use large/medium/similar to define scene change result

This commit is contained in:
volvet
2014-03-13 10:43:20 +08:00
parent 8962b7c98b
commit c8761c08ae
3 changed files with 10 additions and 10 deletions

View File

@@ -136,16 +136,16 @@ typedef enum {
// Algorithm parameters define
//-----------------------------------------------------------------//
typedef struct {
int bSceneChangeFlag; // 0:false ; 1:true
} SSceneChangeResult;
typedef enum {
SIMILAR_SCENE, //similar scene
SIMILAR_SCENE, //similar scene
MEDIUM_CHANGED_SCENE, //medium changed scene
LARGE_CHANGED_SCENE, //large changed scene
LARGE_CHANGED_SCENE, //large changed scene
} ESceneChangeIdc;
typedef struct {
ESceneChangeIdc eSceneChangeIdc; // 0:false ; 1:true
} SSceneChangeResult;
typedef struct {
unsigned char* pCurY; // Y data of current frame
unsigned char* pRefY; // Y data of pRef frame for diff calc