add ut demo for wp8
13
Makefile
@ -183,14 +183,20 @@ endif
|
||||
|
||||
ifneq (android, $(OS))
|
||||
ifneq (ios, $(OS))
|
||||
ifneq (msvc-wp, $(OS))
|
||||
include $(SRC_PATH)codec/console/dec/targets.mk
|
||||
include $(SRC_PATH)codec/console/enc/targets.mk
|
||||
include $(SRC_PATH)codec/console/common/targets.mk
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifneq (ios, $(OS))
|
||||
ifeq (msvc-wp, $(OS))
|
||||
libraries: $(LIBPREFIX)$(PROJECT_NAME).$(LIBSUFFIX) $(LIBPREFIX)$(PROJECT_NAME).$(SHAREDLIBSUFFIX) $(LIBPREFIX)ut.$(SHAREDLIBSUFFIX)
|
||||
else
|
||||
libraries: $(LIBPREFIX)$(PROJECT_NAME).$(LIBSUFFIX) $(LIBPREFIX)$(PROJECT_NAME).$(SHAREDLIBSUFFIX)
|
||||
endif
|
||||
else
|
||||
libraries: $(LIBPREFIX)$(PROJECT_NAME).$(LIBSUFFIX)
|
||||
endif
|
||||
@ -278,7 +284,7 @@ $(LIBPREFIX)ut.$(LIBSUFFIX): $(DECODER_UNITTEST_OBJS) $(ENCODER_UNITTEST_OBJS) $
|
||||
LIBRARIES +=$(LIBPREFIX)ut.$(SHAREDLIBSUFFIX)
|
||||
$(LIBPREFIX)ut.$(SHAREDLIBSUFFIX): $(DECODER_UNITTEST_OBJS) $(ENCODER_UNITTEST_OBJS) $(PROCESSING_UNITTEST_OBJS) $(API_TEST_OBJS) $(COMMON_UNITTEST_OBJS) $(CODEC_UNITTEST_DEPS)
|
||||
$(QUIET)rm -f $@
|
||||
$(QUIET_CXX)$(CXX) $(SHARED) $(CXX_LINK_O) $+ $(LDFLAGS) $(CODEC_UNITTEST_LDFLAGS)
|
||||
$(QUIET_CXX)$(CXX) $(SHARED) $(CXX_LINK_O) $+ $(LDFLAGS) $(UTSHLDFLAGS) $(CODEC_UNITTEST_LDFLAGS)
|
||||
|
||||
binaries: codec_unittest$(EXEEXT)
|
||||
BINARIES += codec_unittest$(EXEEXT)
|
||||
@ -301,12 +307,17 @@ codec_unittest$(EXEEXT):
|
||||
@:
|
||||
endif
|
||||
else
|
||||
ifneq (msvc-wp,$(OS))
|
||||
codec_unittest$(EXEEXT): $(DECODER_UNITTEST_OBJS) $(ENCODER_UNITTEST_OBJS) $(PROCESSING_UNITTEST_OBJS) $(API_TEST_OBJS) $(COMMON_UNITTEST_OBJS) $(CODEC_UNITTEST_DEPS) | res
|
||||
$(QUIET)rm -f $@
|
||||
$(QUIET_CXX)$(CXX) $(CXX_LINK_O) $+ $(CODEC_UNITTEST_LDFLAGS) $(LDFLAGS)
|
||||
|
||||
res:
|
||||
$(QUIET)if [ ! -e res ]; then ln -s $(SRC_PATH)res .; fi
|
||||
else
|
||||
codec_unittest$(EXEEXT):
|
||||
@:
|
||||
endif
|
||||
|
||||
endif
|
||||
endif
|
||||
|
@ -78,6 +78,7 @@ rem ***********************************************
|
||||
set DllFile=openh264.dll
|
||||
set LibFile=openh264.lib
|
||||
set PDBFile=openh264.pdb
|
||||
set UTDllFile=ut.dll
|
||||
set UTBinFile=codec_unittest.exe
|
||||
set EncBinFile=h264enc.exe
|
||||
set DecBinFile=h264dec.exe
|
||||
@ -394,7 +395,12 @@ goto :EOF
|
||||
cd
|
||||
set DestDir=bin/%vArcType%-%vConfiguration%-ASM-%vASMFlag%
|
||||
echo DestDir is %DestDir%
|
||||
set aFileList=%DllFile% %LibFile% %PDBFile% %UTBinFile% %EncBinFile% %DecBinFile%
|
||||
if "%vOSType%"=="msvc-wp" (
|
||||
set aFileList=%DllFile% %LibFile% %PDBFile% %UTDllFile%
|
||||
)
|
||||
else (
|
||||
set aFileList=%DllFile% %LibFile% %PDBFile% %UTBinFile% %EncBinFile% %DecBinFile%
|
||||
)
|
||||
for %%k in (%aFileList%) do (
|
||||
bash -c "cp -f %%k %DestDir%"
|
||||
)
|
||||
|
@ -2,10 +2,11 @@ ARCH = arm
|
||||
include $(SRC_PATH)build/msvc-common.mk
|
||||
CFLAGS_OPT += -MD
|
||||
CFLAGS_DEBUG += -MDd
|
||||
CFLAGS += -DWINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP
|
||||
CFLAGS += -DWINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP -DWINDOWS_PHONE
|
||||
# Ignore warnings about the main function prototype when building with -ZW
|
||||
CXXFLAGS += -ZW -wd4447
|
||||
LDFLAGS += -nodefaultlib:kernel32.lib -nodefaultlib:ole32.lib WindowsPhoneCore.lib
|
||||
UTSHLDFLAGS=-def:ut.def
|
||||
# Ignore warnings about code built with -ZW in .lib files
|
||||
AR_OPTS += -ignore:4264
|
||||
|
||||
|
@ -5,13 +5,13 @@
|
||||
#include <string.h>
|
||||
|
||||
|
||||
#if (defined(ANDROID_NDK)||defined(APPLE_IOS))
|
||||
#if (defined(ANDROID_NDK)||defined(APPLE_IOS)||defined(WINDOWS_PHONE))
|
||||
int CodecUtMain (int argc , char** argv) {
|
||||
#else
|
||||
int main (int argc, char** argv) {
|
||||
#endif
|
||||
|
||||
#if (defined(ANDROID_NDK)||defined(APPLE_IOS))
|
||||
#if (defined(ANDROID_NDK)||defined(APPLE_IOS)||defined(WINDOWS_PHONE))
|
||||
char xmlPath[1024] = "";
|
||||
sprintf (xmlPath, "xml:%s", argv[1]);
|
||||
::testing::GTEST_FLAG (output) = xmlPath;
|
||||
|
29
test/build/windowsphone/.gitignore
vendored
Normal file
@ -0,0 +1,29 @@
|
||||
# Files generated by Visual Studio 2008
|
||||
*.user
|
||||
*.ncb
|
||||
*.suo
|
||||
*.opensdf
|
||||
|
||||
Win32
|
||||
x64
|
||||
ARM
|
||||
Debug
|
||||
Release
|
||||
|
||||
# Files generated by upgrading the project files
|
||||
Backup
|
||||
Generated Files
|
||||
UpgradeLog.htm
|
||||
|
||||
# Files generated by Visual Studio 2013
|
||||
*.sdf
|
||||
ipch
|
||||
Draft
|
||||
|
||||
# Files used in App
|
||||
Bin
|
||||
obj
|
||||
res
|
||||
*.dll
|
||||
*.yuv
|
||||
*.264
|
20
test/build/windowsphone/codec_ut/CodecUTApp/App.xaml
Normal file
@ -0,0 +1,20 @@
|
||||
<Application
|
||||
x:Class="CodecUTApp.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
|
||||
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone">
|
||||
|
||||
<!--Application Resources-->
|
||||
<Application.Resources>
|
||||
<local:LocalizedStrings xmlns:local="clr-namespace:CodecUTApp" x:Key="LocalizedStrings"/>
|
||||
</Application.Resources>
|
||||
|
||||
<Application.ApplicationLifetimeObjects>
|
||||
<!--Required object that handles lifetime events for the application-->
|
||||
<shell:PhoneApplicationService
|
||||
Launching="Application_Launching" Closing="Application_Closing"
|
||||
Activated="Application_Activated" Deactivated="Application_Deactivated"/>
|
||||
</Application.ApplicationLifetimeObjects>
|
||||
|
||||
</Application>
|
223
test/build/windowsphone/codec_ut/CodecUTApp/App.xaml.cs
Normal file
@ -0,0 +1,223 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Resources;
|
||||
using System.Windows;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Navigation;
|
||||
using Microsoft.Phone.Controls;
|
||||
using Microsoft.Phone.Shell;
|
||||
using CodecUTApp.Resources;
|
||||
|
||||
namespace CodecUTApp
|
||||
{
|
||||
public partial class App : Application
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides easy access to the root frame of the Phone Application.
|
||||
/// </summary>
|
||||
/// <returns>The root frame of the Phone Application.</returns>
|
||||
public static PhoneApplicationFrame RootFrame { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for the Application object.
|
||||
/// </summary>
|
||||
public App()
|
||||
{
|
||||
// Global handler for uncaught exceptions.
|
||||
UnhandledException += Application_UnhandledException;
|
||||
|
||||
// Standard XAML initialization
|
||||
InitializeComponent();
|
||||
|
||||
// Phone-specific initialization
|
||||
InitializePhoneApplication();
|
||||
|
||||
// Language display initialization
|
||||
InitializeLanguage();
|
||||
|
||||
// Show graphics profiling information while debugging.
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
// Display the current frame rate counters.
|
||||
Application.Current.Host.Settings.EnableFrameRateCounter = true;
|
||||
|
||||
// Show the areas of the app that are being redrawn in each frame.
|
||||
//Application.Current.Host.Settings.EnableRedrawRegions = true;
|
||||
|
||||
// Enable non-production analysis visualization mode,
|
||||
// which shows areas of a page that are handed off to GPU with a colored overlay.
|
||||
//Application.Current.Host.Settings.EnableCacheVisualization = true;
|
||||
|
||||
// Prevent the screen from turning off while under the debugger by disabling
|
||||
// the application's idle detection.
|
||||
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
|
||||
// and consume battery power when the user is not using the phone.
|
||||
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Code to execute when the application is launching (eg, from Start)
|
||||
// This code will not execute when the application is reactivated
|
||||
private void Application_Launching(object sender, LaunchingEventArgs e)
|
||||
{
|
||||
}
|
||||
|
||||
// Code to execute when the application is activated (brought to foreground)
|
||||
// This code will not execute when the application is first launched
|
||||
private void Application_Activated(object sender, ActivatedEventArgs e)
|
||||
{
|
||||
}
|
||||
|
||||
// Code to execute when the application is deactivated (sent to background)
|
||||
// This code will not execute when the application is closing
|
||||
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
|
||||
{
|
||||
}
|
||||
|
||||
// Code to execute when the application is closing (eg, user hit Back)
|
||||
// This code will not execute when the application is deactivated
|
||||
private void Application_Closing(object sender, ClosingEventArgs e)
|
||||
{
|
||||
}
|
||||
|
||||
// Code to execute if a navigation fails
|
||||
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
|
||||
{
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
// A navigation has failed; break into the debugger
|
||||
Debugger.Break();
|
||||
}
|
||||
}
|
||||
|
||||
// Code to execute on Unhandled Exceptions
|
||||
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
|
||||
{
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
// An unhandled exception has occurred; break into the debugger
|
||||
Debugger.Break();
|
||||
}
|
||||
}
|
||||
|
||||
#region Phone application initialization
|
||||
|
||||
// Avoid double-initialization
|
||||
private bool phoneApplicationInitialized = false;
|
||||
|
||||
// Do not add any additional code to this method
|
||||
private void InitializePhoneApplication()
|
||||
{
|
||||
if (phoneApplicationInitialized)
|
||||
return;
|
||||
|
||||
// Create the frame but don't set it as RootVisual yet; this allows the splash
|
||||
// screen to remain active until the application is ready to render.
|
||||
RootFrame = new PhoneApplicationFrame();
|
||||
RootFrame.Navigated += CompleteInitializePhoneApplication;
|
||||
|
||||
// Handle navigation failures
|
||||
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
|
||||
|
||||
// Handle reset requests for clearing the backstack
|
||||
RootFrame.Navigated += CheckForResetNavigation;
|
||||
|
||||
// Ensure we don't initialize again
|
||||
phoneApplicationInitialized = true;
|
||||
}
|
||||
|
||||
// Do not add any additional code to this method
|
||||
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
|
||||
{
|
||||
// Set the root visual to allow the application to render
|
||||
if (RootVisual != RootFrame)
|
||||
RootVisual = RootFrame;
|
||||
|
||||
// Remove this handler since it is no longer needed
|
||||
RootFrame.Navigated -= CompleteInitializePhoneApplication;
|
||||
}
|
||||
|
||||
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
|
||||
{
|
||||
// If the app has received a 'reset' navigation, then we need to check
|
||||
// on the next navigation to see if the page stack should be reset
|
||||
if (e.NavigationMode == NavigationMode.Reset)
|
||||
RootFrame.Navigated += ClearBackStackAfterReset;
|
||||
}
|
||||
|
||||
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
|
||||
{
|
||||
// Unregister the event so it doesn't get called again
|
||||
RootFrame.Navigated -= ClearBackStackAfterReset;
|
||||
|
||||
// Only clear the stack for 'new' (forward) and 'refresh' navigations
|
||||
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
|
||||
return;
|
||||
|
||||
// For UI consistency, clear the entire page stack
|
||||
while (RootFrame.RemoveBackEntry() != null)
|
||||
{
|
||||
; // do nothing
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// Initialize the app's font and flow direction as defined in its localized resource strings.
|
||||
//
|
||||
// To ensure that the font of your application is aligned with its supported languages and that the
|
||||
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
|
||||
// and ResourceFlowDirection should be initialized in each resx file to match these values with that
|
||||
// file's culture. For example:
|
||||
//
|
||||
// AppResources.es-ES.resx
|
||||
// ResourceLanguage's value should be "es-ES"
|
||||
// ResourceFlowDirection's value should be "LeftToRight"
|
||||
//
|
||||
// AppResources.ar-SA.resx
|
||||
// ResourceLanguage's value should be "ar-SA"
|
||||
// ResourceFlowDirection's value should be "RightToLeft"
|
||||
//
|
||||
// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
|
||||
//
|
||||
private void InitializeLanguage()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Set the font to match the display language defined by the
|
||||
// ResourceLanguage resource string for each supported language.
|
||||
//
|
||||
// Fall back to the font of the neutral language if the Display
|
||||
// language of the phone is not supported.
|
||||
//
|
||||
// If a compiler error is hit then ResourceLanguage is missing from
|
||||
// the resource file.
|
||||
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
|
||||
|
||||
// Set the FlowDirection of all elements under the root frame based
|
||||
// on the ResourceFlowDirection resource string for each
|
||||
// supported language.
|
||||
//
|
||||
// If a compiler error is hit then ResourceFlowDirection is missing from
|
||||
// the resource file.
|
||||
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
|
||||
RootFrame.FlowDirection = flow;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// If an exception is caught here it is most likely due to either
|
||||
// ResourceLangauge not being correctly set to a supported language
|
||||
// code or ResourceFlowDirection is set to a value other than LeftToRight
|
||||
// or RightToLeft.
|
||||
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
Debugger.Break();
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 8.8 KiB |
After Width: | Height: | Size: 3.3 KiB |
BIN
test/build/windowsphone/codec_ut/CodecUTApp/Assets/BadgeLogo.png
Normal file
After Width: | Height: | Size: 845 B |
BIN
test/build/windowsphone/codec_ut/CodecUTApp/Assets/Logo.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 2.7 KiB |
BIN
test/build/windowsphone/codec_ut/CodecUTApp/Assets/StoreLogo.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 9.7 KiB |
After Width: | Height: | Size: 8.9 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 3.6 KiB |
BIN
test/build/windowsphone/codec_ut/CodecUTApp/Assets/WideLogo.png
Normal file
After Width: | Height: | Size: 7.9 KiB |
327
test/build/windowsphone/codec_ut/CodecUTApp/CodecUTApp.csproj
Normal file
@ -0,0 +1,327 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}</ProjectGuid>
|
||||
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>CodecUTApp</RootNamespace>
|
||||
<AssemblyName>CodecUTApp</AssemblyName>
|
||||
<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
|
||||
<TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
|
||||
<SilverlightVersion>
|
||||
</SilverlightVersion>
|
||||
<SilverlightApplication>true</SilverlightApplication>
|
||||
<SupportedCultures>
|
||||
</SupportedCultures>
|
||||
<XapOutputs>true</XapOutputs>
|
||||
<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
|
||||
<XapFilename>CodecUTApp_$(Configuration)_$(Platform).xap</XapFilename>
|
||||
<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
|
||||
<SilverlightAppEntry>CodecUTApp.App</SilverlightAppEntry>
|
||||
<ValidateXaml>true</ValidateXaml>
|
||||
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
|
||||
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
|
||||
<TargetFrameworkProfile />
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Bin\Release</OutputPath>
|
||||
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Bin\x86\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Bin\x86\Release</OutputPath>
|
||||
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Bin\ARM\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Bin\ARM\Release</OutputPath>
|
||||
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="LocalizedStrings.cs" />
|
||||
<Compile Include="MainPage.xaml.cs">
|
||||
<DependentUpon>MainPage.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Resources\AppResources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>AppResources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="MainPage.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
<None Include="Properties\AppManifest.xml" />
|
||||
<None Include="Properties\WMAppManifest.xml">
|
||||
<SubType>Designer</SubType>
|
||||
</None>
|
||||
<None Include="res\BA1_FT_C.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\BA1_Sony_D.jsv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\BAMQ1_JVC_C.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\BAMQ2_JVC_C.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\BANM_MW_D.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\BASQP1_Sony_C.jsv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\BA_MW_D.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\BA_MW_D_IDR_LOST.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\BA_MW_D_P_LOST.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\CI1_FT_B.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\CiscoVT2people_160x96_6fps.yuv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\CiscoVT2people_320x192_12fps.yuv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\Cisco_Absolute_Power_1280x720_30fps.yuv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\CI_MW_D.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\CVFC1_Sony_C.jsv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\CVPCMNL1_SVA_C.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\Error_I_P.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\LS_SVA_D.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\MIDR_MW_D.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\MPS_MW_A.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\MR1_BT_A.h264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\MR1_MW_A.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\MR2_MW_A.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\MR2_TANDBERG_E.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\NL1_Sony_D.jsv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\NLMQ1_JVC_C.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\NLMQ2_JVC_C.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\NRF_MW_E.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\QCIF_2P_I_allIPCM.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\Static.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\Static_152_100.yuv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\SVA_BA1_B.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\SVA_BA2_D.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\SVA_Base_B.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\SVA_CL1_E.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\SVA_FM1_E.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\SVA_NL1_B.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\SVA_NL2_E.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\test_cif_I_CABAC_PCM.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\test_cif_I_CABAC_slice.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\test_cif_P_CABAC_slice.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\test_qcif_cabac.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\test_scalinglist_jm.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\test_vd_1d.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="res\test_vd_rc.264">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Assets\AlignmentGrid.png" />
|
||||
<Content Include="Assets\ApplicationIcon.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\BadgeLogo.png" />
|
||||
<Content Include="Assets\Logo.png" />
|
||||
<Content Include="Assets\SplashScreen.png" />
|
||||
<Content Include="Assets\SquareTile150x150.png" />
|
||||
<Content Include="Assets\SquareTile71x71.png" />
|
||||
<Content Include="Assets\StoreLogo.png" />
|
||||
<Content Include="Assets\Tiles\FlipCycleTileLarge.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\Tiles\FlipCycleTileMedium.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\Tiles\FlipCycleTileSmall.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\Tiles\IconicTileMediumLarge.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\Tiles\IconicTileSmall.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\WideLogo.png" />
|
||||
<Content Include="ut.dll">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources\AppResources.resx">
|
||||
<Generator>PublicResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>AppResources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Codec_UT_RTComponent.vcxproj">
|
||||
<Project>{42f6ec7e-6271-448c-9df6-1c3d33ac2611}</Project>
|
||||
<Name>Codec_UT_RTComponent</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ProjectExtensions />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>if exist ..\..\..\res rd ..\..\..\res
|
||||
md ..\..\..\res
|
||||
copy /y ..\..\..\..\..\..\..\..\res\* ..\..\..\res
|
||||
copy /y ..\..\..\..\..\..\..\..\bin\$(Platform)\$(Configuration)\ut.dll ..\..\..\</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@ -0,0 +1,14 @@
|
||||
using CodecUTApp.Resources;
|
||||
|
||||
namespace CodecUTApp
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to string resources.
|
||||
/// </summary>
|
||||
public class LocalizedStrings
|
||||
{
|
||||
private static AppResources _localizedResources = new AppResources();
|
||||
|
||||
public AppResources LocalizedResources { get { return _localizedResources; } }
|
||||
}
|
||||
}
|
64
test/build/windowsphone/codec_ut/CodecUTApp/MainPage.xaml
Normal file
@ -0,0 +1,64 @@
|
||||
<phone:PhoneApplicationPage
|
||||
x:Class="CodecUTApp.MainPage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
|
||||
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d"
|
||||
FontFamily="{StaticResource PhoneFontFamilyNormal}"
|
||||
FontSize="{StaticResource PhoneFontSizeNormal}"
|
||||
Foreground="{StaticResource PhoneForegroundBrush}"
|
||||
SupportedOrientations="Portrait" Orientation="Portrait"
|
||||
shell:SystemTray.IsVisible="True">
|
||||
|
||||
<!--LayoutRoot is the root grid where all page content is placed-->
|
||||
<Grid x:Name="LayoutRoot" Background="Transparent">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="*"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<!-- LOCALIZATION NOTE:
|
||||
To localize the displayed strings copy their values to appropriately named
|
||||
keys in the app's neutral language resource file (AppResources.resx) then
|
||||
replace the hard-coded text value between the attributes' quotation marks
|
||||
with the binding clause whose path points to that string name.
|
||||
|
||||
For example:
|
||||
|
||||
Text="{Binding Path=LocalizedResources.ApplicationTitle, Source={StaticResource LocalizedStrings}}"
|
||||
|
||||
This binding points to the template's string resource named "ApplicationTitle".
|
||||
|
||||
Adding supported languages in the Project Properties tab will create a
|
||||
new resx file per language that can carry the translated values of your
|
||||
UI strings. The binding in these examples will cause the value of the
|
||||
attributes to be drawn from the .resx file that matches the
|
||||
CurrentUICulture of the app at run time.
|
||||
-->
|
||||
|
||||
<!--TitlePanel contains the name of the application and page title-->
|
||||
<StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">
|
||||
<TextBlock Text="MY APPLICATION" Style="{StaticResource PhoneTextNormalStyle}" Margin="12,0"/>
|
||||
<TextBlock Text="page name" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>
|
||||
</StackPanel>
|
||||
|
||||
<!--ContentPanel - place additional content here-->
|
||||
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
|
||||
<Button Content="CallUT" HorizontalAlignment="Left" Margin="125,10,0,0" VerticalAlignment="Top" Click="Button_Click"/>
|
||||
<TextBox x:Name="UTInfo" HorizontalAlignment="Left" Height="170" Margin="44,87,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="353" Text="Codec UT may take 10~30 minutes, please wait after click above button......"/>
|
||||
|
||||
</Grid>
|
||||
|
||||
<!--Uncomment to see an alignment grid to help ensure your controls are
|
||||
aligned on common boundaries. The image has a top margin of -32px to
|
||||
account for the System Tray. Set this to 0 (or remove the margin altogether)
|
||||
if the System Tray is hidden.
|
||||
|
||||
Before shipping remove this XAML and the image itself.-->
|
||||
<!--<Image Source="/Assets/AlignmentGrid.png" VerticalAlignment="Top" Height="800" Width="480" Margin="0,-32,0,0" Grid.Row="0" Grid.RowSpan="2" IsHitTestVisible="False" />-->
|
||||
</Grid>
|
||||
|
||||
</phone:PhoneApplicationPage>
|
53
test/build/windowsphone/codec_ut/CodecUTApp/MainPage.xaml.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Navigation;
|
||||
using Microsoft.Phone.Controls;
|
||||
using Microsoft.Phone.Shell;
|
||||
using CodecUTApp.Resources;
|
||||
|
||||
using Codec_UT_RTComponent;
|
||||
|
||||
namespace CodecUTApp {
|
||||
public partial class MainPage : PhoneApplicationPage {
|
||||
// Constructor
|
||||
bool bFlag;
|
||||
CodecUTTest cCodecUTHandler;
|
||||
public MainPage() {
|
||||
InitializeComponent();
|
||||
cCodecUTHandler = new CodecUTTest();
|
||||
// Sample code to localize the ApplicationBar
|
||||
//BuildLocalizedApplicationBar();
|
||||
}
|
||||
|
||||
private void Button_Click (object sender, RoutedEventArgs e) {
|
||||
int iRetVal = 0;
|
||||
UTInfo.Text = "Running UT test cases! Please wait for 10~30 minutes ....";
|
||||
iRetVal = cCodecUTHandler.TestAllCases();
|
||||
if (0 == iRetVal) {
|
||||
UTInfo.Text = "Passed! UT cases on windows phone have been completed!";
|
||||
} else {
|
||||
UTInfo.Text = "Failed! UT cases on windows phone have been completed!";
|
||||
}
|
||||
}
|
||||
|
||||
// Sample code for building a localized ApplicationBar
|
||||
//private void BuildLocalizedApplicationBar()
|
||||
//{
|
||||
// // Set the page's ApplicationBar to a new instance of ApplicationBar.
|
||||
// ApplicationBar = new ApplicationBar();
|
||||
|
||||
// // Create a new button and set the text value to the localized string from AppResources.
|
||||
// ApplicationBarIconButton appBarButton = new ApplicationBarIconButton(new Uri("/Assets/AppBar/appbar.add.rest.png", UriKind.Relative));
|
||||
// appBarButton.Text = AppResources.AppBarButtonText;
|
||||
// ApplicationBar.Buttons.Add(appBarButton);
|
||||
|
||||
// // Create a new menu item with the localized string from AppResources.
|
||||
// ApplicationBarMenuItem appBarMenuItem = new ApplicationBarMenuItem(AppResources.AppBarMenuItemText);
|
||||
// ApplicationBar.MenuItems.Add(appBarMenuItem);
|
||||
//}
|
||||
}
|
||||
}
|
@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest" xmlns:m3="http://schemas.microsoft.com/appx/2014/manifest" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest">
|
||||
|
||||
<Identity Name="3ca438e0-162b-4834-885a-a7f2d6817d91"
|
||||
Publisher="CN=Openh264"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="37167e8c-fb5e-4000-b00b-99af2e01d9b7" PhonePublisherId="f32659ce-dc17-4ac4-869f-1bb44d5172c4"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>CodecUTApp</DisplayName>
|
||||
<PublisherDisplayName>Openh264</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Prerequisites>
|
||||
<OSMinVersion>6.3.1</OSMinVersion>
|
||||
<OSMaxVersionTested>6.3.1</OSMaxVersionTested>
|
||||
</Prerequisites>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="x37167e8cyfb5ey4000yb00by99af2e01d9b7x"
|
||||
Executable="AGHost.exe"
|
||||
EntryPoint="MainPage.xaml">
|
||||
<m3:VisualElements
|
||||
DisplayName="CodecUTApp"
|
||||
Square150x150Logo="Assets\SquareTile150x150.png"
|
||||
Square44x44Logo="Assets\Logo.png"
|
||||
Description="CodecUTApp"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#464646">
|
||||
<m3:DefaultTile Square71x71Logo="Assets\SquareTile71x71.png"/>
|
||||
<m3:SplashScreen Image="Assets\Splashscreen.png" />
|
||||
</m3:VisualElements>
|
||||
<Extensions>
|
||||
<Extension Category="windows.backgroundTasks" EntryPoint="AgHost.BackgroundTask">
|
||||
<BackgroundTasks>
|
||||
<Task Type="systemEvent" />
|
||||
</BackgroundTasks>
|
||||
</Extension>
|
||||
</Extensions>
|
||||
</Application>
|
||||
</Applications>
|
||||
<Capabilities>
|
||||
</Capabilities>
|
||||
<Extensions>
|
||||
<Extension Category="windows.activatableClass.inProcessServer">
|
||||
<InProcessServer>
|
||||
<Path>AgHostSvcs.dll</Path>
|
||||
<ActivatableClass ActivatableClassId="AgHost.BackgroundTask" ThreadingModel="both" />
|
||||
</InProcessServer>
|
||||
</Extension>
|
||||
</Extensions>
|
||||
</Package>
|
@ -0,0 +1,6 @@
|
||||
<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
>
|
||||
<Deployment.Parts>
|
||||
</Deployment.Parts>
|
||||
</Deployment>
|
@ -0,0 +1,37 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Resources;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle ("CodecUTApp")]
|
||||
[assembly: AssemblyDescription ("")]
|
||||
[assembly: AssemblyConfiguration ("")]
|
||||
[assembly: AssemblyCompany ("")]
|
||||
[assembly: AssemblyProduct ("CodecUTApp")]
|
||||
[assembly: AssemblyCopyright ("Copyright © 2015")]
|
||||
[assembly: AssemblyTrademark ("")]
|
||||
[assembly: AssemblyCulture ("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible (false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid ("6b799033-89d8-47e3-ba34-548e72976b1c")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion ("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion ("1.0.0.0")]
|
||||
[assembly: NeutralResourcesLanguageAttribute ("en-US")]
|
@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2014/deployment" AppPlatformVersion="8.1">
|
||||
<DefaultLanguage xmlns="" code="en-US" />
|
||||
<App xmlns="" ProductID="{37167e8c-fb5e-4000-b00b-99af2e01d9b7}" Title="CodecUTApp" RuntimeType="Silverlight" Version="1.0.0.0" Genre="apps.normal" Author="CodecUTApp author" Description="Sample description" Publisher="CodecUTApp" PublisherID="{f32659ce-dc17-4ac4-869f-1bb44d5172c4}">
|
||||
<IconPath IsRelative="true" IsResource="false">Assets\ApplicationIcon.png</IconPath>
|
||||
<Capabilities>
|
||||
<Capability Name="ID_CAP_NETWORKING" />
|
||||
<Capability Name="ID_CAP_MEDIALIB_AUDIO" />
|
||||
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK" />
|
||||
<Capability Name="ID_CAP_SENSORS" />
|
||||
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT" />
|
||||
</Capabilities>
|
||||
<Tasks>
|
||||
<DefaultTask Name="_default" NavigationPage="MainPage.xaml" />
|
||||
</Tasks>
|
||||
<Tokens>
|
||||
<PrimaryToken TokenID="CodecUTAppToken" TaskName="_default">
|
||||
<TemplateFlip>
|
||||
<SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileSmall.png</SmallImageURI>
|
||||
<Count>0</Count>
|
||||
<BackgroundImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileMedium.png</BackgroundImageURI>
|
||||
<Title>CodecUTApp</Title>
|
||||
<BackContent></BackContent>
|
||||
<BackBackgroundImageURI></BackBackgroundImageURI>
|
||||
<BackTitle></BackTitle>
|
||||
<DeviceLockImageURI></DeviceLockImageURI>
|
||||
<HasLarge></HasLarge>
|
||||
</TemplateFlip>
|
||||
</PrimaryToken>
|
||||
</Tokens>
|
||||
<ScreenResolutions>
|
||||
<ScreenResolution Name="ID_RESOLUTION_WVGA" />
|
||||
<ScreenResolution Name="ID_RESOLUTION_WXGA" />
|
||||
<ScreenResolution Name="ID_RESOLUTION_HD720P" />
|
||||
</ScreenResolutions>
|
||||
</App>
|
||||
</Deployment>
|
110
test/build/windowsphone/codec_ut/CodecUTApp/Resources/AppResources.Designer.cs
generated
Normal file
@ -0,0 +1,110 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34014
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CodecUTApp.Resources {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute ("System.Resources.Tools.StronglyTypedResourceBuilder",
|
||||
"4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
public class AppResources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute ("Microsoft.Performance",
|
||||
"CA1811:AvoidUncalledPrivateCode")]
|
||||
internal AppResources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute (global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals (resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new
|
||||
global::System.Resources.ResourceManager ("CodecUTApp.Resources.AppResources", typeof (AppResources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute (global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
} set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to add.
|
||||
/// </summary>
|
||||
public static string AppBarButtonText {
|
||||
get {
|
||||
return ResourceManager.GetString ("AppBarButtonText", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Menu Item.
|
||||
/// </summary>
|
||||
public static string AppBarMenuItemText {
|
||||
get {
|
||||
return ResourceManager.GetString ("AppBarMenuItemText", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to MY APPLICATION.
|
||||
/// </summary>
|
||||
public static string ApplicationTitle {
|
||||
get {
|
||||
return ResourceManager.GetString ("ApplicationTitle", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to LeftToRight.
|
||||
/// </summary>
|
||||
public static string ResourceFlowDirection {
|
||||
get {
|
||||
return ResourceManager.GetString ("ResourceFlowDirection", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to en-US.
|
||||
/// </summary>
|
||||
public static string ResourceLanguage {
|
||||
get {
|
||||
return ResourceManager.GetString ("ResourceLanguage", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,137 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="ResourceFlowDirection" xml:space="preserve">
|
||||
<value>LeftToRight</value>
|
||||
<comment>Controls the FlowDirection for all elements in the RootFrame. Set to the traditional direction of this resource file's language</comment>
|
||||
</data>
|
||||
<data name="ResourceLanguage" xml:space="preserve">
|
||||
<value>en-US</value>
|
||||
<comment>Controls the Language and ensures that the font for all elements in the RootFrame aligns with the app's language. Set to the language code of this resource file's language.</comment>
|
||||
</data>
|
||||
<data name="ApplicationTitle" xml:space="preserve">
|
||||
<value>MY APPLICATION</value>
|
||||
</data>
|
||||
<data name="AppBarButtonText" xml:space="preserve">
|
||||
<value>add</value>
|
||||
</data>
|
||||
<data name="AppBarMenuItemText" xml:space="preserve">
|
||||
<value>Menu Item</value>
|
||||
</data>
|
||||
</root>
|
64
test/build/windowsphone/codec_ut/Codec_UT.sln
Normal file
@ -0,0 +1,64 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.31101.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodecUTApp", "CodecUTApp\CodecUTApp.csproj", "{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Codec_UT_RTComponent", "Codec_UT_RTComponent.vcxproj", "{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|Win32.ActiveCfg = Debug|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|Win32.Build.0 = Debug|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|Win32.Deploy.0 = Debug|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|x86.Build.0 = Debug|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|ARM.Build.0 = Release|ARM
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|Win32.ActiveCfg = Release|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|Win32.Build.0 = Release|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|Win32.Deploy.0 = Release|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|x86.ActiveCfg = Release|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|x86.Build.0 = Release|x86
|
||||
{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}.Release|x86.Deploy.0 = Release|x86
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Debug|x86.Build.0 = Debug|Win32
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Release|ARM.Build.0 = Release|ARM
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Release|Win32.Build.0 = Release|Win32
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Release|x86.ActiveCfg = Release|Win32
|
||||
{42F6EC7E-6271-448C-9DF6-1C3D33AC2611}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
63
test/build/windowsphone/codec_ut/Codec_UT_RTComponent.cpp
Normal file
@ -0,0 +1,63 @@
|
||||
// Codec_UT_RTComponent.cpp
|
||||
#include <windows.h>
|
||||
#include <iostream>
|
||||
#include "Codec_UT_RTComponent.h"
|
||||
|
||||
using namespace Codec_UT_RTComponent;
|
||||
using namespace Platform;
|
||||
using namespace Windows;
|
||||
using namespace Windows::Storage;
|
||||
|
||||
typedef int (*pfTestAllCases) (int argc, char** argv);
|
||||
|
||||
CodecUTTest::CodecUTTest() {
|
||||
}
|
||||
|
||||
int CodecUTTest::TestAllCases() {
|
||||
int argc = 2;
|
||||
int iRet = 0;
|
||||
char* argv[6];
|
||||
|
||||
HMODULE phTestCasesDllHandler = NULL;
|
||||
pfTestAllCases pUTHandler = NULL;
|
||||
LPCWSTR cTestCasesDllDLLName = L"ut.dll";
|
||||
|
||||
// output xml file location
|
||||
char OutputPath[256] = { 0 };
|
||||
Windows::Storage::StorageFolder^ OutputLocation;
|
||||
Platform::String^ OutputLocationPath;
|
||||
|
||||
OutputLocation = ApplicationData::Current->LocalFolder;
|
||||
OutputLocationPath = Platform::String::Concat (OutputLocation->Path, "\\Shared\\");
|
||||
const wchar_t* pWcharOutputFile = OutputLocationPath->Data();
|
||||
|
||||
int size = wcslen (pWcharOutputFile);
|
||||
OutputPath[size] = 0;
|
||||
for (int y = 0; y < size; y++) {
|
||||
OutputPath[y] = (char)pWcharOutputFile[y];
|
||||
}
|
||||
|
||||
// load dynamic library
|
||||
phTestCasesDllHandler = LoadPackagedLibrary (cTestCasesDllDLLName, 0);
|
||||
DWORD dw = GetLastError();
|
||||
if (NULL == phTestCasesDllHandler) {
|
||||
std::cout << "failed to load dll,error code is : " << dw << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
pUTHandler = (pfTestAllCases)GetProcAddress (phTestCasesDllHandler, "CodecUtMain");
|
||||
|
||||
if (NULL == pUTHandler) {
|
||||
std::cout << "failed to load function" << std::endl;
|
||||
return 2;
|
||||
}
|
||||
|
||||
// test all cases
|
||||
argv[0] = "CodecUTAPP";
|
||||
argv[1] = OutputPath;
|
||||
argc = 2;
|
||||
|
||||
iRet = pUTHandler(argc, argv);
|
||||
|
||||
return iRet;
|
||||
}
|
9
test/build/windowsphone/codec_ut/Codec_UT_RTComponent.h
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
namespace Codec_UT_RTComponent {
|
||||
public ref class CodecUTTest sealed {
|
||||
public:
|
||||
CodecUTTest();
|
||||
int TestAllCases();
|
||||
};
|
||||
}
|
143
test/build/windowsphone/codec_ut/Codec_UT_RTComponent.vcxproj
Normal file
@ -0,0 +1,143 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{42f6ec7e-6271-448c-9df6-1c3d33ac2611}</ProjectGuid>
|
||||
<RootNamespace>Codec_UT_RTComponent</RootNamespace>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
|
||||
<WinMDAssembly>true</WinMDAssembly>
|
||||
<ApplicationType>Windows Phone Silverlight</ApplicationType>
|
||||
<ApplicationTypeRevision>8.1</ApplicationTypeRevision>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<OutDir>.\..\..\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<OutDir>.\..\..\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_WINRT_DLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_WINRT_DLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="platform.winmd">
|
||||
<IsWinMDFile>true</IsWinMDFile>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Codec_UT_RTComponent.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Codec_UT_RTComponent.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Resources">
|
||||
<UniqueIdentifier>5fd0e509-b6ae-4f29-bd2a-4d2cc10f3aa0</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Codec_UT_RTComponent.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Codec_UT_RTComponent.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|