Previously these lines were within an #ifdef MT_ENABLED block,
but now that threading is enabled by default, we should probably
only do it if threading has been requested.
This makes sure we don't accidentally return the same sequence
of random numbers multiple times within one test (which would
be very non-random).
Every time srand(time()) is called, the pseudo random number
generator is initialized to the same value (as long as time()
returned the same value).
By initializing the random number generator once and for all
before starting to run the unit tests, we are sure we don't
need to reinitialize it within all the tests and all the
functions that use random numbers.
This fixes occasional errors in MotionEstimateTest.
MotionEstimateTest was designed to allow the test to occasionally
not succeed - if it didn't succeed, it tried again, up to 100 times.
However, since the YUVPixelDataGenerator function reset the random
seed to time(), every attempt actually ran with the same random
data (as long as all 100 attempts ran within 1 second) - thus if
one attempt in MotionEstimateTest failed, all 100 of them would
fail. If the utility functions don't touch the random seed,
this is not an issue.
1. add pNalLen in Structure SWelsEncoderOutput to store each nal length
2. rename iNalLengthInByte[MAX_NAL_UNITS_IN_LAYER] to pNalLengthInByte in Structure SLayerBSInfo, the pointer point to pNalLen, like pBSBuf point to pFrameBS.
Since this is on by default now, we don't need a separate test
that has it enabled. Thus we can now remove one of the encoder
tests.
By not overriding the deblocking setting at all, the hash
changes for the other tests that use SEncParamExt.
Previously the default value of iMultipleThreadIdc was 0,
which made sure threads were used for the test with multiple
slices (if run on a multicore machine). Now the default is 1,
so multiple threads has to be requested.
Explicitly request 2 threads, to make sure the threading code is
tested, even on machines with only one core.