Merge pull request #1586 from ganyangbbl/fix_character

fix chinese character
This commit is contained in:
ruil2 2014-12-02 15:10:55 +08:00
commit f4af5d2fda

View File

@ -3727,11 +3727,11 @@ int32_t WelsEncoderEncodeExt (sWelsEncCtx* pCtx, SFrameBSInfo* pFbi, const SSour
pFbi->iLayerNum = iLayerNum;
pFbi->iSubSeqId = GetSubSequenceId (pCtx, eFrameType);
WelsLog (pLogCtx, WELS_LOG_DEBUG, "WelsEncoderEncodeExt() OutputInfo iLayerNum %d,iSubSeqId = %d,iFrameSize = %d",
WelsLog (pLogCtx, WELS_LOG_DEBUG, "WelsEncoderEncodeExt() OutputInfo iLayerNum = %d,iSubSeqId = %d,iFrameSize = %d",
iLayerNum,
pFbi->iSubSeqId, iFrameSize);
for (int32_t i = 0; i < iLayerNum; i++)
WelsLog (pLogCtx, WELS_LOG_DEBUG, "WelsEncoderEncodeExt() OutputInfo iLayerId = %d,iNalType = %d,iNalCount %d", i,
WelsLog (pLogCtx, WELS_LOG_DEBUG, "WelsEncoderEncodeExt() OutputInfo iLayerId = %d,iNalType = %d,iNalCount = %d", i,
pFbi->sLayerInfo[i].uiLayerType, pFbi->sLayerInfo[i].iNalCount);
WelsEmms();