137 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "opencv2/imgproc/imgproc.hpp"
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#include "opencv2/highgui/highgui.hpp"
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#include <cstdio>
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#include <iostream>
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using namespace cv;
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using namespace std;
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static void help()
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{
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    cout << "\nThis program demonstrates the famous watershed segmentation algorithm in OpenCV: watershed()\n"
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            "Usage:\n"
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            "./watershed [image_name -- default is fruits.jpg]\n" << endl;
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    cout << "Hot keys: \n"
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        "\tESC - quit the program\n"
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        "\tr - restore the original image\n"
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        "\tw or SPACE - run watershed segmentation algorithm\n"
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        "\t\t(before running it, *roughly* mark the areas to segment on the image)\n"
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        "\t  (before that, roughly outline several markers on the image)\n";
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}
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Mat markerMask, img;
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Point prevPt(-1, -1);
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static void onMouse( int event, int x, int y, int flags, void* )
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{
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    if( x < 0 || x >= img.cols || y < 0 || y >= img.rows )
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        return;
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    if( event == CV_EVENT_LBUTTONUP || !(flags & CV_EVENT_FLAG_LBUTTON) )
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        prevPt = Point(-1,-1);
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    else if( event == CV_EVENT_LBUTTONDOWN )
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        prevPt = Point(x,y);
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    else if( event == CV_EVENT_MOUSEMOVE && (flags & CV_EVENT_FLAG_LBUTTON) )
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    {
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        Point pt(x, y);
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        if( prevPt.x < 0 )
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            prevPt = pt;
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        line( markerMask, prevPt, pt, Scalar::all(255), 5, 8, 0 );
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        line( img, prevPt, pt, Scalar::all(255), 5, 8, 0 );
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        prevPt = pt;
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        imshow("image", img);
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    }
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}
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int main( int argc, char** argv )
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{
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    char* filename = argc >= 2 ? argv[1] : (char*)"fruits.jpg";
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    Mat img0 = imread(filename, 1), imgGray;
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    if( img0.empty() )
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    {
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        cout << "Couldn'g open image " << filename << ". Usage: watershed <image_name>\n";
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        return 0;
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    }
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    help();
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    namedWindow( "image", 1 );
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    img0.copyTo(img);
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    cvtColor(img, markerMask, CV_BGR2GRAY);
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    cvtColor(markerMask, imgGray, CV_GRAY2BGR);
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    markerMask = Scalar::all(0);
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    imshow( "image", img );
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    setMouseCallback( "image", onMouse, 0 );
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    for(;;)
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    {
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        int c = waitKey(0);
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        if( (char)c == 27 )
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            break;
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        if( (char)c == 'r' )
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        {
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            markerMask = Scalar::all(0);
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            img0.copyTo(img);
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            imshow( "image", img );
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        }
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        if( (char)c == 'w' || (char)c == ' ' )
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        {
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            int i, j, compCount = 0;
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            vector<vector<Point> > contours;
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            vector<Vec4i> hierarchy;
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            findContours(markerMask, contours, hierarchy, CV_RETR_CCOMP, CV_CHAIN_APPROX_SIMPLE);
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            if( contours.empty() )
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                continue;
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            Mat markers(markerMask.size(), CV_32S);
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            markers = Scalar::all(0);
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            int idx = 0;
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            for( ; idx >= 0; idx = hierarchy[idx][0], compCount++ )
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                drawContours(markers, contours, idx, Scalar::all(compCount+1), -1, 8, hierarchy, INT_MAX);
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            if( compCount == 0 )
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                continue;
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            vector<Vec3b> colorTab;
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            for( i = 0; i < compCount; i++ )
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            {
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                int b = theRNG().uniform(0, 255);
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                int g = theRNG().uniform(0, 255);
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                int r = theRNG().uniform(0, 255);
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                colorTab.push_back(Vec3b((uchar)b, (uchar)g, (uchar)r));
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            }
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            double t = (double)getTickCount();
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            watershed( img0, markers );
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            t = (double)getTickCount() - t;
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            printf( "execution time = %gms\n", t*1000./getTickFrequency() );
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            Mat wshed(markers.size(), CV_8UC3);
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            // paint the watershed image
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            for( i = 0; i < markers.rows; i++ )
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                for( j = 0; j < markers.cols; j++ )
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                {
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                    int index = markers.at<int>(i,j);
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                    if( index == -1 )
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                        wshed.at<Vec3b>(i,j) = Vec3b(255,255,255);
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                    else if( index <= 0 || index > compCount )
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                        wshed.at<Vec3b>(i,j) = Vec3b(0,0,0);
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                    else
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                        wshed.at<Vec3b>(i,j) = colorTab[index - 1];
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                }
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            wshed = wshed*0.5 + imgGray*0.5;
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            imshow( "watershed transform", wshed );
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        }
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    }
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    return 0;
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}
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