382 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			382 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| 
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| #ifndef INCLUDED_IMF_TILED_INPUT_FILE_H
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| #define INCLUDED_IMF_TILED_INPUT_FILE_H
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	class TiledInputFile
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include <ImfHeader.h>
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| #include <ImfFrameBuffer.h>
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| #include "ImathBox.h"
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| #include <ImfTileDescription.h>
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| #include <ImfThreading.h>
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| 
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| namespace Imf {
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| 
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| 
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| class TiledInputFile
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| {
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|   public:
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| 
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|     //--------------------------------------------------------------------
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|     // A constructor that opens the file with the specified name, and
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|     // reads the file header.  The constructor throws an Iex::ArgExc
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|     // exception if the file is not tiled.
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|     // The numThreads parameter specifies how many worker threads this
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|     // file will try to keep busy when decompressing individual tiles.
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|     // Destroying TiledInputFile objects constructed with this constructor
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|     // automatically closes the corresponding files.
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|     //--------------------------------------------------------------------
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| 
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|     TiledInputFile (const char fileName[],
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|                     int numThreads = globalThreadCount ());
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| 
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| 
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|     // ----------------------------------------------------------
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|     // A constructor that attaches the new TiledInputFile object
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|     // to a file that has already been opened.
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|     // Destroying TiledInputFile objects constructed with this
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|     // constructor does not automatically close the corresponding
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|     // files.
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|     // ----------------------------------------------------------
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| 
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|     TiledInputFile (IStream &is, int numThreads = globalThreadCount ());
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| 
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| 
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|     //-----------
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|     // Destructor
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|     //-----------
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| 
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|     virtual ~TiledInputFile ();
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| 
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| 
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|     //------------------------
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|     // Access to the file name
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|     //------------------------
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| 
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|     const char *	fileName () const;
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| 
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| 
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|     //--------------------------
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|     // Access to the file header
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|     //--------------------------
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| 
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|     const Header &	header () const;
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| 
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| 
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|     //----------------------------------
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|     // Access to the file format version
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|     //----------------------------------
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| 
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|     int			version () const;
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| 
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| 
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|     //-----------------------------------------------------------
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|     // Set the current frame buffer -- copies the FrameBuffer
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|     // object into the TiledInputFile object.
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|     //
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|     // The current frame buffer is the destination for the pixel
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|     // data read from the file.  The current frame buffer must be
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|     // set at least once before readTile() is called.
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|     // The current frame buffer can be changed after each call
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|     // to readTile().
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|     //-----------------------------------------------------------
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| 
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|     void		setFrameBuffer (const FrameBuffer &frameBuffer);
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| 
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| 
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|     //-----------------------------------
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|     // Access to the current frame buffer
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|     //-----------------------------------
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| 
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|     const FrameBuffer &	frameBuffer () const;
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| 
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| 
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|     //------------------------------------------------------------
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|     // Check if the file is complete:
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|     //
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|     // isComplete() returns true if all pixels in the data window
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|     // (in all levels) are present in the input file, or false if
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|     // any pixels are missing.  (Another program may still be busy
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|     // writing the file, or file writing may have been aborted
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|     // prematurely.)
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|     //------------------------------------------------------------
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| 
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|     bool		isComplete () const;
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| 
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| 
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|     //--------------------------------------------------
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|     // Utility functions:
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|     //--------------------------------------------------
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| 
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|     //---------------------------------------------------------
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|     // Multiresolution mode and tile size:
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|     // The following functions return the xSize, ySize and mode
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|     // fields of the file header's TileDescriptionAttribute.
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|     //---------------------------------------------------------
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| 
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|     unsigned int	tileXSize () const;
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|     unsigned int	tileYSize () const;
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|     LevelMode		levelMode () const;
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|     LevelRoundingMode	levelRoundingMode () const;
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| 
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| 
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|     //--------------------------------------------------------------------
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|     // Number of levels:
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|     //
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|     // numXLevels() returns the file's number of levels in x direction.
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|     //
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|     //	if levelMode() == ONE_LEVEL:
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|     //      return value is: 1
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|     //
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|     //	if levelMode() == MIPMAP_LEVELS:
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|     //      return value is: rfunc (log (max (w, h)) / log (2)) + 1
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|     //
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|     //	if levelMode() == RIPMAP_LEVELS:
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|     //      return value is: rfunc (log (w) / log (2)) + 1
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|     //
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|     //	where
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|     //	    w is the width of the image's data window,  max.x - min.x + 1,
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|     //	    y is the height of the image's data window, max.y - min.y + 1,
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|     //	    and rfunc(x) is either floor(x), or ceil(x), depending on
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|     //	    whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
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|     //
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|     // numYLevels() returns the file's number of levels in y direction.
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|     //
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|     //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
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|     //      return value is the same as for numXLevels()
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|     //
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|     //	if levelMode() == RIPMAP_LEVELS:
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|     //      return value is: rfunc (log (h) / log (2)) + 1
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|     //
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|     //
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|     // numLevels() is a convenience function for use with
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|     // MIPMAP_LEVELS files.
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|     //
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|     //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
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|     //      return value is the same as for numXLevels()
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|     //
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|     //	if levelMode() == RIPMAP_LEVELS:
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|     //      an Iex::LogicExc exception is thrown
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|     //
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|     // isValidLevel(lx, ly) returns true if the file contains
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|     // a level with level number (lx, ly), false if not.
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|     //
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|     //--------------------------------------------------------------------
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| 
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|     int			numLevels () const;
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|     int			numXLevels () const;
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|     int			numYLevels () const;
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|     bool		isValidLevel (int lx, int ly) const;
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| 
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| 
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|     //----------------------------------------------------------
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|     // Dimensions of a level:
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|     //
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|     // levelWidth(lx) returns the width of a level with level
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|     // number (lx, *), where * is any number.
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|     //
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|     //	return value is:
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|     //      max (1, rfunc (w / pow (2, lx)))
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|     //
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|     //
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|     // levelHeight(ly) returns the height of a level with level
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|     // number (*, ly), where * is any number.
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|     //
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|     //	return value is:
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|     //      max (1, rfunc (h / pow (2, ly)))
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|     //
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|     //----------------------------------------------------------
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| 
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|     int			levelWidth  (int lx) const;
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|     int			levelHeight (int ly) const;
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| 
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| 
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|     //--------------------------------------------------------------
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|     // Number of tiles:
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|     //
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|     // numXTiles(lx) returns the number of tiles in x direction
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|     // that cover a level with level number (lx, *), where * is
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|     // any number.
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|     //
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|     //	return value is:
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|     //      (levelWidth(lx) + tileXSize() - 1) / tileXSize()
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|     //
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|     //
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|     // numYTiles(ly) returns the number of tiles in y direction
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|     // that cover a level with level number (*, ly), where * is
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|     // any number.
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|     //
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|     //	return value is:
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|     //      (levelHeight(ly) + tileXSize() - 1) / tileXSize()
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|     //
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|     //--------------------------------------------------------------
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| 
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|     int			numXTiles (int lx = 0) const;
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|     int			numYTiles (int ly = 0) const;
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| 
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| 
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|     //---------------------------------------------------------------
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|     // Level pixel ranges:
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|     //
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|     // dataWindowForLevel(lx, ly) returns a 2-dimensional region of
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|     // valid pixel coordinates for a level with level number (lx, ly)
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|     //
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|     //	return value is a Box2i with min value:
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|     //      (dataWindow.min.x, dataWindow.min.y)
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|     //
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|     //	and max value:
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|     //      (dataWindow.min.x + levelWidth(lx) - 1,
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|     //       dataWindow.min.y + levelHeight(ly) - 1)
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|     //
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|     // dataWindowForLevel(level) is a convenience function used
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|     // for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
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|     // dataWindowForLevel(level, level).
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|     //
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|     //---------------------------------------------------------------
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| 
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|     Imath::Box2i	dataWindowForLevel (int l = 0) const;
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|     Imath::Box2i	dataWindowForLevel (int lx, int ly) const;
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| 
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| 
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|     //-------------------------------------------------------------------
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|     // Tile pixel ranges:
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|     //
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|     // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
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|     // region of valid pixel coordinates for a tile with tile coordinates
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|     // (dx,dy) and level number (lx, ly).
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|     //
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|     //	return value is a Box2i with min value:
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|     //      (dataWindow.min.x + dx * tileXSize(),
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|     //       dataWindow.min.y + dy * tileYSize())
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|     //
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|     //	and max value:
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|     //      (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
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|     //       dataWindow.min.y + (dy + 1) * tileYSize() - 1)
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|     //
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|     // dataWindowForTile(dx, dy, level) is a convenience function
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|     // used for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
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|     // dataWindowForTile(dx, dy, level, level).
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|     //
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|     //-------------------------------------------------------------------
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| 
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|     Imath::Box2i	dataWindowForTile (int dx, int dy, int l = 0) const;
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| 
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|     Imath::Box2i	dataWindowForTile (int dx, int dy,
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|                                            int lx, int ly) const;
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| 
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|     //------------------------------------------------------------
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|     // Read pixel data:
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|     //
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|     // readTile(dx, dy, lx, ly) reads the tile with tile
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|     // coordinates (dx, dy), and level number (lx, ly),
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|     // and stores it in the current frame buffer.
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|     //
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|     //   dx must lie in the interval [0, numXTiles(lx)-1]
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|     //   dy must lie in the interval [0, numYTiles(ly)-1]
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|     //
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|     //   lx must lie in the interval [0, numXLevels()-1]
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|     //   ly must lie in the inverval [0, numYLevels()-1]
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|     //
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|     // readTile(dx, dy, level) is a convenience function used
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|     // for ONE_LEVEL and MIPMAP_LEVELS files.  It calls
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|     // readTile(dx, dy, level, level).
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|     //
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|     // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow
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|     // reading multiple tiles at once.  If multi-threading is used
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|     // the multiple tiles are read concurrently.
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|     //
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|     // Pixels that are outside the pixel coordinate range for the
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|     // tile's level, are never accessed by readTile().
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|     //
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|     // Attempting to access a tile that is not present in the file
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|     // throws an InputExc exception.
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|     //
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|     //------------------------------------------------------------
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| 
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|     void		readTile  (int dx, int dy, int l = 0);
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|     void		readTile  (int dx, int dy, int lx, int ly);
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| 
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|     void		readTiles (int dx1, int dx2, int dy1, int dy2,
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|                                    int lx, int ly);
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| 
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|     void		readTiles (int dx1, int dx2, int dy1, int dy2,
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|                                    int l = 0);
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| 
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| 
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|     //--------------------------------------------------
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|     // Read a tile of raw pixel data from the file,
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|     // without uncompressing it (this function is
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|     // used to implement TiledOutputFile::copyPixels()).
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|     //--------------------------------------------------
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| 
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|     void		rawTileData (int &dx, int &dy,
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|                      int &lx, int &ly,
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|                      const char *&pixelData,
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|                      int &pixelDataSize);
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| 
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|     struct Data;
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| 
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|   private:
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| 
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|     friend class InputFile;
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| 
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|     TiledInputFile (const TiledInputFile &);		  // not implemented
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|     TiledInputFile & operator = (const TiledInputFile &); // not implemented
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| 
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|     TiledInputFile (const Header &header, IStream *is, int version,
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|                     int numThreads);
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| 
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|     void		initialize ();
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| 
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|     bool		isValidTile (int dx, int dy,
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|                      int lx, int ly) const;
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| 
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|     size_t		bytesPerLineForTile (int dx, int dy,
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|                          int lx, int ly) const;
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| 
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|     Data *		_data;
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| };
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| 
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| 
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| } // namespace Imf
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| 
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| #endif
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