opencv/modules/java/generator/src/cpp/converters.cpp
2013-01-24 13:25:12 +04:00

436 lines
9.7 KiB
C++

#define LOG_TAG "org.opencv.utils.Converters"
#include "common.h"
using namespace cv;
#define CHECK_MAT(cond) if(!(cond)){ LOGD("FAILED: " #cond); return; }
// vector_int
void Mat_to_vector_int(Mat& mat, vector<int>& v_int)
{
v_int.clear();
CHECK_MAT(mat.type()==CV_32SC1 && mat.cols==1);
v_int = (vector<int>) mat;
}
void vector_int_to_Mat(vector<int>& v_int, Mat& mat)
{
mat = Mat(v_int, true);
}
//vector_double
void Mat_to_vector_double(Mat& mat, vector<double>& v_double)
{
v_double.clear();
CHECK_MAT(mat.type()==CV_64FC1 && mat.cols==1);
v_double = (vector<double>) mat;
}
void vector_double_to_Mat(vector<double>& v_double, Mat& mat)
{
mat = Mat(v_double, true);
}
// vector_float
void Mat_to_vector_float(Mat& mat, vector<float>& v_float)
{
v_float.clear();
CHECK_MAT(mat.type()==CV_32FC1 && mat.cols==1);
v_float = (vector<float>) mat;
}
void vector_float_to_Mat(vector<float>& v_float, Mat& mat)
{
mat = Mat(v_float, true);
}
//vector_uchar
void Mat_to_vector_uchar(Mat& mat, vector<uchar>& v_uchar)
{
v_uchar.clear();
CHECK_MAT(mat.type()==CV_8UC1 && mat.cols==1);
v_uchar = (vector<uchar>) mat;
}
void vector_uchar_to_Mat(vector<uchar>& v_uchar, Mat& mat)
{
mat = Mat(v_uchar, true);
}
void Mat_to_vector_char(Mat& mat, vector<char>& v_char)
{
v_char.clear();
CHECK_MAT(mat.type()==CV_8SC1 && mat.cols==1);
v_char = (vector<char>) mat;
}
void vector_char_to_Mat(vector<char>& v_char, Mat& mat)
{
mat = Mat(v_char, true);
}
//vector_Rect
void Mat_to_vector_Rect(Mat& mat, vector<Rect>& v_rect)
{
v_rect.clear();
CHECK_MAT(mat.type()==CV_32SC4 && mat.cols==1);
v_rect = (vector<Rect>) mat;
}
void vector_Rect_to_Mat(vector<Rect>& v_rect, Mat& mat)
{
mat = Mat(v_rect, true);
}
//vector_Point
void Mat_to_vector_Point(Mat& mat, vector<Point>& v_point)
{
v_point.clear();
CHECK_MAT(mat.type()==CV_32SC2 && mat.cols==1);
v_point = (vector<Point>) mat;
}
//vector_Point2f
void Mat_to_vector_Point2f(Mat& mat, vector<Point2f>& v_point)
{
v_point.clear();
CHECK_MAT(mat.type()==CV_32FC2 && mat.cols==1);
v_point = (vector<Point2f>) mat;
}
//vector_Point2d
void Mat_to_vector_Point2d(Mat& mat, vector<Point2d>& v_point)
{
v_point.clear();
CHECK_MAT(mat.type()==CV_64FC2 && mat.cols==1);
v_point = (vector<Point2d>) mat;
}
//vector_Point3i
void Mat_to_vector_Point3i(Mat& mat, vector<Point3i>& v_point)
{
v_point.clear();
CHECK_MAT(mat.type()==CV_32SC3 && mat.cols==1);
v_point = (vector<Point3i>) mat;
}
//vector_Point3f
void Mat_to_vector_Point3f(Mat& mat, vector<Point3f>& v_point)
{
v_point.clear();
CHECK_MAT(mat.type()==CV_32FC3 && mat.cols==1);
v_point = (vector<Point3f>) mat;
}
//vector_Point3d
void Mat_to_vector_Point3d(Mat& mat, vector<Point3d>& v_point)
{
v_point.clear();
CHECK_MAT(mat.type()==CV_64FC3 && mat.cols==1);
v_point = (vector<Point3d>) mat;
}
void vector_Point_to_Mat(vector<Point>& v_point, Mat& mat)
{
mat = Mat(v_point, true);
}
void vector_Point2f_to_Mat(vector<Point2f>& v_point, Mat& mat)
{
mat = Mat(v_point, true);
}
void vector_Point2d_to_Mat(vector<Point2d>& v_point, Mat& mat)
{
mat = Mat(v_point, true);
}
void vector_Point3i_to_Mat(vector<Point3i>& v_point, Mat& mat)
{
mat = Mat(v_point, true);
}
void vector_Point3f_to_Mat(vector<Point3f>& v_point, Mat& mat)
{
mat = Mat(v_point, true);
}
void vector_Point3d_to_Mat(vector<Point3d>& v_point, Mat& mat)
{
mat = Mat(v_point, true);
}
#ifdef HAVE_OPENCV_FEATURES2D
//vector_KeyPoint
void Mat_to_vector_KeyPoint(Mat& mat, vector<KeyPoint>& v_kp)
{
v_kp.clear();
CHECK_MAT(mat.type()==CV_32FC(7) && mat.cols==1);
for(int i=0; i<mat.rows; i++)
{
Vec<float, 7> v = mat.at< Vec<float, 7> >(i, 0);
KeyPoint kp(v[0], v[1], v[2], v[3], v[4], (int)v[5], (int)v[6]);
v_kp.push_back(kp);
}
return;
}
void vector_KeyPoint_to_Mat(vector<KeyPoint>& v_kp, Mat& mat)
{
int count = (int)v_kp.size();
mat.create(count, 1, CV_32FC(7));
for(int i=0; i<count; i++)
{
KeyPoint kp = v_kp[i];
mat.at< Vec<float, 7> >(i, 0) = Vec<float, 7>(kp.pt.x, kp.pt.y, kp.size, kp.angle, kp.response, (float)kp.octave, (float)kp.class_id);
}
}
#endif
//vector_Mat
void Mat_to_vector_Mat(cv::Mat& mat, std::vector<cv::Mat>& v_mat)
{
v_mat.clear();
if(mat.type() == CV_32SC2 && mat.cols == 1)
{
v_mat.reserve(mat.rows);
for(int i=0; i<mat.rows; i++)
{
Vec<int, 2> a = mat.at< Vec<int, 2> >(i, 0);
long long addr = (((long long)a[0])<<32) | (a[1]&0xffffffff);
Mat& m = *( (Mat*) addr );
v_mat.push_back(m);
}
} else {
LOGD("Mat_to_vector_Mat() FAILED: mat.type() == CV_32SC2 && mat.cols == 1");
}
}
void vector_Mat_to_Mat(std::vector<cv::Mat>& v_mat, cv::Mat& mat)
{
int count = (int)v_mat.size();
mat.create(count, 1, CV_32SC2);
for(int i=0; i<count; i++)
{
long long addr = (long long) new Mat(v_mat[i]);
mat.at< Vec<int, 2> >(i, 0) = Vec<int, 2>(addr>>32, addr&0xffffffff);
}
}
#ifdef HAVE_OPENCV_FEATURES2D
//vector_DMatch
void Mat_to_vector_DMatch(Mat& mat, vector<DMatch>& v_dm)
{
v_dm.clear();
CHECK_MAT(mat.type()==CV_32FC4 && mat.cols==1);
for(int i=0; i<mat.rows; i++)
{
Vec<float, 4> v = mat.at< Vec<float, 4> >(i, 0);
DMatch dm((int)v[0], (int)v[1], (int)v[2], v[3]);
v_dm.push_back(dm);
}
return;
}
void vector_DMatch_to_Mat(vector<DMatch>& v_dm, Mat& mat)
{
int count = (int)v_dm.size();
mat.create(count, 1, CV_32FC4);
for(int i=0; i<count; i++)
{
DMatch dm = v_dm[i];
mat.at< Vec<float, 4> >(i, 0) = Vec<float, 4>((float)dm.queryIdx, (float)dm.trainIdx, (float)dm.imgIdx, dm.distance);
}
}
#endif
void Mat_to_vector_vector_Point(Mat& mat, vector< vector< Point > >& vv_pt)
{
vector<Mat> vm;
vm.reserve( mat.rows );
Mat_to_vector_Mat(mat, vm);
for(size_t i=0; i<vm.size(); i++)
{
vector<Point> vpt;
Mat_to_vector_Point(vm[i], vpt);
vv_pt.push_back(vpt);
}
}
void Mat_to_vector_vector_Point2f(Mat& mat, vector< vector< Point2f > >& vv_pt)
{
vector<Mat> vm;
vm.reserve( mat.rows );
Mat_to_vector_Mat(mat, vm);
for(size_t i=0; i<vm.size(); i++)
{
vector<Point2f> vpt;
Mat_to_vector_Point2f(vm[i], vpt);
vv_pt.push_back(vpt);
}
}
void Mat_to_vector_vector_Point3f(Mat& mat, vector< vector< Point3f > >& vv_pt)
{
vector<Mat> vm;
vm.reserve( mat.rows );
Mat_to_vector_Mat(mat, vm);
for(size_t i=0; i<vm.size(); i++)
{
vector<Point3f> vpt;
Mat_to_vector_Point3f(vm[i], vpt);
vv_pt.push_back(vpt);
}
}
#ifdef HAVE_OPENCV_FEATURES2D
void Mat_to_vector_vector_KeyPoint(Mat& mat, vector< vector< KeyPoint > >& vv_kp)
{
vector<Mat> vm;
vm.reserve( mat.rows );
Mat_to_vector_Mat(mat, vm);
for(size_t i=0; i<vm.size(); i++)
{
vector<KeyPoint> vkp;
Mat_to_vector_KeyPoint(vm[i], vkp);
vv_kp.push_back(vkp);
}
}
void vector_vector_KeyPoint_to_Mat(vector< vector< KeyPoint > >& vv_kp, Mat& mat)
{
vector<Mat> vm;
vm.reserve( vv_kp.size() );
for(size_t i=0; i<vv_kp.size(); i++)
{
Mat m;
vector_KeyPoint_to_Mat(vv_kp[i], m);
vm.push_back(m);
}
vector_Mat_to_Mat(vm, mat);
}
void Mat_to_vector_vector_DMatch(Mat& mat, vector< vector< DMatch > >& vv_dm)
{
vector<Mat> vm;
vm.reserve( mat.rows );
Mat_to_vector_Mat(mat, vm);
for(size_t i=0; i<vm.size(); i++)
{
vector<DMatch> vdm;
Mat_to_vector_DMatch(vm[i], vdm);
vv_dm.push_back(vdm);
}
}
void vector_vector_DMatch_to_Mat(vector< vector< DMatch > >& vv_dm, Mat& mat)
{
vector<Mat> vm;
vm.reserve( vv_dm.size() );
for(size_t i=0; i<vv_dm.size(); i++)
{
Mat m;
vector_DMatch_to_Mat(vv_dm[i], m);
vm.push_back(m);
}
vector_Mat_to_Mat(vm, mat);
}
#endif
void Mat_to_vector_vector_char(Mat& mat, vector< vector< char > >& vv_ch)
{
vector<Mat> vm;
vm.reserve( mat.rows );
Mat_to_vector_Mat(mat, vm);
for(size_t i=0; i<vm.size(); i++)
{
vector<char> vch;
Mat_to_vector_char(vm[i], vch);
vv_ch.push_back(vch);
}
}
void vector_vector_char_to_Mat(vector< vector< char > >& vv_ch, Mat& mat)
{
vector<Mat> vm;
vm.reserve( vv_ch.size() );
for(size_t i=0; i<vv_ch.size(); i++)
{
Mat m;
vector_char_to_Mat(vv_ch[i], m);
vm.push_back(m);
}
vector_Mat_to_Mat(vm, mat);
}
void vector_vector_Point_to_Mat(vector< vector< Point > >& vv_pt, Mat& mat)
{
vector<Mat> vm;
vm.reserve( vv_pt.size() );
for(size_t i=0; i<vv_pt.size(); i++)
{
Mat m;
vector_Point_to_Mat(vv_pt[i], m);
vm.push_back(m);
}
vector_Mat_to_Mat(vm, mat);
}
void vector_vector_Point2f_to_Mat(vector< vector< Point2f > >& vv_pt, Mat& mat)
{
vector<Mat> vm;
vm.reserve( vv_pt.size() );
for(size_t i=0; i<vv_pt.size(); i++)
{
Mat m;
vector_Point2f_to_Mat(vv_pt[i], m);
vm.push_back(m);
}
vector_Mat_to_Mat(vm, mat);
}
void vector_vector_Point3f_to_Mat(vector< vector< Point3f > >& vv_pt, Mat& mat)
{
vector<Mat> vm;
vm.reserve( vv_pt.size() );
for(size_t i=0; i<vv_pt.size(); i++)
{
Mat m;
vector_Point3f_to_Mat(vv_pt[i], m);
vm.push_back(m);
}
vector_Mat_to_Mat(vm, mat);
}
void vector_Vec4i_to_Mat(vector<Vec4i>& v_vec, Mat& mat)
{
mat = Mat(v_vec, true);
}
void vector_Vec4f_to_Mat(vector<Vec4f>& v_vec, Mat& mat)
{
mat = Mat(v_vec, true);
}
void vector_Vec6f_to_Mat(vector<Vec6f>& v_vec, Mat& mat)
{
mat = Mat(v_vec, true);
}