Adjust README.md to use proper markdown styling
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README.md
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README.md
@ -55,38 +55,38 @@ To build the arm assembly for Windows Phone, gas-preprocessor is required. It ca
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For Android Builds
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For Android Builds
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------------------
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------------------
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To build for android platform, You need to install android sdk and ndk. You also need to export **ANDROID_SDK**/tools to PATH. On Linux, this can be done by
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To build for android platform, You need to install android sdk and ndk. You also need to export `**ANDROID_SDK**/tools` to PATH. On Linux, this can be done by
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'export PATH=**ANDROID_SDK**/tools:$PATH'
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export PATH=**ANDROID_SDK**/tools:$PATH
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The codec and demo can be built by
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The codec and demo can be built by
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'make OS=android NDKROOT=**ANDROID_NDK** TARGET= **ANDROID_TARGET**'
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make OS=android NDKROOT=**ANDROID_NDK** TARGET=**ANDROID_TARGET**
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Valid **ANDROID_TARGET** can be found in **ANDROID_SDK**/platforms, such as android-12.
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Valid `**ANDROID_TARGET**` can be found in `**ANDROID_SDK**/platforms`, such as `android-12`.
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You can also set ARCH, NDKLEVEL according to your device and NDK version.
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You can also set `ARCH`, `NDKLEVEL` according to your device and NDK version.
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ARCH specifies the architecture of android device. Currently only arm and x86 are supported, the default is arm.
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`ARCH` specifies the architecture of android device. Currently only `arm` and `x86` are supported, the default is `arm`.
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NDKLEVEL specifies android api level, the api level can be 12-19, the default is 12.
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`NDKLEVEL` specifies android api level, the api level can be 12-19, the default is 12.
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By default these commands build for the armeabi-v7a ABI. To build for the other android
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By default these commands build for the `armeabi-v7a` ABI. To build for the other android
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ABIs, add "ARCH=arm64", "ARCH=x86", "ARCH=x86_64", "ARCH=mips" or "ARCH=mips64".
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ABIs, add `ARCH=arm64`, `ARCH=x86`, `ARCH=x86_64`, `ARCH=mips` or `ARCH=mips64`.
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To build for the older armeabi ABI (which has armv5te as baseline), add "APP_ABI=armeabi" (ARCH=arm is implicit).
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To build for the older `armeabi` ABI (which has armv5te as baseline), add `APP_ABI=armeabi` (`ARCH=arm` is implicit).
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For iOS Builds
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For iOS Builds
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--------------
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--------------
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You can build the libraries and demo applications using xcode project files
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You can build the libraries and demo applications using xcode project files
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located in codec/build/iOS/dec and codec/build/iOS/enc.
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located in `codec/build/iOS/dec` and `codec/build/iOS/enc`.
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You can also build the libraries (but not the demo applications) using the
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You can also build the libraries (but not the demo applications) using the
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make based build system from the command line. Build with
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make based build system from the command line. Build with
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'make OS=ios ARCH=**ARCH**'
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make OS=ios ARCH=**ARCH**
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Valid values for **ARCH** are the normal iOS architecture names such as
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Valid values for `**ARCH**` are the normal iOS architecture names such as
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armv7, armv7s, arm64, and i386 and x86_64 for the simulator. Additionally,
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`armv7`, `armv7s`, `arm64`, and `i386` and `x86_64` for the simulator. Additionally,
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one might need to add 'SDK=X.Y' to the make command line in case the default
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one might need to add `SDK=X.Y` to the make command line in case the default
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SDK version isn't available. Another settable iOS specific parameter
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SDK version isn't available. Another settable iOS specific parameter
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is SDK_MIN, specifying the minimum deployment target for the built library.
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is `SDK_MIN`, specifying the minimum deployment target for the built library.
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For other details on building using make on the command line, see
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For other details on building using make on the command line, see
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'For All Platforms' below.
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'For All Platforms' below.
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@ -95,7 +95,7 @@ For Windows Builds
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Our Windows builds use MinGW which can be found here - http://www.mingw.org/
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Our Windows builds use MinGW which can be found here - http://www.mingw.org/
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To build with gcc, add the MinGW bin directory (e.g. /c/MinGW/bin) to your path and follow the 'For All Platforms' instructions below.
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To build with gcc, add the MinGW bin directory (e.g. `/c/MinGW/bin`) to your path and follow the 'For All Platforms' instructions below.
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To build with Visual Studio you will need to set up your path to run cl.exe. The easiest way is to start MSYS from a developer command line session - http://msdn.microsoft.com/en-us/library/ms229859(v=vs.110).aspx If you need to do it by hand here is an example from a Windows 64bit install of VS2012:
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To build with Visual Studio you will need to set up your path to run cl.exe. The easiest way is to start MSYS from a developer command line session - http://msdn.microsoft.com/en-us/library/ms229859(v=vs.110).aspx If you need to do it by hand here is an example from a Windows 64bit install of VS2012:
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@ -106,29 +106,29 @@ You will also need to set your INCLUDE and LIB paths to point to your VS and SDK
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export INCLUDE="C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\include;C:\Program Files (x86)\Windows Kits\8.0\Include\um;C:\Program Files (x86)\Windows Kits\8.0\Include\shared"
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export INCLUDE="C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\include;C:\Program Files (x86)\Windows Kits\8.0\Include\um;C:\Program Files (x86)\Windows Kits\8.0\Include\shared"
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export LIB="C:\Program Files (x86)\Windows Kits\8.0\Lib\Win8\um\x86;C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\lib"
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export LIB="C:\Program Files (x86)\Windows Kits\8.0\Lib\Win8\um\x86;C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\lib"
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Then add 'OS=msvc' to the make line of the 'For All Platforms' instructions.
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Then add `OS=msvc` to the make line of the 'For All Platforms' instructions.
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For All Platforms
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For All Platforms
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-------------------
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-------------------
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From the main project directory:
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From the main project directory:
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'make' for automatically detecting 32/64bit and building accordingly
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- `make` for automatically detecting 32/64bit and building accordingly
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'make ENABLE64BIT=No' for 32bit builds
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- `make ENABLE64BIT=No` for 32bit builds
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'make ENABLE64BIT=Yes' for 64bit builds
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- `make ENABLE64BIT=Yes` for 64bit builds
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'make V=No' for a silent build (not showing the actual compiler commands)
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- `make V=No` for a silent build (not showing the actual compiler commands)
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The command line programs h264enc and h264dec will appear in the main project directory.
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The command line programs `h264enc` and `h264dec` will appear in the main project directory.
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A shell script to run the command-line apps is in testbin/CmdLineExample.sh
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A shell script to run the command-line apps is in `testbin/CmdLineExample.sh`
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Usage information can be found in testbin/CmdLineReadMe
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Usage information can be found in `testbin/CmdLineReadMe`
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Using the Source
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Using the Source
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----------------
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----------------
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codec - encoder, decoder, console (test app), build (makefile, vcproj)
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- `codec` - encoder, decoder, console (test app), build (makefile, vcproj)
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build - scripts for Makefile build system.
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- `build` - scripts for Makefile build system.
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test - GTest unittest files.
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- `test` - GTest unittest files.
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testbin - autobuild scripts, test app config files
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- `testbin` - autobuild scripts, test app config files
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res - yuv and bitstream test files
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- `res` - yuv and bitstream test files
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Known Issues
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Known Issues
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------------
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------------
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@ -141,4 +141,4 @@ See the issue tracker on https://github.com/cisco/openh264/issues
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License
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License
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-------
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-------
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BSD, see LICENSE file for details.
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BSD, see `LICENSE` file for details.
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