105 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| 
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| #ifndef INCLUDED_IMF_CONVERT_H
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| #define INCLUDED_IMF_CONVERT_H
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	Routines for converting between pixel data types,
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| //	with well-defined behavior for exceptional cases,
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| //	without depending on how hardware and operating
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| //	system handle integer overflows and floating-point
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| //	exceptions.
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include "half.h"
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| 
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| 
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| namespace Imf {
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| 
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| //---------------------------------------------------------
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| // Conversion from half or float to unsigned int:
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| //
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| //	input			result
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| //	---------------------------------------------------
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| //
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| //	finite, >= 0		input, cast to unsigned int
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| //				(rounds towards zero)
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| //
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| //	finite, < 0		0
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| //
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| //	NaN			0
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| //
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| //	+infinity		UINT_MAX
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| //
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| //	-infinity		0
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| //
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| //---------------------------------------------------------
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| 
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| unsigned int	halfToUint (half h);
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| unsigned int	floatToUint (float f);
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| 
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| 
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| //---------------------------------------------------------
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| // Conversion from unsigned int or float to half:
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| //
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| // 	input			result
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| //	---------------------------------------------------
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| //
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| // 	finite,			closest possible half
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| // 	magnitude <= HALF_MAX
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| //
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| // 	finite, > HALF_MAX	+infinity
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| //
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| // 	finite, < -HALF_MAX	-infinity
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| //
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| // 	NaN			NaN
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| //
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| // 	+infinity		+infinity
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| //
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| // 	-infinity		-infinity
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| //
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| //---------------------------------------------------------
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| 
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| half		uintToHalf (unsigned int ui);
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| half		floatToHalf (float f);
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| 
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| 
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| } // namespace Imf
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| 
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| #endif
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