enable Scroll detection into workflow
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@ -104,9 +104,8 @@ typedef struct {
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typedef struct SVAAFrameInfoExt_t: public SVAAFrameInfo {
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SComplexityAnalysisScreenParam sComplexityScreenParam;
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SScrollDetectionResult sScrollDetectInfo;
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//TOP3_BEST_REF_NO_TID
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SRefInfoParam sVaaStrBestRefCandidate[MAX_REF_PIC_COUNT];
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SScrollDetectionParam sScrollDetectInfo;
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SRefInfoParam sVaaStrBestRefCandidate[MAX_REF_PIC_COUNT]; //TOP3_BEST_REF_NO_TID
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int32_t iNumOfAvailableRef;
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uint8_t* pVaaBestBlockStaticIdc;//pointer
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@ -997,7 +997,8 @@ ESceneChangeIdc CWelsPreProcess::DetectSceneChangeScreen (sWelsEncCtx* pCtx, SPi
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for (iScdIdx = 0; iScdIdx < iAvailableRefNum; iScdIdx ++) {
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pCurBlockStaticPointer = pVaaExt->pVaaBlockStaticIdc[iScdIdx];
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sSceneChangeResult.eSceneChangeIdc = SIMILAR_SCENE;
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sSceneChangeResult.pStaticBlockIdc = pCurBlockStaticPointer;//
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sSceneChangeResult.pStaticBlockIdc = pCurBlockStaticPointer;
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sSceneChangeResult.sScrollResult.bScrollDetectFlag = false;
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pRefPicInfo = & (sAvailableRefList[iScdIdx]);
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assert (NULL != pRefPicInfo);
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@ -1005,8 +1006,22 @@ ESceneChangeIdc CWelsPreProcess::DetectSceneChangeScreen (sWelsEncCtx* pCtx, SPi
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InitPixMap (pRefPic, &sRefMap);
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bIsClosestLtrFrame = (pRefPic->iLongTermPicNum == iClosestLtrFrameNum);
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if (0 == iScdIdx) {
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int32_t ret = 1;
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SScrollDetectionParam* pScrollDetectInfo = & (pVaaExt->sScrollDetectInfo);
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memset (pScrollDetectInfo, 0, sizeof (SScrollDetectionParam));
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int32_t iMethodIdx = METHOD_SCROLL_DETECTION;
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m_pInterfaceVp->Set (iMethodIdx, (void*) (pScrollDetectInfo));
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ret = m_pInterfaceVp->Process (iMethodIdx, &sSrcMap, &sRefMap);
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if (ret == 0) {
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m_pInterfaceVp->Get (iMethodIdx, (void*) (pScrollDetectInfo));
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}
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sSceneChangeResult.sScrollResult = pVaaExt->sScrollDetectInfo;
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}
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//TBD scrolling detection
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m_pInterfaceVp->Set (iSceneChangeMethodIdx, (void*) (&sSceneChangeResult));
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ret = m_pInterfaceVp->Process (iSceneChangeMethodIdx, &sSrcMap, &sRefMap);
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@ -138,13 +138,6 @@ typedef enum {
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//-----------------------------------------------------------------//
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// Algorithm parameters define
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//-----------------------------------------------------------------//
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typedef struct {
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SRect sMaskRect;
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bool bMaskInfoAvailable;
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int iScrollMvX;
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int iScrollMvY;
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bool bScrollDetectFlag; // 0:false ; 1:ltr; 2: scene change
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} SScrollDetectionParam;
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typedef enum {
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SIMILAR_SCENE, //similar scene
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@ -159,11 +152,20 @@ typedef enum {
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BLOCK_STATIC_IDC_ALL,
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} EStaticBlockIdc;
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typedef struct {
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SRect sMaskRect;
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bool bMaskInfoAvailable;
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int iScrollMvX;
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int iScrollMvY;
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bool bScrollDetectFlag; // 0:false ; 1:ltr; 2: scene change
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} SScrollDetectionParam;
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typedef struct {
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ESceneChangeIdc eSceneChangeIdc; // SIMILAR_SCENE, MEDIUM_CHANGED_SCENE, LARGE_CHANGED_SCENE
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int iMotionBlockNum; // Number of motion blocks
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int iFrameComplexity; // frame complexity
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unsigned char* pStaticBlockIdc; // static block idc
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SScrollDetectionParam sScrollResult; //results from scroll detection
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} SSceneChangeResult;
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typedef struct {
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@ -216,12 +218,6 @@ typedef enum {
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GOM_VAR = -2
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} EComplexityAnalysisMode;
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typedef struct {
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int iScrollMvX;
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int iScrollMvY;
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bool bScrollDetectFlag; // 0:false ; 1:ltr; 2: scene change
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} SScrollDetectionResult;
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typedef struct {
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int iComplexityAnalysisMode;
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int iCalcBgd;
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@ -240,7 +236,7 @@ typedef struct {
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int iGomNumInFrame;
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int iFrameComplexity;
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int iIdrFlag;
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SScrollDetectionResult sScrollResult;
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SScrollDetectionParam sScrollResult;
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} SComplexityAnalysisScreenParam;
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/////////////////////////////////////////////////////////////////////////////////////////////
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@ -55,6 +55,18 @@
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WELSVP_NAMESPACE_BEGIN
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typedef struct {
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int32_t iWidth;
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int32_t iHeight;
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int32_t iBlock8x8Width;
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int32_t iBlock8x8Height;
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uint8_t* pRefY;
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uint8_t* pCurY;
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int32_t iRefStride;
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int32_t iCurStride;
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uint8_t* pStaticBlockIdc;
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} SLocalParam;
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class CSceneChangeDetectorVideo {
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public:
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CSceneChangeDetectorVideo (SSceneChangeResult& sParam, int32_t iCpuFlag) : m_sParam (sParam) {
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@ -72,9 +84,27 @@ class CSceneChangeDetectorVideo {
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}
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virtual ~CSceneChangeDetectorVideo() {
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}
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void operator() (uint8_t* pSrcY, int32_t iSrcStrideY, uint8_t* pRefY, int32_t iRefStrideY, uint8_t*& pStaticBlockIdc) {
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int32_t iSad = m_pfSad (pSrcY, iSrcStrideY, pRefY, iSrcStrideY);
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m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD;
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void operator() (SLocalParam& sLocalParam) {
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int32_t iRefRowStride = 0, iCurRowStride = 0;
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uint8_t* pRefY = sLocalParam.pRefY;
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uint8_t* pCurY = sLocalParam.pCurY;
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uint8_t* pRefTmp = NULL, *pCurTmp = NULL;
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iRefRowStride = sLocalParam.iRefStride << 3;
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iCurRowStride = sLocalParam.iCurStride << 3;
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for (int32_t j = 0; j < sLocalParam.iBlock8x8Height; j++) {
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pRefTmp = pRefY;
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pCurTmp = pCurY;
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for (int32_t i = 0; i < sLocalParam.iBlock8x8Width; i++) {
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int32_t iSad = m_pfSad (pCurTmp, sLocalParam.iCurStride, pRefTmp, sLocalParam.iRefStride);
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m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD;
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pRefTmp += 8;
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pCurTmp += 8;
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}
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pRefY += iRefRowStride;
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pCurY += iCurRowStride;
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}
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}
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protected:
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SadFuncPtr m_pfSad;
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@ -88,14 +118,53 @@ class CSceneChangeDetectorScreen : public CSceneChangeDetectorVideo {
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}
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virtual ~CSceneChangeDetectorScreen() {
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}
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void operator() (uint8_t* pSrcY, int32_t iSrcStrideY, uint8_t* pRefY, int32_t iRefStrideY, uint8_t*& pStaticBlockIdc) {
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int32_t iSad = m_pfSad (pSrcY, iSrcStrideY, pRefY, iSrcStrideY);
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if (iSad == 0) {
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*pStaticBlockIdc ++ = COLLOCATED_STATIC;
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} else {
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m_sParam.iFrameComplexity += iSad;
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m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD;
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*pStaticBlockIdc ++ = NO_STATIC;
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void operator() (SLocalParam& sLocalParam) {
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bool bScrollDetectFlag = m_sParam.sScrollResult.bScrollDetectFlag;
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int32_t iScrollMvX = m_sParam.sScrollResult.iScrollMvX;
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int32_t iScrollMvY = m_sParam.sScrollResult.iScrollMvY;
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int32_t iRefRowStride = 0, iCurRowStride = 0;
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uint8_t* pRefY = sLocalParam.pRefY;
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uint8_t* pCurY = sLocalParam.pCurY;
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uint8_t* pRefTmp = NULL, *pCurTmp = NULL;
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int32_t iWidth = sLocalParam.iWidth;
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int32_t iHeight = sLocalParam.iHeight;
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iRefRowStride = sLocalParam.iRefStride << 3;
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iCurRowStride = sLocalParam.iCurStride << 3;
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for (int32_t j = 0; j < sLocalParam.iBlock8x8Height; j++) {
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pRefTmp = pRefY;
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pCurTmp = pCurY;
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for (int32_t i = 0; i < sLocalParam.iBlock8x8Width; i++) {
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int32_t iBlockPointX = i << 3;
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int32_t iBlockPointY = j << 3;
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uint8_t uiBlockIdcTmp = NO_STATIC;
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int32_t iSad = m_pfSad (pCurTmp, sLocalParam.iCurStride, pRefTmp, sLocalParam.iRefStride);
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if (iSad == 0) {
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uiBlockIdcTmp = COLLOCATED_STATIC;
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} else if (bScrollDetectFlag && (!iScrollMvX || !iScrollMvY) && (iBlockPointX + iScrollMvX >= 0)
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&& (iBlockPointX + iScrollMvX <= iWidth - 8) &&
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(iBlockPointY + iScrollMvY >= 0) && (iBlockPointY + iScrollMvY <= iHeight - 8)) {
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uint8_t* pRefTmpScroll = pRefTmp + iScrollMvY * sLocalParam.iRefStride + iScrollMvX;
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int32_t iSadScroll = m_pfSad (pCurTmp, sLocalParam.iCurStride, pRefTmpScroll, sLocalParam.iRefStride);
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if (iSadScroll == 0) {
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uiBlockIdcTmp = SCROLLED_STATIC;
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} else {
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m_sParam.iFrameComplexity += iSad;
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m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD;
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}
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} else {
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m_sParam.iFrameComplexity += iSad;
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m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD;
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}
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* (sLocalParam.pStaticBlockIdc) ++ = uiBlockIdcTmp;
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pRefTmp += 8;
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pCurTmp += 8;
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}
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pRefY += iRefRowStride;
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pCurY += iCurRowStride;
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}
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}
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};
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@ -113,47 +182,28 @@ class CSceneChangeDetection : public IStrategy {
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EResult Process (int32_t iType, SPixMap* pSrcPixMap, SPixMap* pRefPixMap) {
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EResult eReturn = RET_INVALIDPARAM;
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int32_t iWidth = pSrcPixMap->sRect.iRectWidth;
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int32_t iHeight = pSrcPixMap->sRect.iRectHeight;
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int32_t iBlock8x8Width = iWidth >> 3;
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int32_t iBlock8x8Height = iHeight >> 3;
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int32_t iBlock8x8Num = iBlock8x8Width * iBlock8x8Height;
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m_sLocalParam.iWidth = pSrcPixMap->sRect.iRectWidth;
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m_sLocalParam.iHeight = pSrcPixMap->sRect.iRectHeight;
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m_sLocalParam.iBlock8x8Width = m_sLocalParam.iWidth >> 3;
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m_sLocalParam.iBlock8x8Height = m_sLocalParam.iHeight >> 3;
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m_sLocalParam.pRefY = (uint8_t*)pRefPixMap->pPixel[0];
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m_sLocalParam.pCurY = (uint8_t*)pSrcPixMap->pPixel[0];
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m_sLocalParam.iRefStride = pRefPixMap->iStride[0];
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m_sLocalParam.iCurStride = pSrcPixMap->iStride[0];
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m_sLocalParam.pStaticBlockIdc = m_sSceneChangeParam.pStaticBlockIdc;
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int32_t iBlock8x8Num = m_sLocalParam.iBlock8x8Width * m_sLocalParam.iBlock8x8Height;
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int32_t iSceneChangeThresholdLarge = WelsStaticCast (int32_t,
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SCENE_CHANGE_MOTION_RATIO_LARGE * iBlock8x8Num + 0.5f + PESN);
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int32_t iSceneChangeThresholdMedium = WelsStaticCast (int32_t,
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SCENE_CHANGE_MOTION_RATIO_MEDIUM * iBlock8x8Num + 0.5f + PESN);
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uint8_t* pRefY = NULL, *pCurY = NULL;
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int32_t iRefStride = 0, iCurStride = 0;
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int32_t iRefRowStride = 0, iCurRowStride = 0;
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uint8_t* pRefTmp = NULL, *pCurTmp = NULL;
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uint8_t* pStaticBlockIdc = m_sSceneChangeParam.pStaticBlockIdc;
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pRefY = (uint8_t*)pRefPixMap->pPixel[0];
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pCurY = (uint8_t*)pSrcPixMap->pPixel[0];
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iRefStride = pRefPixMap->iStride[0];
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iCurStride = pSrcPixMap->iStride[0];
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iRefRowStride = pRefPixMap->iStride[0] << 3;
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iCurRowStride = pSrcPixMap->iStride[0] << 3;
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m_sSceneChangeParam.iMotionBlockNum = 0;
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m_sSceneChangeParam.iFrameComplexity = 0;
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m_sSceneChangeParam.eSceneChangeIdc = SIMILAR_SCENE;
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for (int32_t j = 0; j < iBlock8x8Height; j ++) {
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pRefTmp = pRefY;
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pCurTmp = pCurY;
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for (int32_t i = 0; i < iBlock8x8Width; i++) {
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m_cDetector (pRefTmp, iRefStride, pCurTmp, iCurStride, pStaticBlockIdc);
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pRefTmp += 8;
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pCurTmp += 8;
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}
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pRefY += iRefRowStride;
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pCurY += iCurRowStride;
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}
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m_cDetector (m_sLocalParam);
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if (m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdLarge) {
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m_sSceneChangeParam.eSceneChangeIdc = LARGE_CHANGED_SCENE;
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@ -183,6 +233,7 @@ class CSceneChangeDetection : public IStrategy {
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}
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private:
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SSceneChangeResult m_sSceneChangeParam;
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SLocalParam m_sLocalParam;
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T m_cDetector;
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};
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@ -105,10 +105,6 @@ void CScrollDetection::ScrollDetectionWithoutMask (SPixMap* pSrcPixMap, SPixMap*
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iWidth /= 2;
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iStartX += iWidth / 2;
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m_sScrollDetectionParam.iScrollMvX = 0;
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m_sScrollDetectionParam.iScrollMvY = 0;
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m_sScrollDetectionParam.bScrollDetectFlag = false;
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ScrollDetectionCore (pSrcPixMap, pRefPixMap, iWidth, iHeight, iStartX, iStartY, m_sScrollDetectionParam);
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if (m_sScrollDetectionParam.bScrollDetectFlag && m_sScrollDetectionParam.iScrollMvY)
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