opencv/modules/viz/src/mesh_load.cpp
2013-07-13 18:01:56 +04:00

80 lines
2.8 KiB
C++

#include "precomp.hpp"
#include <vtkPLYReader.h>
#include <vtkSmartPointer.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkCellArray.h>
cv::viz::Mesh3d::Ptr cv::viz::Mesh3d::mesh_load(const String& file)
{
Mesh3d::Ptr mesh = new Mesh3d();
vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New();
reader->SetFileName(file.c_str());
reader->Update();
vtkSmartPointer<vtkPolyData> poly_data = reader->GetOutput ();
typedef unsigned int uint32_t;
mesh->polygons.clear();
vtkSmartPointer<vtkPoints> mesh_points = poly_data->GetPoints ();
vtkIdType nr_points = mesh_points->GetNumberOfPoints ();
vtkIdType nr_polygons = poly_data->GetNumberOfPolys ();
mesh->cloud.create(1, nr_points, CV_32FC3);
double point_xyz[3];
for (vtkIdType i = 0; i < mesh_points->GetNumberOfPoints (); i++)
{
mesh_points->GetPoint (i, &point_xyz[0]);
mesh->cloud.ptr<cv::Point3f>()[i] = cv::Point3d(point_xyz[0], point_xyz[1], point_xyz[2]);;
}
// Then the color information, if any
vtkUnsignedCharArray* poly_colors = NULL;
if (poly_data->GetPointData() != NULL)
poly_colors = vtkUnsignedCharArray::SafeDownCast (poly_data->GetPointData ()->GetScalars ("Colors"));
// some applications do not save the name of scalars (including PCL's native vtk_io)
if (!poly_colors && poly_data->GetPointData () != NULL)
poly_colors = vtkUnsignedCharArray::SafeDownCast (poly_data->GetPointData ()->GetScalars ("scalars"));
if (!poly_colors && poly_data->GetPointData () != NULL)
poly_colors = vtkUnsignedCharArray::SafeDownCast (poly_data->GetPointData ()->GetScalars ("RGB"));
// TODO: currently only handles rgb values with 3 components
if (poly_colors && (poly_colors->GetNumberOfComponents () == 3))
{
mesh->colors.create(1, nr_points, CV_8UC3);
unsigned char point_color[3];
for (vtkIdType i = 0; i < mesh_points->GetNumberOfPoints (); i++)
{
poly_colors->GetTupleValue (i, &point_color[0]);
//RGB or BGR?????
mesh->colors.ptr<cv::Vec3b>()[i] = cv::Vec3b(point_color[0], point_color[1], point_color[2]);
}
}
else
mesh->colors.release();
// Now handle the polygons
mesh->polygons.resize (nr_polygons);
vtkIdType* cell_points;
vtkIdType nr_cell_points;
vtkCellArray * mesh_polygons = poly_data->GetPolys ();
mesh_polygons->InitTraversal ();
int id_poly = 0;
while (mesh_polygons->GetNextCell (nr_cell_points, cell_points))
{
mesh->polygons[id_poly].vertices.resize (nr_cell_points);
for (int i = 0; i < nr_cell_points; ++i)
mesh->polygons[id_poly].vertices[i] = static_cast<int> (cell_points[i]);
++id_poly;
}
return mesh;
}