148 lines
4.4 KiB
C++
148 lines
4.4 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// Intel License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000, Intel Corporation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of Intel Corporation may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "gputest.hpp"
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#include "highgui.h"
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#include <string>
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#include <iostream>
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#include <fstream>
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#include <iterator>
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#include <limits>
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#include <numeric>
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#include <iomanip> // for cout << setw()
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using namespace cv;
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using namespace std;
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using namespace gpu;
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class CV_GpuMatOpSetTo : public CvTest
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{
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public:
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CV_GpuMatOpSetTo();
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~CV_GpuMatOpSetTo();
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protected:
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void print_mat(cv::Mat & mat, std::string name = "cpu mat");
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void print_mat(gpu::GpuMat & mat, std::string name = "gpu mat");
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void run(int);
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bool compare_matrix(cv::Mat & cpumat, gpu::GpuMat & gpumat);
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private:
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int rows;
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int cols;
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Scalar s;
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};
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CV_GpuMatOpSetTo::CV_GpuMatOpSetTo(): CvTest( "GPU-MatOperatorSetTo", "setTo" )
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{
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rows = 256;
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cols = 124;
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s.val[0] = 127.0;
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s.val[1] = 127.0;
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s.val[2] = 127.0;
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s.val[3] = 127.0;
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//#define PRINT_MATRIX
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}
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CV_GpuMatOpSetTo::~CV_GpuMatOpSetTo() {}
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void CV_GpuMatOpSetTo::print_mat(cv::Mat & mat, std::string name )
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{
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cv::imshow(name, mat);
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}
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void CV_GpuMatOpSetTo::print_mat(gpu::GpuMat & mat, std::string name)
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{
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cv::Mat newmat;
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mat.download(newmat);
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print_mat(newmat, name);
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}
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bool CV_GpuMatOpSetTo::compare_matrix(cv::Mat & cpumat, gpu::GpuMat & gpumat)
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{
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//int64 time = getTickCount();
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cpumat.setTo(s);
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//int64 time1 = getTickCount();
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gpumat.setTo(s);
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//int64 time2 = getTickCount();
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//std::cout << "\ntime cpu: " << std::fixed << std::setprecision(12) << double((time1 - time) / (double)getTickFrequency());
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//std::cout << "\ntime gpu: " << std::fixed << std::setprecision(12) << double((time2 - time1) / (double)getTickFrequency());
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//std::cout << "\n";
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#ifdef PRINT_MATRIX
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print_mat(cpumat);
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print_mat(gpumat);
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cv::waitKey(0);
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#endif
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double ret = norm(cpumat, gpumat);
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if (ret < 1.0)
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return true;
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else
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{
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std::cout << "return : " << ret << "\n";
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return false;
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}
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}
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void CV_GpuMatOpSetTo::run( int /* start_from */)
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{
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bool is_test_good = true;
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for (int i = 0; i < 7; i++)
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{
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Mat cpumat(rows, cols, i, Scalar::all(0));
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GpuMat gpumat(cpumat);
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is_test_good &= compare_matrix(cpumat, gpumat);
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}
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if (is_test_good == true)
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ts->set_failed_test_info(CvTS::OK);
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else
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ts->set_failed_test_info(CvTS::FAIL_GENERIC);
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}
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CV_GpuMatOpSetTo CV_GpuMatOpSetTo_test;
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