103 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| 
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| // Primary authors:
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| //     Florian Kainz <kainz@ilm.com>
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| //     Rod Bogart <rgb@ilm.com>
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| 
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| 
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| #ifndef INCLUDED_HALF_LIMITS_H
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| #define INCLUDED_HALF_LIMITS_H
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| 
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| 
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| //------------------------------------------------------------------------
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| //
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| //	C++ standard library-style numeric_limits for class half
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| //
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| //------------------------------------------------------------------------
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| 
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| #include <limits>
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| #include "half.h"
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| 
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| namespace std {
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| 
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| template <>
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| class numeric_limits <half>
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| {
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|   public:
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| 
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|     static const bool is_specialized = true;
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| 
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|     static half min () throw () {return HALF_NRM_MIN;}
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|     static half max () throw () {return HALF_MAX;}
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| 
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|     static const int digits = HALF_MANT_DIG;
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|     static const int digits10 = HALF_DIG;
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|     static const bool is_signed = true;
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|     static const bool is_integer = false;
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|     static const bool is_exact = false;
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|     static const int radix = HALF_RADIX;
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|     static half epsilon () throw () {return HALF_EPSILON;}
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|     static half round_error () throw () {return HALF_EPSILON / 2;}
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| 
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|     static const int min_exponent = HALF_MIN_EXP;
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|     static const int min_exponent10 = HALF_MIN_10_EXP;
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|     static const int max_exponent = HALF_MAX_EXP;
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|     static const int max_exponent10 = HALF_MAX_10_EXP;
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| 
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|     static const bool has_infinity = true;
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|     static const bool has_quiet_NaN = true;
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|     static const bool has_signaling_NaN = true;
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|     static const float_denorm_style has_denorm = denorm_present;
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|     static const bool has_denorm_loss = false;
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|     static half infinity () throw () {return half::posInf();}
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|     static half quiet_NaN () throw () {return half::qNan();}
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|     static half signaling_NaN () throw () {return half::sNan();}
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|     static half denorm_min () throw () {return HALF_MIN;}
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| 
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|     static const bool is_iec559 = false;
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|     static const bool is_bounded = false;
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|     static const bool is_modulo = false;
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| 
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|     static const bool traps = true;
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|     static const bool tinyness_before = false;
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|     static const float_round_style round_style = round_to_nearest;
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| };
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| 
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| 
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| } // namespace std
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| 
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| #endif
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