opencv/modules/gpu/src/remap.cpp
Vladislav Vinogradov ade7394e77 refactored and fixed bugs in gpu warp functions (remap, resize, warpAffine, warpPerspective)
wrote more complicated tests for them
implemented own version of warpAffine and warpPerspective for different border interpolation types
refactored some gpu tests
2012-03-14 15:54:17 +00:00

106 lines
5.0 KiB
C++

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#include "precomp.hpp"
#ifndef HAVE_CUDA
void cv::gpu::remap(const GpuMat&, GpuMat&, const GpuMat&, const GpuMat&, int, int, Scalar, Stream&){ throw_nogpu(); }
#else // HAVE_CUDA
namespace cv { namespace gpu { namespace device
{
namespace imgproc
{
template <typename T>
void remap_gpu(DevMem2Db src, DevMem2Db srcWhole, int xoff, int yoff, DevMem2Df xmap, DevMem2Df ymap, DevMem2Db dst,
int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, int cc);
}
}}}
void cv::gpu::remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap, int interpolation, int borderMode, Scalar borderValue, Stream& stream)
{
using namespace cv::gpu::device::imgproc;
typedef void (*func_t)(DevMem2Db src, DevMem2Db srcWhole, int xoff, int yoff, DevMem2Df xmap, DevMem2Df ymap, DevMem2Db dst, int interpolation,
int borderMode, const float* borderValue, cudaStream_t stream, int cc);
static const func_t funcs[6][4] =
{
{remap_gpu<uchar> , 0 /*remap_gpu<uchar2>*/ , remap_gpu<uchar3> , remap_gpu<uchar4> },
{0 /*remap_gpu<schar>*/, 0 /*remap_gpu<char2>*/ , 0 /*remap_gpu<char3>*/, 0 /*remap_gpu<char4>*/},
{remap_gpu<ushort> , 0 /*remap_gpu<ushort2>*/, remap_gpu<ushort3> , remap_gpu<ushort4> },
{remap_gpu<short> , 0 /*remap_gpu<short2>*/ , remap_gpu<short3> , remap_gpu<short4> },
{0 /*remap_gpu<int>*/ , 0 /*remap_gpu<int2>*/ , 0 /*remap_gpu<int3>*/ , 0 /*remap_gpu<int4>*/ },
{remap_gpu<float> , 0 /*remap_gpu<float2>*/ , remap_gpu<float3> , remap_gpu<float4> }
};
CV_Assert(src.depth() <= CV_32F && src.channels() <= 4);
CV_Assert(xmap.type() == CV_32F && ymap.type() == CV_32F && xmap.size() == ymap.size());
CV_Assert(interpolation == INTER_NEAREST || interpolation == INTER_LINEAR || interpolation == INTER_CUBIC);
CV_Assert(borderMode == BORDER_REFLECT101 || borderMode == BORDER_REPLICATE || borderMode == BORDER_CONSTANT || borderMode == BORDER_REFLECT || borderMode == BORDER_WRAP);
const func_t func = funcs[src.depth()][src.channels() - 1];
CV_Assert(func != 0);
int gpuBorderType;
CV_Assert(tryConvertToGpuBorderType(borderMode, gpuBorderType));
dst.create(xmap.size(), src.type());
Scalar_<float> borderValueFloat;
borderValueFloat = borderValue;
DeviceInfo info;
int cc = info.majorVersion() * 10 + info.minorVersion();
Size wholeSize;
Point ofs;
src.locateROI(wholeSize, ofs);
func(src, DevMem2Db(wholeSize.height, wholeSize.width, src.datastart, src.step), ofs.x, ofs.y, xmap, ymap,
dst, interpolation, gpuBorderType, borderValueFloat.val, StreamAccessor::getStream(stream), cc);
}
#endif // HAVE_CUDA