496 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			496 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //////////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2004, Industrial Light & Magic, a division of Lucasfilm
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| // Entertainment Company Ltd.  Portions contributed and copyright held by
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| // others as indicated.  All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| //
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| //     * Redistributions of source code must retain the above
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| //       copyright notice, this list of conditions and the following
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| //       disclaimer.
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| //
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| //     * Redistributions in binary form must reproduce the above
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| //       copyright notice, this list of conditions and the following
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| //       disclaimer in the documentation and/or other materials provided with
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| //       the distribution.
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| //
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| //     * Neither the name of Industrial Light & Magic nor the names of
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| //       any other contributors to this software may be used to endorse or
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| //       promote products derived from this software without specific prior
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| //       written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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| // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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| // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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| // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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| // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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| // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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| // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| //////////////////////////////////////////////////////////////////////////////
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	Conversion between RGBA and YCA data.
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include <ImfRgbaYca.h>
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| #include <assert.h>
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| #include <algorithm>
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| 
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| using namespace Imath;
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| using namespace std;
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| 
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| namespace Imf {
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| namespace RgbaYca {
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| 
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| 
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| V3f
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| computeYw (const Chromaticities &cr)
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| {
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|     M44f m = RGBtoXYZ (cr, 1);
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|     return V3f (m[0][1], m[1][1], m[2][1]) / (m[0][1] + m[1][1] + m[2][1]);
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| }
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| 
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| 
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| void
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| RGBAtoYCA (const V3f &yw,
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|        int n,
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|        bool aIsValid,
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|        const Rgba rgbaIn[/*n*/],
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|        Rgba ycaOut[/*n*/])
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| {
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|     for (int i = 0; i < n; ++i)
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|     {
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|     Rgba in = rgbaIn[i];
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|     Rgba &out = ycaOut[i];
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| 
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|     //
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|     // Conversion to YCA and subsequent chroma subsampling
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|     // work only if R, G and B are finite and non-negative.
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|     //
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| 
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|     if (!in.r.isFinite() || in.r < 0)
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|         in.r = 0;
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| 
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|     if (!in.g.isFinite() || in.g < 0)
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|         in.g = 0;
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| 
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|     if (!in.b.isFinite() || in.b < 0)
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|         in.b = 0;
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| 
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|     if (in.r == in.g && in.g == in.b)
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|     {
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|         //
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|         // Special case -- R, G and B are equal. To avoid rounding
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|         // errors, we explicitly set the output luminance channel
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|         // to G, and the chroma channels to 0.
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|         //
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|         // The special cases here and in YCAtoRGBA() ensure that
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|         // converting black-and white images from RGBA to YCA and
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|         // back is lossless.
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|         //
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| 
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|         out.r = 0;
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|         out.g = in.g;
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|         out.b = 0;
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|     }
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|     else
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|     {
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|         out.g = in.r * yw.x + in.g * yw.y + in.b * yw.z;
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| 
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|         float Y = out.g;
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| 
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|         if (abs (in.r - Y) < HALF_MAX * Y)
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|         out.r = (in.r - Y) / Y;
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|         else
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|         out.r = 0;
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| 
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|         if (abs (in.b - Y) < HALF_MAX * Y)
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|         out.b = (in.b - Y) / Y;
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|         else
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|         out.b = 0;
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|     }
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| 
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|     if (aIsValid)
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|         out.a = in.a;
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|     else
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|         out.a = 1;
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|     }
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| }
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| 
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| 
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| void
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| decimateChromaHoriz (int n,
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|              const Rgba ycaIn[/*n+N-1*/],
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|              Rgba ycaOut[/*n*/])
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| {
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|     #ifdef DEBUG
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|     assert (ycaIn != ycaOut);
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|     #endif
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| 
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|     int begin = N2;
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|     int end = begin + n;
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| 
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|     for (int i = begin, j = 0; i < end; ++i, ++j)
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|     {
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|     if ((j & 1) == 0)
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|     {
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|         ycaOut[j].r = ycaIn[i - 13].r *  0.001064f +
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|               ycaIn[i - 11].r * -0.003771f +
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|               ycaIn[i -  9].r *  0.009801f +
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|               ycaIn[i -  7].r * -0.021586f +
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|               ycaIn[i -  5].r *  0.043978f +
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|               ycaIn[i -  3].r * -0.093067f +
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|               ycaIn[i -  1].r *  0.313659f +
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|               ycaIn[i     ].r *  0.499846f +
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|               ycaIn[i +  1].r *  0.313659f +
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|               ycaIn[i +  3].r * -0.093067f +
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|               ycaIn[i +  5].r *  0.043978f +
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|               ycaIn[i +  7].r * -0.021586f +
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|               ycaIn[i +  9].r *  0.009801f +
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|               ycaIn[i + 11].r * -0.003771f +
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|               ycaIn[i + 13].r *  0.001064f;
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| 
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|         ycaOut[j].b = ycaIn[i - 13].b *  0.001064f +
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|               ycaIn[i - 11].b * -0.003771f +
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|               ycaIn[i -  9].b *  0.009801f +
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|               ycaIn[i -  7].b * -0.021586f +
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|               ycaIn[i -  5].b *  0.043978f +
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|               ycaIn[i -  3].b * -0.093067f +
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|               ycaIn[i -  1].b *  0.313659f +
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|               ycaIn[i     ].b *  0.499846f +
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|               ycaIn[i +  1].b *  0.313659f +
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|               ycaIn[i +  3].b * -0.093067f +
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|               ycaIn[i +  5].b *  0.043978f +
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|               ycaIn[i +  7].b * -0.021586f +
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|               ycaIn[i +  9].b *  0.009801f +
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|               ycaIn[i + 11].b * -0.003771f +
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|               ycaIn[i + 13].b *  0.001064f;
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|     }
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| 
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|     ycaOut[j].g = ycaIn[i].g;
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|     ycaOut[j].a = ycaIn[i].a;
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|     }
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| }
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| 
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| 
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| void
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| decimateChromaVert (int n,
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|             const Rgba * const ycaIn[N],
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|             Rgba ycaOut[/*n*/])
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| {
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|     for (int i = 0; i < n; ++i)
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|     {
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|     if ((i & 1) == 0)
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|     {
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|         ycaOut[i].r = ycaIn[ 0][i].r *  0.001064f +
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|               ycaIn[ 2][i].r * -0.003771f +
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|               ycaIn[ 4][i].r *  0.009801f +
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|               ycaIn[ 6][i].r * -0.021586f +
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|               ycaIn[ 8][i].r *  0.043978f +
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|               ycaIn[10][i].r * -0.093067f +
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|               ycaIn[12][i].r *  0.313659f +
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|               ycaIn[13][i].r *  0.499846f +
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|               ycaIn[14][i].r *  0.313659f +
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|               ycaIn[16][i].r * -0.093067f +
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|               ycaIn[18][i].r *  0.043978f +
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|               ycaIn[20][i].r * -0.021586f +
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|               ycaIn[22][i].r *  0.009801f +
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|               ycaIn[24][i].r * -0.003771f +
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|               ycaIn[26][i].r *  0.001064f;
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| 
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|         ycaOut[i].b = ycaIn[ 0][i].b *  0.001064f +
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|               ycaIn[ 2][i].b * -0.003771f +
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|               ycaIn[ 4][i].b *  0.009801f +
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|               ycaIn[ 6][i].b * -0.021586f +
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|               ycaIn[ 8][i].b *  0.043978f +
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|               ycaIn[10][i].b * -0.093067f +
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|               ycaIn[12][i].b *  0.313659f +
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|               ycaIn[13][i].b *  0.499846f +
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|               ycaIn[14][i].b *  0.313659f +
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|               ycaIn[16][i].b * -0.093067f +
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|               ycaIn[18][i].b *  0.043978f +
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|               ycaIn[20][i].b * -0.021586f +
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|               ycaIn[22][i].b *  0.009801f +
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|               ycaIn[24][i].b * -0.003771f +
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|               ycaIn[26][i].b *  0.001064f;
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|     }
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| 
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|     ycaOut[i].g = ycaIn[13][i].g;
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|     ycaOut[i].a = ycaIn[13][i].a;
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|     }
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| }
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| 
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| 
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| void
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| roundYCA (int n,
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|       unsigned int roundY,
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|       unsigned int roundC,
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|       const Rgba ycaIn[/*n*/],
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|       Rgba ycaOut[/*n*/])
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| {
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|     for (int i = 0; i < n; ++i)
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|     {
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|     ycaOut[i].g = ycaIn[i].g.round (roundY);
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|     ycaOut[i].a = ycaIn[i].a;
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| 
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|     if ((i & 1) == 0)
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|     {
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|         ycaOut[i].r = ycaIn[i].r.round (roundC);
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|         ycaOut[i].b = ycaIn[i].b.round (roundC);
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|     }
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|     }
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| }
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| 
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| 
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| void
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| reconstructChromaHoriz (int n,
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|             const Rgba ycaIn[/*n+N-1*/],
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|             Rgba ycaOut[/*n*/])
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| {
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|     #ifdef DEBUG
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|     assert (ycaIn != ycaOut);
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|     #endif
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| 
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|     int begin = N2;
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|     int end = begin + n;
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| 
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|     for (int i = begin, j = 0; i < end; ++i, ++j)
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|     {
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|     if (j & 1)
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|     {
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|         ycaOut[j].r = ycaIn[i - 13].r *  0.002128f +
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|               ycaIn[i - 11].r * -0.007540f +
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|               ycaIn[i -  9].r *  0.019597f +
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|               ycaIn[i -  7].r * -0.043159f +
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|               ycaIn[i -  5].r *  0.087929f +
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|               ycaIn[i -  3].r * -0.186077f +
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|               ycaIn[i -  1].r *  0.627123f +
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|               ycaIn[i +  1].r *  0.627123f +
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|               ycaIn[i +  3].r * -0.186077f +
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|               ycaIn[i +  5].r *  0.087929f +
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|               ycaIn[i +  7].r * -0.043159f +
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|               ycaIn[i +  9].r *  0.019597f +
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|               ycaIn[i + 11].r * -0.007540f +
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|               ycaIn[i + 13].r *  0.002128f;
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| 
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|         ycaOut[j].b = ycaIn[i - 13].b *  0.002128f +
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|               ycaIn[i - 11].b * -0.007540f +
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|               ycaIn[i -  9].b *  0.019597f +
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|               ycaIn[i -  7].b * -0.043159f +
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|               ycaIn[i -  5].b *  0.087929f +
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|               ycaIn[i -  3].b * -0.186077f +
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|               ycaIn[i -  1].b *  0.627123f +
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|               ycaIn[i +  1].b *  0.627123f +
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|               ycaIn[i +  3].b * -0.186077f +
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|               ycaIn[i +  5].b *  0.087929f +
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|               ycaIn[i +  7].b * -0.043159f +
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|               ycaIn[i +  9].b *  0.019597f +
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|               ycaIn[i + 11].b * -0.007540f +
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|               ycaIn[i + 13].b *  0.002128f;
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|     }
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|     else
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|     {
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|         ycaOut[j].r = ycaIn[i].r;
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|         ycaOut[j].b = ycaIn[i].b;
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|     }
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| 
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|     ycaOut[j].g = ycaIn[i].g;
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|     ycaOut[j].a = ycaIn[i].a;
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|     }
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| }
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| 
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| 
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| void
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| reconstructChromaVert (int n,
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|                const Rgba * const ycaIn[N],
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|                Rgba ycaOut[/*n*/])
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| {
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|     for (int i = 0; i < n; ++i)
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|     {
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|     ycaOut[i].r = ycaIn[ 0][i].r *  0.002128f +
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|               ycaIn[ 2][i].r * -0.007540f +
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|               ycaIn[ 4][i].r *  0.019597f +
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|               ycaIn[ 6][i].r * -0.043159f +
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|               ycaIn[ 8][i].r *  0.087929f +
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|               ycaIn[10][i].r * -0.186077f +
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|               ycaIn[12][i].r *  0.627123f +
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|               ycaIn[14][i].r *  0.627123f +
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|               ycaIn[16][i].r * -0.186077f +
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|               ycaIn[18][i].r *  0.087929f +
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|               ycaIn[20][i].r * -0.043159f +
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|               ycaIn[22][i].r *  0.019597f +
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|               ycaIn[24][i].r * -0.007540f +
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|               ycaIn[26][i].r *  0.002128f;
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| 
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|     ycaOut[i].b = ycaIn[ 0][i].b *  0.002128f +
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|               ycaIn[ 2][i].b * -0.007540f +
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|               ycaIn[ 4][i].b *  0.019597f +
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|               ycaIn[ 6][i].b * -0.043159f +
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|               ycaIn[ 8][i].b *  0.087929f +
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|               ycaIn[10][i].b * -0.186077f +
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|               ycaIn[12][i].b *  0.627123f +
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|               ycaIn[14][i].b *  0.627123f +
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|               ycaIn[16][i].b * -0.186077f +
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|               ycaIn[18][i].b *  0.087929f +
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|               ycaIn[20][i].b * -0.043159f +
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|               ycaIn[22][i].b *  0.019597f +
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|               ycaIn[24][i].b * -0.007540f +
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|               ycaIn[26][i].b *  0.002128f;
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| 
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|     ycaOut[i].g = ycaIn[13][i].g;
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|     ycaOut[i].a = ycaIn[13][i].a;
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|     }
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| }
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| 
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| 
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| void
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| YCAtoRGBA (const Imath::V3f &yw,
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|        int n,
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|        const Rgba ycaIn[/*n*/],
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|        Rgba rgbaOut[/*n*/])
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| {
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|     for (int i = 0; i < n; ++i)
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|     {
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|     const Rgba &in = ycaIn[i];
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|     Rgba &out = rgbaOut[i];
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| 
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|     if (in.r == 0 && in.b == 0)
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|     {
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|         //
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|         // Special case -- both chroma channels are 0.  To avoid
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|         // rounding errors, we explicitly set the output R, G and B
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|         // channels equal to the input luminance.
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|         //
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|         // The special cases here and in RGBAtoYCA() ensure that
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|         // converting black-and white images from RGBA to YCA and
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|         // back is lossless.
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|         //
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| 
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|         out.r = in.g;
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|         out.g = in.g;
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|         out.b = in.g;
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|         out.a = in.a;
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|     }
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|     else
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|     {
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|         float Y =  in.g;
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|         float r = (in.r + 1) * Y;
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|         float b = (in.b + 1) * Y;
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|         float g = (Y - r * yw.x - b * yw.z) / yw.y;
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| 
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|         out.r = r;
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|         out.g = g;
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|         out.b = b;
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|         out.a = in.a;
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|     }
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|     }
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| }
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| 
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| 
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| namespace {
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| 
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| inline float
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| saturation (const Rgba &in)
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| {
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|     float rgbMax = max (in.r, max (in.g, in.b));
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|     float rgbMin = min (in.r, min (in.g, in.b));
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| 
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|     if (rgbMax > 0)
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|     return 1 - rgbMin / rgbMax;
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|     else
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|     return 0;
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| }
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| 
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| 
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| void
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| desaturate (const Rgba &in, float f, const V3f &yw, Rgba &out)
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| {
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|     float rgbMax = max (in.r, max (in.g, in.b));
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| 
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|     out.r = max (float (rgbMax - (rgbMax - in.r) * f), 0.0f);
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|     out.g = max (float (rgbMax - (rgbMax - in.g) * f), 0.0f);
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|     out.b = max (float (rgbMax - (rgbMax - in.b) * f), 0.0f);
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|     out.a = in.a;
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| 
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|     float Yin  = in.r  * yw.x + in.g  * yw.y + in.b  * yw.z;
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|     float Yout = out.r * yw.x + out.g * yw.y + out.b * yw.z;
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| 
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|     if (Yout > 0)
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|     {
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|     out.r *= Yin / Yout;
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|     out.g *= Yin / Yout;
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|     out.b *= Yin / Yout;
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|     }
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| }
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| 
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| } // namespace
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| 
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| 
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| void
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| fixSaturation (const Imath::V3f &yw,
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|            int n,
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|            const Rgba * const rgbaIn[3],
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|            Rgba rgbaOut[/*n*/])
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| {
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|     float neighborA2 = saturation (rgbaIn[0][0]);
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|     float neighborA1 = neighborA2;
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| 
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|     float neighborB2 = saturation (rgbaIn[2][0]);
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|     float neighborB1 = neighborB2;
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| 
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|     for (int i = 0; i < n; ++i)
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|     {
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|     float neighborA0 = neighborA1;
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|     neighborA1 = neighborA2;
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| 
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|     float neighborB0 = neighborB1;
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|     neighborB1 = neighborB2;
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| 
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|     if (i < n - 1)
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|     {
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|         neighborA2 = saturation (rgbaIn[0][i + 1]);
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|         neighborB2 = saturation (rgbaIn[2][i + 1]);
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|     }
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| 
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|     //
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|     // A0       A1       A2
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|     //      rgbaOut[i]
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|     // B0       B1       B2
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|     //
 | |
| 
 | |
|     float sMean = min (1.0f, 0.25f * (neighborA0 + neighborA2 +
 | |
|                       neighborB0 + neighborB2));
 | |
| 
 | |
|     const Rgba &in  = rgbaIn[1][i];
 | |
|     Rgba &out = rgbaOut[i];
 | |
| 
 | |
|     float s = saturation (in);
 | |
| 
 | |
|     if (s > sMean)
 | |
|     {
 | |
|         float sMax = min (1.0f, 1 - (1 - sMean) * 0.25f);
 | |
| 
 | |
|         if (s > sMax)
 | |
|         {
 | |
|         desaturate (in, sMax / s, yw, out);
 | |
|         continue;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     out = in;
 | |
|     }
 | |
| }
 | |
| 
 | |
| } // namespace RgbaYca
 | |
| } // namespace Imf
 | 
