74 lines
2.6 KiB
C
74 lines
2.6 KiB
C
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/*!
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* \copy
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* Copyright (c) 2011-2013, Cisco Systems
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* \file : SceneChangeDetection.h
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*
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* \brief : scene change detection class of wels video processor class
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*
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* \date : 2011/03/14
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*
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* \description : 1. rewrite the package code of scene change detection class
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*
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*************************************************************************************
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*/
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#ifndef _WELSVP_SCENECHANGEDETECTION_H
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#define _WELSVP_SCENECHANGEDETECTION_H
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#include "../common/util.h"
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#include "../common/memory.h"
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#include "../common/WelsFrameWork.h"
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#include "../../interface/IWelsVP.h"
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#include "SceneChangeDetectionCommon.h"
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WELSVP_NAMESPACE_BEGIN
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class CSceneChangeDetection : public IStrategy
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{
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public:
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CSceneChangeDetection(int32_t iCpuFlag);
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~CSceneChangeDetection();
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EResult Process(int32_t iType, SPixMap *pSrc, SPixMap *pRef);
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EResult Get(int32_t iType, void *pParam);
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private:
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void InitSadFuncs(SadFuncPtr &pfSadFunc, int32_t iCpuFlag);
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private:
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SadFuncPtr m_pfSad;
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int32_t m_iCpuFlag;
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SSceneChangeResult m_sSceneChangeParam;
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};
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WELSVP_NAMESPACE_END
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#endif
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