311 lines
10 KiB
C++
311 lines
10 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_GPUOPTFLOW_HPP__
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#define __OPENCV_GPUOPTFLOW_HPP__
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#include "opencv2/core/gpumat.hpp"
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namespace cv { namespace gpu {
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////////////////////////////////// Optical Flow //////////////////////////////////////////
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class CV_EXPORTS BroxOpticalFlow
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{
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public:
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BroxOpticalFlow(float alpha_, float gamma_, float scale_factor_, int inner_iterations_, int outer_iterations_, int solver_iterations_) :
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alpha(alpha_), gamma(gamma_), scale_factor(scale_factor_),
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inner_iterations(inner_iterations_), outer_iterations(outer_iterations_), solver_iterations(solver_iterations_)
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{
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}
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//! Compute optical flow
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//! frame0 - source frame (supports only CV_32FC1 type)
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//! frame1 - frame to track (with the same size and type as frame0)
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//! u - flow horizontal component (along x axis)
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//! v - flow vertical component (along y axis)
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void operator ()(const GpuMat& frame0, const GpuMat& frame1, GpuMat& u, GpuMat& v, Stream& stream = Stream::Null());
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//! flow smoothness
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float alpha;
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//! gradient constancy importance
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float gamma;
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//! pyramid scale factor
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float scale_factor;
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//! number of lagged non-linearity iterations (inner loop)
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int inner_iterations;
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//! number of warping iterations (number of pyramid levels)
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int outer_iterations;
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//! number of linear system solver iterations
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int solver_iterations;
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GpuMat buf;
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};
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class CV_EXPORTS PyrLKOpticalFlow
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{
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public:
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PyrLKOpticalFlow();
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void sparse(const GpuMat& prevImg, const GpuMat& nextImg, const GpuMat& prevPts, GpuMat& nextPts,
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GpuMat& status, GpuMat* err = 0);
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void dense(const GpuMat& prevImg, const GpuMat& nextImg, GpuMat& u, GpuMat& v, GpuMat* err = 0);
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void releaseMemory();
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Size winSize;
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int maxLevel;
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int iters;
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bool useInitialFlow;
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private:
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std::vector<GpuMat> prevPyr_;
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std::vector<GpuMat> nextPyr_;
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GpuMat buf_;
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GpuMat uPyr_[2];
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GpuMat vPyr_[2];
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};
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class CV_EXPORTS FarnebackOpticalFlow
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{
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public:
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FarnebackOpticalFlow()
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{
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numLevels = 5;
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pyrScale = 0.5;
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fastPyramids = false;
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winSize = 13;
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numIters = 10;
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polyN = 5;
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polySigma = 1.1;
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flags = 0;
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}
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int numLevels;
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double pyrScale;
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bool fastPyramids;
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int winSize;
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int numIters;
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int polyN;
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double polySigma;
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int flags;
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void operator ()(const GpuMat &frame0, const GpuMat &frame1, GpuMat &flowx, GpuMat &flowy, Stream &s = Stream::Null());
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void releaseMemory()
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{
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frames_[0].release();
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frames_[1].release();
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pyrLevel_[0].release();
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pyrLevel_[1].release();
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M_.release();
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bufM_.release();
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R_[0].release();
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R_[1].release();
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blurredFrame_[0].release();
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blurredFrame_[1].release();
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pyramid0_.clear();
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pyramid1_.clear();
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}
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private:
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void prepareGaussian(
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int n, double sigma, float *g, float *xg, float *xxg,
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double &ig11, double &ig03, double &ig33, double &ig55);
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void setPolynomialExpansionConsts(int n, double sigma);
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void updateFlow_boxFilter(
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const GpuMat& R0, const GpuMat& R1, GpuMat& flowx, GpuMat &flowy,
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GpuMat& M, GpuMat &bufM, int blockSize, bool updateMatrices, Stream streams[]);
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void updateFlow_gaussianBlur(
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const GpuMat& R0, const GpuMat& R1, GpuMat& flowx, GpuMat& flowy,
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GpuMat& M, GpuMat &bufM, int blockSize, bool updateMatrices, Stream streams[]);
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GpuMat frames_[2];
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GpuMat pyrLevel_[2], M_, bufM_, R_[2], blurredFrame_[2];
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std::vector<GpuMat> pyramid0_, pyramid1_;
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};
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// Implementation of the Zach, Pock and Bischof Dual TV-L1 Optical Flow method
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//
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// see reference:
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// [1] C. Zach, T. Pock and H. Bischof, "A Duality Based Approach for Realtime TV-L1 Optical Flow".
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// [2] Javier Sanchez, Enric Meinhardt-Llopis and Gabriele Facciolo. "TV-L1 Optical Flow Estimation".
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class CV_EXPORTS OpticalFlowDual_TVL1_GPU
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{
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public:
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OpticalFlowDual_TVL1_GPU();
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void operator ()(const GpuMat& I0, const GpuMat& I1, GpuMat& flowx, GpuMat& flowy);
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void collectGarbage();
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/**
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* Time step of the numerical scheme.
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*/
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double tau;
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/**
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* Weight parameter for the data term, attachment parameter.
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* This is the most relevant parameter, which determines the smoothness of the output.
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* The smaller this parameter is, the smoother the solutions we obtain.
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* It depends on the range of motions of the images, so its value should be adapted to each image sequence.
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*/
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double lambda;
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/**
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* Weight parameter for (u - v)^2, tightness parameter.
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* It serves as a link between the attachment and the regularization terms.
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* In theory, it should have a small value in order to maintain both parts in correspondence.
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* The method is stable for a large range of values of this parameter.
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*/
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double theta;
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/**
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* Number of scales used to create the pyramid of images.
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*/
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int nscales;
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/**
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* Number of warpings per scale.
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* Represents the number of times that I1(x+u0) and grad( I1(x+u0) ) are computed per scale.
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* This is a parameter that assures the stability of the method.
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* It also affects the running time, so it is a compromise between speed and accuracy.
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*/
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int warps;
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/**
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* Stopping criterion threshold used in the numerical scheme, which is a trade-off between precision and running time.
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* A small value will yield more accurate solutions at the expense of a slower convergence.
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*/
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double epsilon;
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/**
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* Stopping criterion iterations number used in the numerical scheme.
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*/
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int iterations;
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double scaleStep;
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bool useInitialFlow;
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private:
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void procOneScale(const GpuMat& I0, const GpuMat& I1, GpuMat& u1, GpuMat& u2);
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std::vector<GpuMat> I0s;
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std::vector<GpuMat> I1s;
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std::vector<GpuMat> u1s;
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std::vector<GpuMat> u2s;
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GpuMat I1x_buf;
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GpuMat I1y_buf;
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GpuMat I1w_buf;
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GpuMat I1wx_buf;
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GpuMat I1wy_buf;
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GpuMat grad_buf;
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GpuMat rho_c_buf;
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GpuMat p11_buf;
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GpuMat p12_buf;
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GpuMat p21_buf;
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GpuMat p22_buf;
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GpuMat diff_buf;
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GpuMat norm_buf;
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};
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//! Calculates optical flow for 2 images using block matching algorithm */
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CV_EXPORTS void calcOpticalFlowBM(const GpuMat& prev, const GpuMat& curr,
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Size block_size, Size shift_size, Size max_range, bool use_previous,
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GpuMat& velx, GpuMat& vely, GpuMat& buf,
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Stream& stream = Stream::Null());
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class CV_EXPORTS FastOpticalFlowBM
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{
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public:
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void operator ()(const GpuMat& I0, const GpuMat& I1, GpuMat& flowx, GpuMat& flowy, int search_window = 21, int block_window = 7, Stream& s = Stream::Null());
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private:
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GpuMat buffer;
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GpuMat extended_I0;
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GpuMat extended_I1;
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};
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//! Interpolate frames (images) using provided optical flow (displacement field).
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//! frame0 - frame 0 (32-bit floating point images, single channel)
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//! frame1 - frame 1 (the same type and size)
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//! fu - forward horizontal displacement
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//! fv - forward vertical displacement
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//! bu - backward horizontal displacement
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//! bv - backward vertical displacement
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//! pos - new frame position
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//! newFrame - new frame
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//! buf - temporary buffer, will have width x 6*height size, CV_32FC1 type and contain 6 GpuMat;
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//! occlusion masks 0, occlusion masks 1,
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//! interpolated forward flow 0, interpolated forward flow 1,
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//! interpolated backward flow 0, interpolated backward flow 1
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//!
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CV_EXPORTS void interpolateFrames(const GpuMat& frame0, const GpuMat& frame1,
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const GpuMat& fu, const GpuMat& fv,
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const GpuMat& bu, const GpuMat& bv,
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float pos, GpuMat& newFrame, GpuMat& buf,
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Stream& stream = Stream::Null());
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CV_EXPORTS void createOpticalFlowNeedleMap(const GpuMat& u, const GpuMat& v, GpuMat& vertex, GpuMat& colors);
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}} // namespace cv { namespace gpu {
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#endif /* __OPENCV_GPUOPTFLOW_HPP__ */
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