Conflicts: modules/core/include/opencv2/core/cuda.hpp modules/cudacodec/src/thread.cpp modules/cudacodec/src/thread.hpp modules/superres/perf/perf_superres.cpp modules/superres/src/btv_l1_cuda.cpp modules/superres/src/optical_flow.cpp modules/videostab/src/global_motion.cpp modules/videostab/src/inpainting.cpp samples/cpp/stitching_detailed.cpp samples/cpp/videostab.cpp samples/gpu/stereo_multi.cpp
		
			
				
	
	
		
			500 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			500 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// This sample demonstrates working on one piece of data using two GPUs.
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// It splits input into two parts and processes them separately on different GPUs.
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#ifdef WIN32
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    #define NOMINMAX
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    #include <windows.h>
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#else
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    #include <pthread.h>
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    #include <unistd.h>
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#endif
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#include <iostream>
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#include <iomanip>
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#include "opencv2/core.hpp"
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#include "opencv2/highgui.hpp"
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#include "opencv2/imgproc.hpp"
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#include "opencv2/contrib.hpp"
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#include "opencv2/cudastereo.hpp"
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using namespace std;
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using namespace cv;
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using namespace cv::cuda;
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///////////////////////////////////////////////////////////
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// Thread
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// OS-specific wrappers for multi-threading
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#ifdef WIN32
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class Thread
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{
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    struct UserData
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    {
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        void (*func)(void* userData);
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        void* param;
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    };
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    static DWORD WINAPI WinThreadFunction(LPVOID lpParam)
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    {
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        UserData* userData = static_cast<UserData*>(lpParam);
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        userData->func(userData->param);
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        return 0;
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    }
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    UserData userData_;
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    HANDLE thread_;
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    DWORD threadId_;
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public:
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    Thread(void (*func)(void* userData), void* userData)
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    {
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        userData_.func = func;
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        userData_.param = userData;
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        thread_ = CreateThread(
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            NULL,                   // default security attributes
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            0,                      // use default stack size
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            WinThreadFunction,      // thread function name
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            &userData_,             // argument to thread function
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            0,                      // use default creation flags
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            &threadId_);            // returns the thread identifier
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    }
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    ~Thread()
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    {
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        CloseHandle(thread_);
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    }
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    void wait()
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    {
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        WaitForSingleObject(thread_, INFINITE);
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    }
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};
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#else
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class Thread
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{
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    struct UserData
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    {
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        void (*func)(void* userData);
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        void* param;
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    };
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    static void* PThreadFunction(void* lpParam)
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    {
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        UserData* userData = static_cast<UserData*>(lpParam);
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        userData->func(userData->param);
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        return 0;
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    }
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    pthread_t thread_;
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    UserData userData_;
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public:
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    Thread(void (*func)(void* userData), void* userData)
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    {
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        userData_.func = func;
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        userData_.param = userData;
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        pthread_create(&thread_, NULL, PThreadFunction, &userData_);
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    }
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    ~Thread()
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    {
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        pthread_detach(thread_);
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    }
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    void wait()
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    {
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        pthread_join(thread_, NULL);
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    }
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};
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#endif
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///////////////////////////////////////////////////////////
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// StereoSingleGpu
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// Run Stereo algorithm on single GPU
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class StereoSingleGpu
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{
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public:
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    explicit StereoSingleGpu(int deviceId = 0);
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    ~StereoSingleGpu();
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    void compute(const Mat& leftFrame, const Mat& rightFrame, Mat& disparity);
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private:
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    int deviceId_;
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    GpuMat d_leftFrame;
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    GpuMat d_rightFrame;
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    GpuMat d_disparity;
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    Ptr<cuda::StereoBM> d_alg;
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};
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StereoSingleGpu::StereoSingleGpu(int deviceId) : deviceId_(deviceId)
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{
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    cuda::setDevice(deviceId_);
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    d_alg = cuda::createStereoBM(256);
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}
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StereoSingleGpu::~StereoSingleGpu()
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{
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    cuda::setDevice(deviceId_);
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    d_leftFrame.release();
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    d_rightFrame.release();
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    d_disparity.release();
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    d_alg.release();
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}
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void StereoSingleGpu::compute(const Mat& leftFrame, const Mat& rightFrame, Mat& disparity)
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{
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    cuda::setDevice(deviceId_);
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    d_leftFrame.upload(leftFrame);
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    d_rightFrame.upload(rightFrame);
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    d_alg->compute(d_leftFrame, d_rightFrame, d_disparity);
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    d_disparity.download(disparity);
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}
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///////////////////////////////////////////////////////////
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// StereoMultiGpuThread
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// Run Stereo algorithm on two GPUs using different host threads
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class StereoMultiGpuThread
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{
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public:
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    StereoMultiGpuThread();
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    ~StereoMultiGpuThread();
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    void compute(const Mat& leftFrame, const Mat& rightFrame, Mat& disparity);
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private:
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    GpuMat d_leftFrames[2];
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    GpuMat d_rightFrames[2];
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    GpuMat d_disparities[2];
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    Ptr<cuda::StereoBM> d_algs[2];
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    struct StereoLaunchData
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    {
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        int deviceId;
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        Mat leftFrame;
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        Mat rightFrame;
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        Mat disparity;
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        GpuMat* d_leftFrame;
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        GpuMat* d_rightFrame;
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        GpuMat* d_disparity;
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        Ptr<cuda::StereoBM> d_alg;
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    };
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    static void launchGpuStereoAlg(void* userData);
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};
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StereoMultiGpuThread::StereoMultiGpuThread()
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{
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    cuda::setDevice(0);
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    d_algs[0] = cuda::createStereoBM(256);
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    cuda::setDevice(1);
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    d_algs[1] = cuda::createStereoBM(256);
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}
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StereoMultiGpuThread::~StereoMultiGpuThread()
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{
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    cuda::setDevice(0);
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    d_leftFrames[0].release();
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    d_rightFrames[0].release();
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    d_disparities[0].release();
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    d_algs[0].release();
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    cuda::setDevice(1);
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    d_leftFrames[1].release();
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    d_rightFrames[1].release();
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    d_disparities[1].release();
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    d_algs[1].release();
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}
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void StereoMultiGpuThread::compute(const Mat& leftFrame, const Mat& rightFrame, Mat& disparity)
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{
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    disparity.create(leftFrame.size(), CV_8UC1);
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    // Split input data onto two parts for each GPUs.
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    // We add small border for each part,
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    // because original algorithm doesn't calculate disparity on image borders.
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    // With such padding we will get output in the middle of final result.
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    StereoLaunchData launchDatas[2];
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    launchDatas[0].deviceId = 0;
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    launchDatas[0].leftFrame = leftFrame.rowRange(0, leftFrame.rows / 2 + 32);
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    launchDatas[0].rightFrame = rightFrame.rowRange(0, rightFrame.rows / 2 + 32);
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    launchDatas[0].disparity = disparity.rowRange(0, leftFrame.rows / 2);
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    launchDatas[0].d_leftFrame = &d_leftFrames[0];
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    launchDatas[0].d_rightFrame = &d_rightFrames[0];
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    launchDatas[0].d_disparity = &d_disparities[0];
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    launchDatas[0].d_alg = d_algs[0];
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    launchDatas[1].deviceId = 1;
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    launchDatas[1].leftFrame = leftFrame.rowRange(leftFrame.rows / 2 - 32, leftFrame.rows);
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    launchDatas[1].rightFrame = rightFrame.rowRange(leftFrame.rows / 2 - 32, leftFrame.rows);
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    launchDatas[1].disparity = disparity.rowRange(leftFrame.rows / 2, leftFrame.rows);
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    launchDatas[1].d_leftFrame = &d_leftFrames[1];
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    launchDatas[1].d_rightFrame = &d_rightFrames[1];
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    launchDatas[1].d_disparity = &d_disparities[1];
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    launchDatas[1].d_alg = d_algs[1];
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    Thread thread0(launchGpuStereoAlg, &launchDatas[0]);
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    Thread thread1(launchGpuStereoAlg, &launchDatas[1]);
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    thread0.wait();
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    thread1.wait();
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}
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void StereoMultiGpuThread::launchGpuStereoAlg(void* userData)
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{
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    StereoLaunchData* data = static_cast<StereoLaunchData*>(userData);
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    cuda::setDevice(data->deviceId);
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    data->d_leftFrame->upload(data->leftFrame);
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    data->d_rightFrame->upload(data->rightFrame);
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    data->d_alg->compute(*data->d_leftFrame, *data->d_rightFrame, *data->d_disparity);
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    if (data->deviceId == 0)
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        data->d_disparity->rowRange(0, data->d_disparity->rows - 32).download(data->disparity);
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    else
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        data->d_disparity->rowRange(32, data->d_disparity->rows).download(data->disparity);
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}
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///////////////////////////////////////////////////////////
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// StereoMultiGpuStream
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// Run Stereo algorithm on two GPUs from single host thread using async API
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class StereoMultiGpuStream
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{
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public:
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    StereoMultiGpuStream();
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    ~StereoMultiGpuStream();
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    void compute(const CudaMem& leftFrame, const CudaMem& rightFrame, CudaMem& disparity);
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private:
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    GpuMat d_leftFrames[2];
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    GpuMat d_rightFrames[2];
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    GpuMat d_disparities[2];
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    Ptr<cuda::StereoBM> d_algs[2];
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    Ptr<Stream> streams[2];
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};
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StereoMultiGpuStream::StereoMultiGpuStream()
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{
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    cuda::setDevice(0);
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    d_algs[0] = cuda::createStereoBM(256);
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    streams[0] = makePtr<Stream>();
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    cuda::setDevice(1);
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    d_algs[1] = cuda::createStereoBM(256);
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    streams[1] = makePtr<Stream>();
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}
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StereoMultiGpuStream::~StereoMultiGpuStream()
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{
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    cuda::setDevice(0);
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    d_leftFrames[0].release();
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    d_rightFrames[0].release();
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    d_disparities[0].release();
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    d_algs[0].release();
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    streams[0].release();
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    cuda::setDevice(1);
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    d_leftFrames[1].release();
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    d_rightFrames[1].release();
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    d_disparities[1].release();
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    d_algs[1].release();
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    streams[1].release();
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}
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void StereoMultiGpuStream::compute(const CudaMem& leftFrame, const CudaMem& rightFrame, CudaMem& disparity)
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{
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    disparity.create(leftFrame.size(), CV_8UC1);
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    // Split input data onto two parts for each GPUs.
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    // We add small border for each part,
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    // because original algorithm doesn't calculate disparity on image borders.
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    // With such padding we will get output in the middle of final result.
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    Mat leftFrameHdr = leftFrame.createMatHeader();
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    Mat rightFrameHdr = rightFrame.createMatHeader();
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    Mat disparityHdr = disparity.createMatHeader();
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    Mat disparityPart0 = disparityHdr.rowRange(0, leftFrame.rows / 2);
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    Mat disparityPart1 = disparityHdr.rowRange(leftFrame.rows / 2, leftFrame.rows);
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    cuda::setDevice(0);
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    d_leftFrames[0].upload(leftFrameHdr.rowRange(0, leftFrame.rows / 2 + 32), *streams[0]);
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    d_rightFrames[0].upload(rightFrameHdr.rowRange(0, leftFrame.rows / 2 + 32), *streams[0]);
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    d_algs[0]->compute(d_leftFrames[0], d_rightFrames[0], d_disparities[0], *streams[0]);
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    d_disparities[0].rowRange(0, leftFrame.rows / 2).download(disparityPart0, *streams[0]);
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    cuda::setDevice(1);
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    d_leftFrames[1].upload(leftFrameHdr.rowRange(leftFrame.rows / 2 - 32, leftFrame.rows), *streams[1]);
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    d_rightFrames[1].upload(rightFrameHdr.rowRange(leftFrame.rows / 2 - 32, leftFrame.rows), *streams[1]);
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    d_algs[1]->compute(d_leftFrames[1], d_rightFrames[1], d_disparities[1], *streams[1]);
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    d_disparities[1].rowRange(32, d_disparities[1].rows).download(disparityPart1, *streams[1]);
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    cuda::setDevice(0);
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    streams[0]->waitForCompletion();
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    cuda::setDevice(1);
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    streams[1]->waitForCompletion();
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}
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///////////////////////////////////////////////////////////
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// main
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int main(int argc, char** argv)
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{
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    if (argc != 3)
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    {
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        cerr << "Usage: stereo_multi_gpu <left_video> <right_video>" << endl;
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        return -1;
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    }
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    const int numDevices = getCudaEnabledDeviceCount();
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    if (numDevices != 2)
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    {
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        cerr << "Two GPUs are required" << endl;
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        return -1;
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    }
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    for (int i = 0; i < numDevices; ++i)
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    {
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        DeviceInfo devInfo(i);
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        if (!devInfo.isCompatible())
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        {
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            cerr << "CUDA module was't built for GPU #" << i << " ("
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                 << devInfo.name() << ", CC " << devInfo.majorVersion()
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                 << devInfo.minorVersion() << endl;
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            return -1;
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        }
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        printShortCudaDeviceInfo(i);
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    }
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    VideoCapture leftVideo(argv[1]);
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    VideoCapture rightVideo(argv[2]);
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    if (!leftVideo.isOpened())
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    {
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         cerr << "Can't open " << argv[1] << " video file" << endl;
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         return -1;
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    }
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    if (!rightVideo.isOpened())
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    {
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         cerr << "Can't open " << argv[2] << " video file" << endl;
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         return -1;
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    }
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    cout << endl;
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    cout << "This sample demonstrates working on one piece of data using two GPUs." << endl;
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    cout << "It splits input into two parts and processes them separately on different GPUs." << endl;
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    cout << endl;
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    Mat leftFrame, rightFrame;
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    CudaMem leftGrayFrame, rightGrayFrame;
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    StereoSingleGpu gpu0Alg(0);
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    StereoSingleGpu gpu1Alg(1);
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    StereoMultiGpuThread multiThreadAlg;
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    StereoMultiGpuStream multiStreamAlg;
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    Mat disparityGpu0;
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    Mat disparityGpu1;
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    Mat disparityMultiThread;
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    CudaMem disparityMultiStream;
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    Mat disparityGpu0Show;
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    Mat disparityGpu1Show;
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    Mat disparityMultiThreadShow;
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    Mat disparityMultiStreamShow;
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    TickMeter tm;
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    cout << "-------------------------------------------------------------------" << endl;
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    cout << "| Frame | GPU 0 ms | GPU 1 ms | Multi Thread ms | Multi Stream ms |" << endl;
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    cout << "-------------------------------------------------------------------" << endl;
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    for (int i = 0;; ++i)
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    {
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        leftVideo >> leftFrame;
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        rightVideo >> rightFrame;
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        if (leftFrame.empty() || rightFrame.empty())
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            break;
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        if (leftFrame.size() != rightFrame.size())
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        {
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            cerr << "Frames have different sizes" << endl;
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            return -1;
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        }
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        leftGrayFrame.create(leftFrame.size(), CV_8UC1);
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        rightGrayFrame.create(leftFrame.size(), CV_8UC1);
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        cvtColor(leftFrame, leftGrayFrame.createMatHeader(), COLOR_BGR2GRAY);
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        cvtColor(rightFrame, rightGrayFrame.createMatHeader(), COLOR_BGR2GRAY);
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        tm.reset(); tm.start();
 | 
						|
        gpu0Alg.compute(leftGrayFrame.createMatHeader(), rightGrayFrame.createMatHeader(),
 | 
						|
                        disparityGpu0);
 | 
						|
        tm.stop();
 | 
						|
 | 
						|
        const double gpu0Time = tm.getTimeMilli();
 | 
						|
 | 
						|
        tm.reset(); tm.start();
 | 
						|
        gpu1Alg.compute(leftGrayFrame.createMatHeader(), rightGrayFrame.createMatHeader(),
 | 
						|
                        disparityGpu1);
 | 
						|
        tm.stop();
 | 
						|
 | 
						|
        const double gpu1Time = tm.getTimeMilli();
 | 
						|
 | 
						|
        tm.reset(); tm.start();
 | 
						|
        multiThreadAlg.compute(leftGrayFrame.createMatHeader(), rightGrayFrame.createMatHeader(),
 | 
						|
                               disparityMultiThread);
 | 
						|
        tm.stop();
 | 
						|
 | 
						|
        const double multiThreadTime = tm.getTimeMilli();
 | 
						|
 | 
						|
        tm.reset(); tm.start();
 | 
						|
        multiStreamAlg.compute(leftGrayFrame, rightGrayFrame, disparityMultiStream);
 | 
						|
        tm.stop();
 | 
						|
 | 
						|
        const double multiStreamTime = tm.getTimeMilli();
 | 
						|
 | 
						|
        cout << "| " << setw(5) << i << " | "
 | 
						|
             << setw(8) << setprecision(1) << fixed << gpu0Time << " | "
 | 
						|
             << setw(8) << setprecision(1) << fixed << gpu1Time << " | "
 | 
						|
             << setw(15) << setprecision(1) << fixed << multiThreadTime << " | "
 | 
						|
             << setw(15) << setprecision(1) << fixed << multiStreamTime << " |" << endl;
 | 
						|
 | 
						|
        resize(disparityGpu0, disparityGpu0Show, Size(1024, 768), 0, 0, INTER_AREA);
 | 
						|
        resize(disparityGpu1, disparityGpu1Show, Size(1024, 768), 0, 0, INTER_AREA);
 | 
						|
        resize(disparityMultiThread, disparityMultiThreadShow, Size(1024, 768), 0, 0, INTER_AREA);
 | 
						|
        resize(disparityMultiStream.createMatHeader(), disparityMultiStreamShow, Size(1024, 768), 0, 0, INTER_AREA);
 | 
						|
 | 
						|
        imshow("disparityGpu0", disparityGpu0Show);
 | 
						|
        imshow("disparityGpu1", disparityGpu1Show);
 | 
						|
        imshow("disparityMultiThread", disparityMultiThreadShow);
 | 
						|
        imshow("disparityMultiStream", disparityMultiStreamShow);
 | 
						|
 | 
						|
        const int key = waitKey(30) & 0xff;
 | 
						|
        if (key == 27)
 | 
						|
            break;
 | 
						|
    }
 | 
						|
 | 
						|
    cout << "-------------------------------------------------------------------" << endl;
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 |