111 lines
4.2 KiB
C++
111 lines
4.2 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// Intel License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000, Intel Corporation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of Intel Corporation may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "precomp.hpp"
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#include <limits>
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namespace cv
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{
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/****************************************************************************************\
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* DescriptorExtractor *
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\****************************************************************************************/
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/*
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* DescriptorExtractor
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*/
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DescriptorExtractor::~DescriptorExtractor()
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{}
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void DescriptorExtractor::compute( InputArray image, std::vector<KeyPoint>& keypoints, OutputArray descriptors ) const
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{
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if( image.empty() || keypoints.empty() )
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{
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descriptors.release();
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return;
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}
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KeyPointsFilter::runByImageBorder( keypoints, image.size(), 0 );
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KeyPointsFilter::runByKeypointSize( keypoints, std::numeric_limits<float>::epsilon() );
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computeImpl( image, keypoints, descriptors );
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}
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void DescriptorExtractor::compute( InputArrayOfArrays _imageCollection, std::vector<std::vector<KeyPoint> >& pointCollection, OutputArrayOfArrays _descCollection ) const
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{
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std::vector<Mat> imageCollection, descCollection;
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_imageCollection.getMatVector(imageCollection);
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_descCollection.getMatVector(descCollection);
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CV_Assert( imageCollection.size() == pointCollection.size() );
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descCollection.resize( imageCollection.size() );
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for( size_t i = 0; i < imageCollection.size(); i++ )
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compute( imageCollection[i], pointCollection[i], descCollection[i] );
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}
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/*void DescriptorExtractor::read( const FileNode& )
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{}
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void DescriptorExtractor::write( FileStorage& ) const
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{}*/
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bool DescriptorExtractor::empty() const
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{
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return false;
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}
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void DescriptorExtractor::removeBorderKeypoints( std::vector<KeyPoint>& keypoints,
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Size imageSize, int borderSize )
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{
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KeyPointsFilter::runByImageBorder( keypoints, imageSize, borderSize );
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}
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Ptr<DescriptorExtractor> DescriptorExtractor::create(const String& descriptorExtractorType)
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{
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return Algorithm::create<DescriptorExtractor>("Feature2D." + descriptorExtractorType);
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}
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CV_WRAP void Feature2D::compute( InputArray image, CV_OUT CV_IN_OUT std::vector<KeyPoint>& keypoints, OutputArray descriptors ) const
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{
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DescriptorExtractor::compute(image, keypoints, descriptors);
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}
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}
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