Use bool instead of bool_t

bool is one of the built in, standard types in C++, there's no need
for a typedef for it.
This commit is contained in:
Martin Storsjö
2014-02-08 23:24:33 +02:00
parent 17d7b5d72e
commit 2b77fe7f49
82 changed files with 464 additions and 467 deletions

View File

@@ -201,7 +201,7 @@ inline int32_t CBackgroundDetection::CalculateAsdChromaEdge (uint8_t* pOriRef, u
return WELS_ABS (ASD);
}
inline bool_t CBackgroundDetection::ForegroundDilation23Luma (SBackgroundOU* pBackgroundOU,
inline bool CBackgroundDetection::ForegroundDilation23Luma (SBackgroundOU* pBackgroundOU,
SBackgroundOU* pOUNeighbours[]) {
SBackgroundOU* pOU_L = pOUNeighbours[0];
SBackgroundOU* pOU_R = pOUNeighbours[1];
@@ -234,7 +234,7 @@ inline bool_t CBackgroundDetection::ForegroundDilation23Luma (SBackgroundOU* pBa
return 0;
}
inline bool_t CBackgroundDetection::ForegroundDilation23Chroma (int8_t iNeighbourForegroundFlags,
inline bool CBackgroundDetection::ForegroundDilation23Chroma (int8_t iNeighbourForegroundFlags,
int32_t iStartSamplePos, int32_t iPicStrideUV, vBGDParam* pBgdParam) {
static const int8_t kaOUPos[4] = {OU_LEFT, OU_RIGHT, OU_TOP, OU_BOTTOM};
int32_t aEdgeOffset[4] = {0, BGD_OU_SIZE_UV - 1, 0, iPicStrideUV* (BGD_OU_SIZE_UV - 1)};

View File

@@ -83,9 +83,9 @@ class CBackgroundDetection : public IStrategy {
inline SBackgroundOU* AllocateOUArrayMemory (int32_t iWidth, int32_t iHeight);
inline void FreeOUArrayMemory();
inline int32_t CalculateAsdChromaEdge (uint8_t* pOriRef, uint8_t* pOriCur, int32_t iStride);
inline bool_t ForegroundDilation23Luma (SBackgroundOU* pBackgroundOU,
inline bool ForegroundDilation23Luma (SBackgroundOU* pBackgroundOU,
SBackgroundOU* pOUNeighbours[]); //Foreground_Dilation_2_3_Luma
inline bool_t ForegroundDilation23Chroma (int8_t iNeighbourForegroundFlags, int32_t iStartSamplePos,
inline bool ForegroundDilation23Chroma (int8_t iNeighbourForegroundFlags, int32_t iStartSamplePos,
int32_t iPicStrideUV, vBGDParam* pBgdParam);//Foreground_Dilation_2_3_Chroma
inline void ForegroundDilation (SBackgroundOU* pBackgroundOU, SBackgroundOU* pOUNeighbours[], vBGDParam* pBgdParam,
int32_t iChromaSampleStartPos);