Bug fix about mosaic on T30 which caused by prev frame num update

This commit is contained in:
Haibo Zhu 2015-06-05 01:32:47 -07:00
parent aeed1fa677
commit 682b0b7335

View File

@ -2345,7 +2345,8 @@ int32_t DecodeCurrentAccessUnit (PWelsDecoderContext pCtx, uint8_t** ppDst, SBuf
}
// need update frame_num due current frame is well decoded
pCtx->iPrevFrameNum = pSh->iFrameNum;
if (pCurAu->pNalUnitsList[pCurAu->uiStartPos]->sNalHeaderExt.sNalUnitHeader.uiNalRefIdc > 0)
pCtx->iPrevFrameNum = pSh->iFrameNum;
if (pCtx->bLastHasMmco5)
pCtx->iPrevFrameNum = 0;
}
@ -2403,7 +2404,8 @@ bool CheckAndFinishLastPic (PWelsDecoderContext pCtx, uint8_t** ppDst, SBufferIn
}
}
pCtx->pDec = NULL;
pCtx->iPrevFrameNum = pCtx->sLastSliceHeader.iFrameNum; //save frame_num
if (pAu->pNalUnitsList[pAu->uiStartPos]->sNalHeaderExt.sNalUnitHeader.uiNalRefIdc > 0)
pCtx->iPrevFrameNum = pCtx->sLastSliceHeader.iFrameNum; //save frame_num
if (pCtx->bLastHasMmco5)
pCtx->iPrevFrameNum = 0;
}