use large/medium/similar to define scene change result
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@@ -136,16 +136,16 @@ typedef enum {
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// Algorithm parameters define
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//-----------------------------------------------------------------//
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typedef struct {
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int bSceneChangeFlag; // 0:false ; 1:true
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} SSceneChangeResult;
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typedef enum {
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SIMILAR_SCENE, //similar scene
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SIMILAR_SCENE, //similar scene
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MEDIUM_CHANGED_SCENE, //medium changed scene
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LARGE_CHANGED_SCENE, //large changed scene
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LARGE_CHANGED_SCENE, //large changed scene
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} ESceneChangeIdc;
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typedef struct {
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ESceneChangeIdc eSceneChangeIdc; // 0:false ; 1:true
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} SSceneChangeResult;
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typedef struct {
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unsigned char* pCurY; // Y data of current frame
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unsigned char* pRefY; // Y data of pRef frame for diff calc
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