add screen change detector for desktop share

This commit is contained in:
volvet 2014-03-19 14:56:45 +08:00
parent 3238c913cc
commit 84903f145e
2 changed files with 44 additions and 11 deletions

View File

@ -143,8 +143,17 @@ typedef enum {
LARGE_CHANGED_SCENE, //large changed scene
} ESceneChangeIdc;
typedef enum {
NO_STATIC, // motion block
COLLOCATED_STATIC, // collocated static block
SCROLLED_STATIC, // scrolled static block
} EStaticBlockIdc;
typedef struct {
ESceneChangeIdc eSceneChangeIdc; // SIMILAR_SCENE, MEDIUM_CHANGED_SCENE, LARGE_CHANGED_SCENE
int iMotionBlockNum; // Number of motion blocks
int iFrameComplexity; // frame complexity
unsigned char * pStaticBlockIdc; // static block idc
} SSceneChangeResult;
typedef struct {

View File

@ -50,13 +50,14 @@
#include "SceneChangeDetectionCommon.h"
#define HIGH_MOTION_BLOCK_THRESHOLD 320
#define SCENE_CHANGE_MOTION_RATIO 0.85f
#define SCENE_CHANGE_MOTION_RATIO_LARGE 0.85f
#define SCENE_CHANGE_MOTION_RATIO_MEDIUM 0.50f
WELSVP_NAMESPACE_BEGIN
class CSceneChangeDetectorVideo {
public:
CSceneChangeDetectorVideo(int32_t iCpuFlag) {
CSceneChangeDetectorVideo(SSceneChangeResult & sParam, int32_t iCpuFlag) : m_sParam(sParam) {
m_pfSad = WelsSampleSad8x8_c;
#ifdef X86_ASM
if (iCpuFlag & WELS_CPU_SSE2){
@ -71,17 +72,37 @@ public:
}
virtual ~CSceneChangeDetectorVideo() {
}
virtual int32_t operator () (uint8_t* pSrcY, int32_t iSrcStrideY, uint8_t* pRefY, int32_t iRefStrideY) {
return m_pfSad(pSrcY, iSrcStrideY, pRefY, iSrcStrideY);
virtual void operator () (uint8_t* pSrcY, int32_t iSrcStrideY, uint8_t* pRefY, int32_t iRefStrideY, uint8_t *& pStaticBlockIdc) {
int32_t iSad = m_pfSad(pSrcY, iSrcStrideY, pRefY, iSrcStrideY);
m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD;
}
protected:
SadFuncPtr m_pfSad;
SSceneChangeResult &m_sParam;
};
class CSceneChangeDetectorScreen : public CSceneChangeDetectorVideo{
public:
CSceneChangeDetectorScreen(SSceneChangeResult & sParam, int32_t iCpuFlag) : CSceneChangeDetectorVideo(sParam, iCpuFlag) {
}
virtual ~CSceneChangeDetectorScreen() {
}
virtual void operator() (uint8_t* pSrcY, int32_t iSrcStrideY, uint8_t* pRefY, int32_t iRefStrideY, uint8_t *& pStaticBlockIdc) {
int32_t iSad = m_pfSad(pSrcY, iSrcStrideY, pRefY, iSrcStrideY);
if( iSad == 0 ){
*pStaticBlockIdc ++ = NO_STATIC;
} else {
m_sParam.iFrameComplexity += iSad;
m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD;
*pStaticBlockIdc ++ = COLLOCATED_STATIC;
}
}
};
template<typename T>
class CSceneChangeDetection : public IStrategy {
public:
CSceneChangeDetection (EMethods eMethod, int32_t iCpuFlag): m_cDetector(iCpuFlag) {
CSceneChangeDetection (EMethods eMethod, int32_t iCpuFlag): m_cDetector(m_sSceneChangeParam, iCpuFlag) {
m_eMethod = eMethod;
WelsMemset (&m_sSceneChangeParam, 0, sizeof (m_sSceneChangeParam));
}
@ -96,13 +117,14 @@ class CSceneChangeDetection : public IStrategy {
int32_t iBlock8x8Width = iWidth >> 3;
int32_t iBlock8x8Height = iHeight >> 3;
int32_t iBlock8x8Num = iBlock8x8Width * iBlock8x8Height;
int32_t iSceneChangeThreshold = WelsStaticCast (int32_t, SCENE_CHANGE_MOTION_RATIO * iBlock8x8Num + 0.5f + PESN);
int32_t iSceneChangeThresholdLarge = WelsStaticCast (int32_t, SCENE_CHANGE_MOTION_RATIO_LARGE * iBlock8x8Num + 0.5f + PESN);
int32_t iSceneChangeThresholdMedium = WelsStaticCast(int32_t, SCENE_CHANGE_MOTION_RATIO_MEDIUM * iBlock8x8Num + 0.5f + PESN);
int32_t iBlockSad = 0;
int32_t iMotionBlockNum = 0;
uint8_t* pRefY = NULL, *pCurY = NULL;
int32_t iRefStride = 0, iCurStride = 0;
int32_t iRefRowStride = 0, iCurRowStride = 0;
uint8_t* pRefTmp = NULL, *pCurTmp = NULL;
uint8_t * pStaticBlockIdc = m_sSceneChangeParam.pStaticBlockIdc;
pRefY = (uint8_t*)pRefPixMap->pPixel[0];
pCurY = (uint8_t*)pSrcPixMap->pPixel[0];
@ -113,6 +135,8 @@ class CSceneChangeDetection : public IStrategy {
iRefRowStride = pRefPixMap->iStride[0] << 3;
iCurRowStride = pSrcPixMap->iStride[0] << 3;
m_sSceneChangeParam.iMotionBlockNum = 0;
m_sSceneChangeParam.iFrameComplexity = 0;
m_sSceneChangeParam.eSceneChangeIdc = SIMILAR_SCENE;
for (int32_t j = 0; j < iBlock8x8Height; j ++) {
@ -120,9 +144,7 @@ class CSceneChangeDetection : public IStrategy {
pCurTmp = pCurY;
for (int32_t i = 0; i < iBlock8x8Width; i++) {
iBlockSad = m_cDetector(pRefTmp, iRefStride, pCurTmp, iCurStride);
iMotionBlockNum += (iBlockSad > HIGH_MOTION_BLOCK_THRESHOLD);
m_cDetector(pRefTmp, iRefStride, pCurTmp, iCurStride, pStaticBlockIdc);
pRefTmp += 8;
pCurTmp += 8;
}
@ -131,8 +153,10 @@ class CSceneChangeDetection : public IStrategy {
pCurY += iCurRowStride;
}
if (iMotionBlockNum >= iSceneChangeThreshold) {
if (m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdLarge) {
m_sSceneChangeParam.eSceneChangeIdc = LARGE_CHANGED_SCENE;
} else if( m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdMedium ){
m_sSceneChangeParam.eSceneChangeIdc = MEDIUM_CHANGED_SCENE;
}
eReturn = RET_SUCCESS;