382 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			382 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// *       Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// *       Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// *       Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_TILED_INPUT_FILE_H
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#define INCLUDED_IMF_TILED_INPUT_FILE_H
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//-----------------------------------------------------------------------------
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//
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//	class TiledInputFile
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//
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//-----------------------------------------------------------------------------
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#include <ImfHeader.h>
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#include <ImfFrameBuffer.h>
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#include "ImathBox.h"
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#include <ImfTileDescription.h>
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#include <ImfThreading.h>
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namespace Imf {
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class TiledInputFile
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{
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  public:
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    //--------------------------------------------------------------------
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    // A constructor that opens the file with the specified name, and
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    // reads the file header.  The constructor throws an Iex::ArgExc
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    // exception if the file is not tiled.
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    // The numThreads parameter specifies how many worker threads this
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    // file will try to keep busy when decompressing individual tiles.
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    // Destroying TiledInputFile objects constructed with this constructor
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    // automatically closes the corresponding files.
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    //--------------------------------------------------------------------
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    TiledInputFile (const char fileName[],
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                    int numThreads = globalThreadCount ());
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    // ----------------------------------------------------------
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    // A constructor that attaches the new TiledInputFile object
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    // to a file that has already been opened.
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    // Destroying TiledInputFile objects constructed with this
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    // constructor does not automatically close the corresponding
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    // files.
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    // ----------------------------------------------------------
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    TiledInputFile (IStream &is, int numThreads = globalThreadCount ());
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    //-----------
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    // Destructor
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    //-----------
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    virtual ~TiledInputFile ();
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    //------------------------
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    // Access to the file name
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    //------------------------
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    const char *	fileName () const;
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    //--------------------------
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    // Access to the file header
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    //--------------------------
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    const Header &	header () const;
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    //----------------------------------
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    // Access to the file format version
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    //----------------------------------
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    int			version () const;
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    //-----------------------------------------------------------
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    // Set the current frame buffer -- copies the FrameBuffer
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    // object into the TiledInputFile object.
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    //
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    // The current frame buffer is the destination for the pixel
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    // data read from the file.  The current frame buffer must be
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    // set at least once before readTile() is called.
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    // The current frame buffer can be changed after each call
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    // to readTile().
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    //-----------------------------------------------------------
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    void		setFrameBuffer (const FrameBuffer &frameBuffer);
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    //-----------------------------------
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    // Access to the current frame buffer
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    //-----------------------------------
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    const FrameBuffer &	frameBuffer () const;
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    //------------------------------------------------------------
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    // Check if the file is complete:
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    //
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    // isComplete() returns true if all pixels in the data window
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    // (in all levels) are present in the input file, or false if
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    // any pixels are missing.  (Another program may still be busy
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    // writing the file, or file writing may have been aborted
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    // prematurely.)
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    //------------------------------------------------------------
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    bool		isComplete () const;
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    //--------------------------------------------------
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    // Utility functions:
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    //--------------------------------------------------
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    //---------------------------------------------------------
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    // Multiresolution mode and tile size:
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    // The following functions return the xSize, ySize and mode
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    // fields of the file header's TileDescriptionAttribute.
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    //---------------------------------------------------------
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    unsigned int	tileXSize () const;
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    unsigned int	tileYSize () const;
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    LevelMode		levelMode () const;
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    LevelRoundingMode	levelRoundingMode () const;
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    //--------------------------------------------------------------------
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    // Number of levels:
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    //
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    // numXLevels() returns the file's number of levels in x direction.
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    //
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    //	if levelMode() == ONE_LEVEL:
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    //      return value is: 1
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    //
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    //	if levelMode() == MIPMAP_LEVELS:
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    //      return value is: rfunc (log (max (w, h)) / log (2)) + 1
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    //
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    //	if levelMode() == RIPMAP_LEVELS:
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    //      return value is: rfunc (log (w) / log (2)) + 1
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    //
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    //	where
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    //	    w is the width of the image's data window,  max.x - min.x + 1,
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    //	    y is the height of the image's data window, max.y - min.y + 1,
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    //	    and rfunc(x) is either floor(x), or ceil(x), depending on
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    //	    whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
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    //
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    // numYLevels() returns the file's number of levels in y direction.
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    //
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    //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
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    //      return value is the same as for numXLevels()
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    //
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    //	if levelMode() == RIPMAP_LEVELS:
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    //      return value is: rfunc (log (h) / log (2)) + 1
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    //
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    //
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    // numLevels() is a convenience function for use with
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    // MIPMAP_LEVELS files.
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    //
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    //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
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    //      return value is the same as for numXLevels()
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    //
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    //	if levelMode() == RIPMAP_LEVELS:
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    //      an Iex::LogicExc exception is thrown
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    //
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    // isValidLevel(lx, ly) returns true if the file contains
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    // a level with level number (lx, ly), false if not.
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    //
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    //--------------------------------------------------------------------
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    int			numLevels () const;
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    int			numXLevels () const;
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    int			numYLevels () const;
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    bool		isValidLevel (int lx, int ly) const;
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    //----------------------------------------------------------
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    // Dimensions of a level:
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    //
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    // levelWidth(lx) returns the width of a level with level
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    // number (lx, *), where * is any number.
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    //
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    //	return value is:
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    //      max (1, rfunc (w / pow (2, lx)))
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    //
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    //
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    // levelHeight(ly) returns the height of a level with level
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    // number (*, ly), where * is any number.
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    //
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    //	return value is:
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    //      max (1, rfunc (h / pow (2, ly)))
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    //
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    //----------------------------------------------------------
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    int			levelWidth  (int lx) const;
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    int			levelHeight (int ly) const;
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    //--------------------------------------------------------------
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    // Number of tiles:
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    //
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    // numXTiles(lx) returns the number of tiles in x direction
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    // that cover a level with level number (lx, *), where * is
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    // any number.
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    //
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    //	return value is:
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    //      (levelWidth(lx) + tileXSize() - 1) / tileXSize()
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    //
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    //
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    // numYTiles(ly) returns the number of tiles in y direction
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    // that cover a level with level number (*, ly), where * is
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    // any number.
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    //
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    //	return value is:
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    //      (levelHeight(ly) + tileXSize() - 1) / tileXSize()
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    //
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    //--------------------------------------------------------------
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    int			numXTiles (int lx = 0) const;
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    int			numYTiles (int ly = 0) const;
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    //---------------------------------------------------------------
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    // Level pixel ranges:
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    //
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    // dataWindowForLevel(lx, ly) returns a 2-dimensional region of
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    // valid pixel coordinates for a level with level number (lx, ly)
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    //
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    //	return value is a Box2i with min value:
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    //      (dataWindow.min.x, dataWindow.min.y)
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    //
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    //	and max value:
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    //      (dataWindow.min.x + levelWidth(lx) - 1,
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    //       dataWindow.min.y + levelHeight(ly) - 1)
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    //
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    // dataWindowForLevel(level) is a convenience function used
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    // for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
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    // dataWindowForLevel(level, level).
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    //
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    //---------------------------------------------------------------
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    Imath::Box2i	dataWindowForLevel (int l = 0) const;
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    Imath::Box2i	dataWindowForLevel (int lx, int ly) const;
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    //-------------------------------------------------------------------
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    // Tile pixel ranges:
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    //
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    // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
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    // region of valid pixel coordinates for a tile with tile coordinates
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    // (dx,dy) and level number (lx, ly).
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    //
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    //	return value is a Box2i with min value:
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    //      (dataWindow.min.x + dx * tileXSize(),
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    //       dataWindow.min.y + dy * tileYSize())
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    //
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    //	and max value:
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    //      (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
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    //       dataWindow.min.y + (dy + 1) * tileYSize() - 1)
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    //
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    // dataWindowForTile(dx, dy, level) is a convenience function
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    // used for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
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    // dataWindowForTile(dx, dy, level, level).
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    //
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    //-------------------------------------------------------------------
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    Imath::Box2i	dataWindowForTile (int dx, int dy, int l = 0) const;
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    Imath::Box2i	dataWindowForTile (int dx, int dy,
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                                           int lx, int ly) const;
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    //------------------------------------------------------------
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    // Read pixel data:
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    //
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    // readTile(dx, dy, lx, ly) reads the tile with tile
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    // coordinates (dx, dy), and level number (lx, ly),
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    // and stores it in the current frame buffer.
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    //
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    //   dx must lie in the interval [0, numXTiles(lx)-1]
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    //   dy must lie in the interval [0, numYTiles(ly)-1]
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    //
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    //   lx must lie in the interval [0, numXLevels()-1]
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    //   ly must lie in the inverval [0, numYLevels()-1]
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    //
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    // readTile(dx, dy, level) is a convenience function used
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    // for ONE_LEVEL and MIPMAP_LEVELS files.  It calls
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    // readTile(dx, dy, level, level).
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    //
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    // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow
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    // reading multiple tiles at once.  If multi-threading is used
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    // the multiple tiles are read concurrently.
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    //
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    // Pixels that are outside the pixel coordinate range for the
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    // tile's level, are never accessed by readTile().
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    //
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    // Attempting to access a tile that is not present in the file
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    // throws an InputExc exception.
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    //
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    //------------------------------------------------------------
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    void		readTile  (int dx, int dy, int l = 0);
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    void		readTile  (int dx, int dy, int lx, int ly);
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    void		readTiles (int dx1, int dx2, int dy1, int dy2,
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                                   int lx, int ly);
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    void		readTiles (int dx1, int dx2, int dy1, int dy2,
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                                   int l = 0);
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    //--------------------------------------------------
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    // Read a tile of raw pixel data from the file,
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    // without uncompressing it (this function is
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    // used to implement TiledOutputFile::copyPixels()).
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    //--------------------------------------------------
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    void		rawTileData (int &dx, int &dy,
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                     int &lx, int &ly,
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                     const char *&pixelData,
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                     int &pixelDataSize);
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    struct Data;
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  private:
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    friend class InputFile;
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    TiledInputFile (const TiledInputFile &);		  // not implemented
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    TiledInputFile & operator = (const TiledInputFile &); // not implemented
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    TiledInputFile (const Header &header, IStream *is, int version,
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                    int numThreads);
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    void		initialize ();
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    bool		isValidTile (int dx, int dy,
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                     int lx, int ly) const;
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    size_t		bytesPerLineForTile (int dx, int dy,
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                         int lx, int ly) const;
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    Data *		_data;
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};
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} // namespace Imf
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#endif
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