480 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			480 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// *       Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// *       Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// *       Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_TILED_RGBA_FILE_H
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#define INCLUDED_IMF_TILED_RGBA_FILE_H
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//-----------------------------------------------------------------------------
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//
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//	Simplified RGBA image I/O for tiled files
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//
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//	class TiledRgbaOutputFile
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//	class TiledRgbaInputFile
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//
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//-----------------------------------------------------------------------------
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#include <ImfHeader.h>
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#include <ImfFrameBuffer.h>
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#include "ImathVec.h"
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#include "ImathBox.h"
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#include "half.h"
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#include <ImfTileDescription.h>
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#include <ImfRgba.h>
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#include <ImfThreading.h>
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#include <string>
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namespace Imf {
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class TiledOutputFile;
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class TiledInputFile;
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struct PreviewRgba;
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//
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// Tiled RGBA output file.
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//
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class TiledRgbaOutputFile
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{
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  public:
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    //---------------------------------------------------
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    // Constructor -- rgbaChannels, tileXSize, tileYSize,
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    // levelMode, and levelRoundingMode overwrite the
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    // channel list and tile description attribute in the
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    // header that is passed as an argument to the
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    // constructor.
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    //---------------------------------------------------
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    TiledRgbaOutputFile (const char name[],
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             const Header &header,
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             RgbaChannels rgbaChannels,
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             int tileXSize,
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             int tileYSize,
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             LevelMode mode,
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             LevelRoundingMode rmode = ROUND_DOWN,
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                         int numThreads = globalThreadCount ());
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    //---------------------------------------------------
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    // Constructor -- like the previous one, but the new
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    // TiledRgbaOutputFile is attached to a file that has
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    // already been opened by the caller.  Destroying
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    // TiledRgbaOutputFileObjects constructed with this
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    // constructor does not automatically close the
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    // corresponding files.
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    //---------------------------------------------------
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    TiledRgbaOutputFile (OStream &os,
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             const Header &header,
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             RgbaChannels rgbaChannels,
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             int tileXSize,
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             int tileYSize,
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             LevelMode mode,
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             LevelRoundingMode rmode = ROUND_DOWN,
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                         int numThreads = globalThreadCount ());
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    //------------------------------------------------------
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    // Constructor -- header data are explicitly specified
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    // as function call arguments (an empty dataWindow means
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    // "same as displayWindow")
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    //------------------------------------------------------
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    TiledRgbaOutputFile (const char name[],
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             int tileXSize,
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             int tileYSize,
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             LevelMode mode,
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             LevelRoundingMode rmode,
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             const Imath::Box2i &displayWindow,
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             const Imath::Box2i &dataWindow = Imath::Box2i(),
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             RgbaChannels rgbaChannels = WRITE_RGBA,
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             float pixelAspectRatio = 1,
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             const Imath::V2f screenWindowCenter =
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                            Imath::V2f (0, 0),
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             float screenWindowWidth = 1,
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             LineOrder lineOrder = INCREASING_Y,
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             Compression compression = ZIP_COMPRESSION,
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                         int numThreads = globalThreadCount ());
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    //-----------------------------------------------
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    // Constructor -- like the previous one, but both
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    // the display window and the data window are
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    // Box2i (V2i (0, 0), V2i (width - 1, height -1))
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    //-----------------------------------------------
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    TiledRgbaOutputFile (const char name[],
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             int width,
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             int height,
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             int tileXSize,
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             int tileYSize,
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             LevelMode mode,
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             LevelRoundingMode rmode = ROUND_DOWN,
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             RgbaChannels rgbaChannels = WRITE_RGBA,
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             float pixelAspectRatio = 1,
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             const Imath::V2f screenWindowCenter =
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                            Imath::V2f (0, 0),
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             float screenWindowWidth = 1,
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             LineOrder lineOrder = INCREASING_Y,
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             Compression compression = ZIP_COMPRESSION,
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                         int numThreads = globalThreadCount ());
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    virtual ~TiledRgbaOutputFile ();
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    //------------------------------------------------
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    // Define a frame buffer as the pixel data source:
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    // Pixel (x, y) is at address
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    //
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    //  base + x * xStride + y * yStride
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    //
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    //------------------------------------------------
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    void		setFrameBuffer (const Rgba *base,
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                    size_t xStride,
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                    size_t yStride);
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    //--------------------------
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    // Access to the file header
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    //--------------------------
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    const Header &		header () const;
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    const FrameBuffer &		frameBuffer () const;
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    const Imath::Box2i &	displayWindow () const;
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    const Imath::Box2i &	dataWindow () const;
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    float			pixelAspectRatio () const;
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    const Imath::V2f		screenWindowCenter () const;
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    float			screenWindowWidth () const;
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    LineOrder			lineOrder () const;
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    Compression			compression () const;
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    RgbaChannels		channels () const;
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    //----------------------------------------------------
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    // Utility functions (same as in Imf::TiledOutputFile)
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    //----------------------------------------------------
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    unsigned int	tileXSize () const;
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    unsigned int	tileYSize () const;
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    LevelMode		levelMode () const;
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    LevelRoundingMode	levelRoundingMode () const;
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    int			numLevels () const;
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    int			numXLevels () const;
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    int			numYLevels () const;
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    bool		isValidLevel (int lx, int ly) const;
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    int			levelWidth  (int lx) const;
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    int			levelHeight (int ly) const;
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    int			numXTiles (int lx = 0) const;
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    int			numYTiles (int ly = 0) const;
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    Imath::Box2i	dataWindowForLevel (int l = 0) const;
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    Imath::Box2i	dataWindowForLevel (int lx, int ly) const;
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    Imath::Box2i	dataWindowForTile (int dx, int dy,
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                       int l = 0) const;
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    Imath::Box2i	dataWindowForTile (int dx, int dy,
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                       int lx, int ly) const;
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    //------------------------------------------------------------------
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    // Write pixel data:
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    //
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    // writeTile(dx, dy, lx, ly) writes the tile with tile
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    // coordinates (dx, dy), and level number (lx, ly) to
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    // the file.
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    //
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    //   dx must lie in the interval [0, numXTiles(lx)-1]
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    //   dy must lie in the interval [0, numYTiles(ly)-1]
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    //
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    //   lx must lie in the interval [0, numXLevels()-1]
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    //   ly must lie in the inverval [0, numYLevels()-1]
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    //
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    // writeTile(dx, dy, level) is a convenience function
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    // used for ONE_LEVEL and MIPMAP_LEVEL files.  It calls
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    // writeTile(dx, dy, level, level).
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    //
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    // The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow
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    // writing multiple tiles at once.  If multi-threading is used
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    // multiple tiles are written concurrently.
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    //
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    // Pixels that are outside the pixel coordinate range for the tile's
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    // level, are never accessed by writeTile().
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    //
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    // Each tile in the file must be written exactly once.
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    //
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    //------------------------------------------------------------------
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    void		writeTile (int dx, int dy, int l = 0);
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    void		writeTile (int dx, int dy, int lx, int ly);
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    void		writeTiles (int dxMin, int dxMax, int dyMin, int dyMax,
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                                    int lx, int ly);
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    void		writeTiles (int dxMin, int dxMax, int dyMin, int dyMax,
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                                    int l = 0);
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    // -------------------------------------------------------------------------
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    // Update the preview image (see Imf::TiledOutputFile::updatePreviewImage())
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    // -------------------------------------------------------------------------
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    void		updatePreviewImage (const PreviewRgba[]);
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    //------------------------------------------------
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    // Break a tile -- for testing and debugging only
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    // (see Imf::TiledOutputFile::breakTile())
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    //
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    // Warning: Calling this function usually results
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    // in a broken image file.  The file or parts of
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    // it may not be readable, or the file may contain
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    // bad data.
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    //
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    //------------------------------------------------
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    void		breakTile  (int dx, int dy,
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                    int lx, int ly,
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                    int offset,
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                    int length,
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                    char c);
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  private:
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    //
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    // Copy constructor and assignment are not implemented
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    //
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    TiledRgbaOutputFile (const TiledRgbaOutputFile &);
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    TiledRgbaOutputFile & operator = (const TiledRgbaOutputFile &);
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    class ToYa;
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    TiledOutputFile *            _outputFile;
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    ToYa *			_toYa;
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};
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//
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// Tiled RGBA input file
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//
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class TiledRgbaInputFile
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{
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  public:
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    //--------------------------------------------------------
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    // Constructor -- opens the file with the specified name.
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    // Destroying TiledRgbaInputFile objects constructed with
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    // this constructor automatically closes the corresponding
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    // files.
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    //--------------------------------------------------------
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    TiledRgbaInputFile (const char name[],
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                        int numThreads = globalThreadCount ());
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    //-------------------------------------------------------
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    // Constructor -- attaches the new TiledRgbaInputFile
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    // object to a file that has already been opened by the
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    // caller.
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    // Destroying TiledRgbaInputFile objects constructed with
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    // this constructor does not automatically close the
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    // corresponding files.
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    //-------------------------------------------------------
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    TiledRgbaInputFile (IStream &is, int numThreads = globalThreadCount ());
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    //------------------------------------------------------------
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    // Constructors -- the same as the previous two, but the names
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    // of the red, green, blue, alpha, and luminance channels are
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    // expected to be layerName.R, layerName.G, etc.
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    //------------------------------------------------------------
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    TiledRgbaInputFile (const char name[],
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                const std::string &layerName,
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                int numThreads = globalThreadCount());
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    TiledRgbaInputFile (IStream &is,
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                const std::string &layerName,
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                int numThreads = globalThreadCount());
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    //-----------
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    // Destructor
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    //-----------
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    virtual ~TiledRgbaInputFile ();
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    //-----------------------------------------------------
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    // Define a frame buffer as the pixel data destination:
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    // Pixel (x, y) is at address
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    //
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    //  base + x * xStride + y * yStride
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    //
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    //-----------------------------------------------------
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    void			setFrameBuffer (Rgba *base,
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                        size_t xStride,
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                        size_t yStride);
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    //-------------------------------------------------------------------
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    // Switch to a different layer -- subsequent calls to readTile()
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    // and readTiles() will read channels layerName.R, layerName.G, etc.
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    // After each call to setLayerName(), setFrameBuffer() must be called
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    // at least once before the next call to readTile() or readTiles().
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    //-------------------------------------------------------------------
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    void			setLayerName (const std::string &layerName);
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    //--------------------------
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    // Access to the file header
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    //--------------------------
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    const Header &		header () const;
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    const FrameBuffer &		frameBuffer () const;
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    const Imath::Box2i &	displayWindow () const;
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    const Imath::Box2i &	dataWindow () const;
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    float			pixelAspectRatio () const;
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    const Imath::V2f		screenWindowCenter () const;
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    float			screenWindowWidth () const;
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    LineOrder			lineOrder () const;
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    Compression			compression () const;
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    RgbaChannels		channels () const;
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    const char *                fileName () const;
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    bool			isComplete () const;
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    //----------------------------------
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    // Access to the file format version
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    //----------------------------------
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    int				version () const;
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    //---------------------------------------------------
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    // Utility functions (same as in Imf::TiledInputFile)
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    //---------------------------------------------------
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    unsigned int	tileXSize () const;
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    unsigned int	tileYSize () const;
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    LevelMode		levelMode () const;
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    LevelRoundingMode	levelRoundingMode () const;
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    int			numLevels () const;
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    int			numXLevels () const;
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    int			numYLevels () const;
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    bool		isValidLevel (int lx, int ly) const;
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    int			levelWidth  (int lx) const;
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    int			levelHeight (int ly) const;
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    int			numXTiles (int lx = 0) const;
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    int			numYTiles (int ly = 0) const;
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    Imath::Box2i	dataWindowForLevel (int l = 0) const;
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    Imath::Box2i	dataWindowForLevel (int lx, int ly) const;
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    Imath::Box2i	dataWindowForTile (int dx, int dy,
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                       int l = 0) const;
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    Imath::Box2i	dataWindowForTile (int dx, int dy,
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                       int lx, int ly) const;
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    //----------------------------------------------------------------
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    // Read pixel data:
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    //
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    // readTile(dx, dy, lx, ly) reads the tile with tile
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    // coordinates (dx, dy), and level number (lx, ly),
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    // and stores it in the current frame buffer.
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    //
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    //   dx must lie in the interval [0, numXTiles(lx)-1]
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    //   dy must lie in the interval [0, numYTiles(ly)-1]
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    //
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    //   lx must lie in the interval [0, numXLevels()-1]
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    //   ly must lie in the inverval [0, numYLevels()-1]
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    //
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    // readTile(dx, dy, level) is a convenience function used
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    // for ONE_LEVEL and MIPMAP_LEVELS files.  It calls
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    // readTile(dx, dy, level, level).
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						|
    //
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    // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow
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    // reading multiple tiles at once.  If multi-threading is used
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    // multiple tiles are read concurrently.
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    //
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    // Pixels that are outside the pixel coordinate range for the
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    // tile's level, are never accessed by readTile().
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    //
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    // Attempting to access a tile that is not present in the file
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    // throws an InputExc exception.
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    //
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    //----------------------------------------------------------------
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    void           	readTile (int dx, int dy, int l = 0);
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    void           	readTile (int dx, int dy, int lx, int ly);
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    void		readTiles (int dxMin, int dxMax,
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                                   int dyMin, int dyMax, int lx, int ly);
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    void		readTiles (int dxMin, int dxMax,
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                                   int dyMin, int dyMax, int l = 0);
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  private:
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    //
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    // Copy constructor and assignment are not implemented
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						|
    //
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						|
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						|
    TiledRgbaInputFile (const TiledRgbaInputFile &);
 | 
						|
    TiledRgbaInputFile & operator = (const TiledRgbaInputFile &);
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						|
 | 
						|
    class FromYa;
 | 
						|
 | 
						|
    TiledInputFile *	_inputFile;
 | 
						|
    FromYa *		_fromYa;
 | 
						|
    std::string		_channelNamePrefix;
 | 
						|
};
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						|
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						|
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						|
} // namespace Imf
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						|
#endif
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