103 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	class PreviewImageAttribute
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include <ImfPreviewImageAttribute.h>
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| 
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| 
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| namespace Imf {
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| 
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| 
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| template <>
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| const char *
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| PreviewImageAttribute::staticTypeName ()
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| {
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|     return "preview";
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| }
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| 
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| 
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| template <>
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| void
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| PreviewImageAttribute::writeValueTo (OStream &os, int) const
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| {
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|     Xdr::write <StreamIO> (os, _value.width());
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|     Xdr::write <StreamIO> (os, _value.height());
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| 
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|     int numPixels = _value.width() * _value.height();
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|     const PreviewRgba *pixels = _value.pixels();
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| 
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|     for (int i = 0; i < numPixels; ++i)
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|     {
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|     Xdr::write <StreamIO> (os, pixels[i].r);
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|     Xdr::write <StreamIO> (os, pixels[i].g);
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|     Xdr::write <StreamIO> (os, pixels[i].b);
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|     Xdr::write <StreamIO> (os, pixels[i].a);
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|     }
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| }
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| 
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| 
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| template <>
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| void
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| PreviewImageAttribute::readValueFrom (IStream &is, int, int)
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| {
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|     int width, height;
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| 
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|     Xdr::read <StreamIO> (is, width);
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|     Xdr::read <StreamIO> (is, height);
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| 
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|     PreviewImage p (width, height);
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| 
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|     int numPixels = p.width() * p.height();
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|     PreviewRgba *pixels = p.pixels();
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| 
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|     for (int i = 0; i < numPixels; ++i)
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|     {
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|     Xdr::read <StreamIO> (is, pixels[i].r);
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|     Xdr::read <StreamIO> (is, pixels[i].g);
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|     Xdr::read <StreamIO> (is, pixels[i].b);
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|     Xdr::read <StreamIO> (is, pixels[i].a);
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|     }
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| 
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|     _value = p;
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| }
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| 
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| 
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| } // namespace Imf
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