enable Scroll detection into workflow
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@@ -138,13 +138,6 @@ typedef enum {
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//-----------------------------------------------------------------//
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// Algorithm parameters define
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//-----------------------------------------------------------------//
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typedef struct {
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SRect sMaskRect;
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bool bMaskInfoAvailable;
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int iScrollMvX;
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int iScrollMvY;
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bool bScrollDetectFlag; // 0:false ; 1:ltr; 2: scene change
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} SScrollDetectionParam;
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typedef enum {
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SIMILAR_SCENE, //similar scene
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@@ -159,11 +152,20 @@ typedef enum {
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BLOCK_STATIC_IDC_ALL,
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} EStaticBlockIdc;
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typedef struct {
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SRect sMaskRect;
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bool bMaskInfoAvailable;
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int iScrollMvX;
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int iScrollMvY;
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bool bScrollDetectFlag; // 0:false ; 1:ltr; 2: scene change
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} SScrollDetectionParam;
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typedef struct {
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ESceneChangeIdc eSceneChangeIdc; // SIMILAR_SCENE, MEDIUM_CHANGED_SCENE, LARGE_CHANGED_SCENE
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int iMotionBlockNum; // Number of motion blocks
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int iFrameComplexity; // frame complexity
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unsigned char* pStaticBlockIdc; // static block idc
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SScrollDetectionParam sScrollResult; //results from scroll detection
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} SSceneChangeResult;
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typedef struct {
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@@ -216,12 +218,6 @@ typedef enum {
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GOM_VAR = -2
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} EComplexityAnalysisMode;
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typedef struct {
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int iScrollMvX;
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int iScrollMvY;
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bool bScrollDetectFlag; // 0:false ; 1:ltr; 2: scene change
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} SScrollDetectionResult;
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typedef struct {
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int iComplexityAnalysisMode;
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int iCalcBgd;
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@@ -240,7 +236,7 @@ typedef struct {
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int iGomNumInFrame;
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int iFrameComplexity;
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int iIdrFlag;
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SScrollDetectionResult sScrollResult;
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SScrollDetectionParam sScrollResult;
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} SComplexityAnalysisScreenParam;
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/////////////////////////////////////////////////////////////////////////////////////////////
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