpp\ $(PROCESSING_SRCDIR)/src/imagerotate/imagerotate.cpp\ $(PROCESSING_SRCDIR)/src/imagerotate/imagerotatefuncs.cpp\ $(PROCESSING_SRCDIR)/src/scenechangedetection/SceneChangeDetection.cpp\ $(PROCESSING_SRCDIR)/src/scenechangedetection/SceneChangeDetectionCommon.cpp\ $(PROCESSING_SRCDIR)/src/vaacalc/vaacalcfuncs.cpp\ $(PROCESSING_SRCDIR)/src/vaacalc/vaacalculation.cpp\ PROCESSING_OBJS += $(PROCESSING_CPP_SRCS:.cpp=.o) ifeq ($(USE_ASM), Yes) PROCESSING_ASM_SRCS=\ $(PROCESSING_SRCDIR)/src/asm/denoisefilter.asm\ $(PROCESSING_SRCDIR)/src/asm/downsample_bilinear.asm\ $(PROCESSING_SRCDIR)/src/asm/vaa.asm\ PROCESSING_OBJS += $(PROCESSING_ASM_SRCS:.asm=.o) endif OBJS += $(PROCESSING_OBJS) $(PROCESSING_SRCDIR)/%.o: $(PROCESSING_SRCDIR)/%.cpp $(QUIET_CXX)$(CXX) $(CFLAGS) $(CXXFLAGS) $(INCLUDES) $(PROCESSING_CFLAGS) $(PROCESSING_INCLUDES) -c $(CXX_O) $< $(PROCESSING_SRCDIR)/%.o: $(PROCESSING_SRCDIR)/%.asm $(QUIET_ASM)$(ASM) $(ASMFLAGS) $(ASM_INCLUDES) $(PROCESSING_ASMFLAGS) $(PROCESSING_ASM_INCLUDES) -o $@ $< $(LIBPREFIX)processing.$(LIBSUFFIX): $(PROCESSING_OBJS) $(QUIET)rm -f $@ $(QUIET_AR)$(AR) $(AR_OPTS) $+ libraries: $(LIBPREFIX)processing.$(LIBSUFFIX) LIBRARIES += $(LIBPREFIX)processing.$(LIBSUFFIX)