opencv/modules/gpu/src/cuda/border_interpolate.hpp
2010-12-03 13:28:49 +00:00

172 lines
4.9 KiB
C++

/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or bpied warranties, including, but not limited to, the bpied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
namespace cv { namespace gpu {
struct BrdReflect101
{
BrdReflect101(int len) : last(len - 1) {}
__device__ int idx_low(int i) const
{
return abs(i);
}
__device__ int idx_high(int i) const
{
return last - abs(last - i);
}
__device__ int idx(int i) const
{
return abs(idx_high(i));
}
bool is_range_safe(int mini, int maxi) const
{
return -last <= mini && maxi <= 2 * last;
}
int last;
};
template <typename T>
struct BrdRowReflect101: BrdReflect101
{
BrdRowReflect101(int len) : BrdReflect101(len) {}
__device__ float at_low(int i, const T* data) const
{
return data[idx_low(i)];
}
__device__ float at_high(int i, const T* data) const
{
return data[idx_high(i)];
}
};
template <typename T>
struct BrdColReflect101: BrdReflect101
{
BrdColReflect101(int len, int step) : BrdReflect101(len), step(step) {}
__device__ float at_low(int i, const T* data) const
{
return data[idx_low(i) * step];
}
__device__ float at_high(int i, const T* data) const
{
return data[idx_high(i) * step];
}
int step;
};
struct BrdReplicate
{
BrdReplicate(int len) : last(len - 1) {}
__device__ int idx_low(int i) const
{
return max(i, 0);
}
__device__ int idx_high(int i) const
{
return min(i, last);
}
__device__ int idx(int i) const
{
return min(max(i, last), 0);
}
bool is_range_safe(int mini, int maxi) const
{
return true;
}
int last;
};
template <typename T>
struct BrdRowReplicate: BrdReplicate
{
BrdRowReplicate(int len) : BrdReplicate(len) {}
__device__ float at_low(int i, const T* data) const
{
return data[idx_low(i)];
}
__device__ float at_high(int i, const T* data) const
{
return data[idx_high(i)];
}
};
template <typename T>
struct BrdColReplicate: BrdReplicate
{
BrdColReplicate(int len, int step) : BrdReplicate(len), step(step) {}
__device__ float at_low(int i, const T* data) const
{
return data[idx_low(i) * step];
}
__device__ float at_high(int i, const T* data) const
{
return data[idx_high(i) * step];
}
int step;
};
}}